fierydrake

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Posts posted by fierydrake


  1. I have to agree with you Synnah/zerofiftyone, this was the only online game jam I've done (or even been able to do) and that I submitted something is due mostly to the great feel and buzz around the jam. I don't have a lot of spare time (kids and job) and the timetable of 2 weeks and the chilled vibe really helped to make this workable; it was nice to see other people in the same boat also able to have a go. The supportiveness of everyone to each other has been really great to see!

     

    I really hope we can do it again, maybe next year?

     

    Looking forward to a break, then to play through all the games from the smallest unfinished gem to the most polished. Thanks folks!


  2. Progress made:

    * :tup: Police patrols

    * :tup: Hacking Nick Breckons Brain!

    * :tup: Active unit icon

    * :tup: Nick death animation

    * :tup: Win/lose screens

    * :tup: Police patrol suspicion/alertness

    * :tmeh:  Mechanics to deal with police suspicion

    * :tmeh:  Level design/mechanics to make placement of hacked citizens more interesting

    * :tdown: Quit button ( :()

    * :tdown: Arrg forgot a bunch of explanatory text, mostly added it to the itchio page

     

    Now submitted more playable build to itchio, still a bit clunky but actually kinda almost a game.


  3. Progress made:

    * :tup: Camera zoom and pan

    * :tup: Don't destory Nick Breckon when he goes into a highrise (or at least recreate him immediately if he's destroyed.)

    * :tup: Spent a good 30 minutes making the text spin around The Satirical Man

    * :tmeh: Police patrols

    * :tmeh: Hacking Nick Breckons Brain!

    * :tdown: Lots of indicators/animations/effects

    * :tdown: Police patrol suspicion/alertness

    * :tdown: Mechanics to deal with police suspicion

    * :tdown: Level design/mechanics to make placement of hacked citizens more interesting

     

    Pan and zoom the camera (some minor issues remain, but I'm not going to fix them now, there's more pressing things to do!):

    post-33515-0-83118500-1429922233_thumb.gif


  4. Progress made:

    * :tup: Extend signal range once hack is complete

    * :tup: Click to select which node in your network is controlled

    * :tup: Click to move controlled node

    * :tdown: Lots of indicators/animations/effects

    * :tmeh: Police patrols

    * :tdown: Hacking Nick Breckons Brain!

     

    New items:

    * Camera zoom and pan

    * Don't destory Nick Breckon when he goes into a highrise (or at least recreate him immediately if he's destroyed.)

    * Police patrol suspicion/alertness

    * Mechanics to deal with police suspicion

    * Level design/mechanics to make placement of hacked citizens more interesting

     

    post-33515-0-47322700-1429878149_thumb.gif

     


  5. You could attach the collider to a child object and create an animation of that object's transform that follows the crowbar.

    You may need to pass up the collision events to the parent object if that's where the rest of the code is.

     

    I'm cooking dinner right now, but I can pop on stream afterwards to help if you like.


  6. I think a yearly jam would be a great. I love the spirit of this jam, it is very encouraging and it was nice to see a lot of people with limited time participating.  Themes can sometimes be difficult to get a handle on, but I found it much easier with the episode titles, I often find myself listening to the podcast and wanting to make a variant of the hilarious weird game thing the crew is riffing about.

     

    It feels like the game ideas are just sitting there in the episodes waiting (some times literally begging) to get realised. :)


  7. I managed to get some of the hacking gameplay in, just the start. You can hover over and click on people in range of your signal and they will stop and a little progress indicator shows above their head until they are hacked.

    Need to implement:

    * Extend signal range once hack is complete

    * Click to select which node in your network is controlled

    * Click to move controlled node

    * Lots of indicators/animations/effects

    * Police patrols

    * Hacking Nick Breckons Brain!

     

    No gif today, I need to go to bed now. I'll do one tomorrow.