I have been playing PVZ2 and really enjoying it. The gameplay itself is fun and a logical step from the first game. Enough has changed to justify the ''2" in the title, yet all the things that made the first game worth playing are still there.
I wonder how common is my reaction to the IAPs. Judging from this and other threads, most people either pay as they play or boycott the game, with a few ignoring the hooks entirely.
I have found myself actively enjoying the meta-game that EA have created, perversely even more that the 'game' itself. PVZ2 has become the simple game which I am playing whilst pitching wits against all the psychological tricks being employed to extract my money. This level is hard and I could pay to make it easier, becomes a challenge of how I can beat it without paying.
My sense of achievement for beating a world for free is actually greater than the sense of achievement of simply beating the world.
In this sense the aggressive IAPs are counter productive, I would have happily paid £7 or whatever for the game as a straight up purchase. I would also have paid for flavour content in a free game, just on principal that I have enjoyed it and want to give something back to the developers so they can keep developing.
Has anyone else found that refusing to pay has become a game in itself?