
Valorian Endymion
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Everything posted by Valorian Endymion
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I admit I am tempted to pick up Metal Gear and Revangence, but my video card won´t support them for now (later on I plan to upgrade it) but its most likely I will let it pass. Also I hope Koei put Dynasty Warrior on sale, but this time with the dlc... (what this game have made with me? XD) By the way, while not on flash sale, many of the Spiderweb games are on sale and they are amazing old school rpgs perfect to play while listening to podcast.
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I Had a Random Thought (About Video Games)
Valorian Endymion replied to tegan's topic in Video Gaming
But the Square shaped one will remember that. -
Heroes of Might and Magic 3... And a little about a mod.
Valorian Endymion replied to solmyr's topic in Strategy Game Discussion
I can understand that, they had to use the same engine for MM6-MM8 (thanks 3DO and add small development cicles too), in my opinion: MM6 was the ugliest one, MM7 slight better and MM8 somehow manage to look uglier again. Later (MM9) they try using a new engine, it didn´t work at all (tip, the game was so rushed they only model halfs character faces and them copied and mirrored, it look horrible) - however, MM4-5 (World of Xeen) is a very good and highly playble game in oldschool style. One thing I love about Heroes was the music, Heroes 2 (that small opera style music for each town was amazing, Necromancers and Warlocks had the best theme songs) and Heroes 3 had very nice soundtracks which make the exploration and build up almost relaxing (and tense when needed), -
While not exactly recent, I did finish Dungeon Siege III, here is some quick thoughts: - It´s not a bad game, but this is no Dungeon Siege II (which in my opinion was on of the best of the franchise and a very good and even quite unique diablo-like game), I wonder if DS III is another victim of "if had another name, maybe thing would be different". - Also is not very good port, but not in performance, but how controls work. - For much work they put on design armors and clothes for some bizarre reason you can´t really zoom in to see all of this detail. - They replaced old mechanics with new ones that are somewhat very byzantine, I mean, I finished the game without exactly know how some of my abilities work, but not because they where complex, but because words and terms they use for each character that make things confusing or controls aren´t clear. - History is ok, begin you average Obsidian narrative, some choice there and there, but many don´t lead to nothing while other have consequence that you could not expect, but in a bad way - just because I forget to do one quest I was told in the end that this caused some people to die...but the curious thing is notice in the end they hitting a sequel that never happened.
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Heroes of Might and Magic 3... And a little about a mod.
Valorian Endymion replied to solmyr's topic in Strategy Game Discussion
This is great news I loved that game, but I couldn´t figure exactly what Ubisoft is trying do with the franchise, won´t release Heroes III HD hurt the next Heroes VII? Because in one way, originally Might and Magic was rpg franchise which mixed fantasy and sci-fi themes, Heroes was the strategy spinoff, which most don´t mention the sci-fi part. But it was in the same universe as the rpg franchise, this already lead to lots of confusions and plot holes due strange design decisions (add the mismanagement by 3DO), so you know the Kreegan? because in reality, that demons in Heroes III aren´t demons, they are aliens (they first show up in M&M6, which is before Heroes III in which they are just demons, later in M&M7 which is after Heroes III, they begin again aliens), which the climax was was whole forge town thing (long story short, forge town was planned to be extra faction in one expansion for Heroes III which bring back the sci-fi part, however due poor presentation generated a backslash, legend says that there was even a death threat). Since Heroes became more know that the original franchise, part of the fanbase reject the older or newer titles (which can be bad)...now Ubisoft is trying to push the franchise in their own direction (which can be good, but at least with Might and Magic X they appear to be trying tie in the old universe) so I really don´t know how this will end... still great news, but it will came with the expansions? There was old Three Moves Ahead which they talk about Heroes and Disiciples too. (https://www.idlethumbs.net/3ma/episodes/disciples-3-homm-and-games-like-this/), while I am a big fan of Might and Magic (but mostly the rpg, which I played all of them, even the infamous M&M IX) and the Heroes (played almost all of them, have to confess I liked Heroes IV and ubisoft tries more that I would like to admit, except Heroes VI) - One thing I don´t like is how numbers outweight everything in HOMM, because if one side got most numbers there is almost nothing you can do, except reset the map, which can be annoying after several days playing the same map. This meant you had to rush early on in some maps, which I dislike, because what I loved was the rather slow pace, picking up stuff around the map, building things, recruiting units... -
I Had a Random Thought (About Video Games)
Valorian Endymion replied to tegan's topic in Video Gaming
Granado Espada (aka Sword of the New World) is at the same time on of the most original mmos and one of with the most bizarre or broken things. First you have the concept of control not one character but three at once,instead of direct control you order stances, but, and here get strange, most of times you only use a stance which is almost autoplay as you character will attack and move on their own, however they won´t pickup stuff (only with pets, which require food, which could be bought ingame or cash) by themselves and only a few character will autoheal. This make Granado Espada a strange mmo, you almost feel you don´t need party with anyone, just let them autohunt and even alt-tab the game, sometimes I wonder if Granado Espada would work better as a singleplayer game. Along with this system, you have lots of npcs which you can recruit to your familiy, most by doing quest ingame and handful of rare ones which are by cash. The surprise is that most of the character are really good, both in visual design and the game even tries to give them some deep. However, often don´t very well, but still I had this npc character, Gracielo, which is impulsive martial artist, one of his quest is about how he accidently kill someone and the goes a journey of self learning and redemption...another character Emilia revel to have a darkside generated when her father made experiences with her... This make hunting for them quite fun, also npc character value a lot of ingame money in the action house. But, the quest to get many of them is very difficult or require absurd ammount of things. One problem, you family does have a limited space for number of character, to get more you need item which you can either get in action house or cash, but only give a single slot. Another problem, is that begin a mmo Granado Espada does have so many patches over patches and expansions of expansions that its original system is quite a mess to figure out, as they add or change stuff, you might be a high level but begin too weak to most stuff (which happen to me right now) unable to figure why exactly your character aren´t doing much damage against this or that monsters, also the game don´t give much feedback during combat. While many games are now on the steampunk aesthetic, Granado Espada is maybe one of the firsts one (in the recent days), also they way they do is very different. Because you see, most games use steampunk was only "dark/grim/colorless/detailess" aesthetics with lots of clichés. However Granado Espada mix a steampunk, period, gothic and anime aesthetics with lots of colors and details, the result is that while a old game, it somewhat gorgeous to look, one of its main feature is "costumes" which is item wear over you armor that change the character, many of them where very good and well made (other not that much, a few appear to have low res textures or simple aren´t very good), but point is - as the tumbler costumecommunityservice once said (unless I am mistaken) Granado Espada is consistent on its own weirdness in its visuals, the result is a rather unique visual design. -
Idle Thumbs 188: A Refined Baby
Valorian Endymion replied to Jake's topic in Idle Thumbs Episodes & Streams
This year also maybe had lot of Japanese games coming to steam - Legend of Heroes, Valkyria Chronicles, FF III and FF III-2, several visual novels, even a new version of Blaz Blue and Dead or Alive (I didn´t see that coming at all, not that I care, but got me by surprise)! ...along this some curious surprises, like Creative Assembly doing a horror game, Shadow of Mordor, which a lot of people didn´t expect much, turning to be a great game. Beyond Earth was a let down, but not a horrible one, while Endless Legend was a amazing surprise that deserve much more attention. -
Nobody expects the Dragon Age Inquisition
Valorian Endymion replied to melmer's topic in Video Gaming
For me the patch work fined, in fact it made performance much better, while I haven see exact how much fps did it improve, it did made some sensible difference. I just hope somewhere they add a free mouse look instead of pressing a button all time. -
Episode 287: General Mayhem
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
I just remembered, Koei had (with the Romance of the Three Kingdoms, which at least one is avaliable on gamersgate, I often plan to buy it but I keep forgetting about it) and other companies maybe (Kessen is one title I remember), at lot of historical games, many of them where very detailed, as commanders had several different atributtes, traits, loyalty and skills, choosing the right ones appeared to be very imporant. Also I believe some of the games of the franchise you could either spare or try to recruit enemy officers to your side. -
Nobody expects the Dragon Age Inquisition
Valorian Endymion replied to melmer's topic in Video Gaming
Origins is fine game, I would too recommend getting the Stone Prisioner DLC, as CollegeBaby said, Shale is amazing companion. However, there is at least two part of the game that get really tiring, one is the Fade and the other is Deep Roads. To avoid spoilers: DA2 issue is its name (if it was called anything else, thing would be different) and timing - Origins (the service) wasn´t very good and changes made in DA2, such the no ability to create a character, can´t change companions outfits was way to radical and sound very bad trade offs. The demo, didn´t help either, it was most combat, but not the combat people expected. One day I have to give it a second try... Now on DAI, I start to really wonder if the game biggest issue is Hinterlands, I heard, not once, but several times, people complaining that the area is way to big and you can waste too much time there without even meeting other party members. On the GB podcast they said that Bioware maybe should at some point make clear to the player that is fine to return to base and go elsewhere. What I found curious is how this don´t happen in Skyrim/Oblivion... maybe because there isn´t so much things do to so you would move on soon or later (and part of the fun finding things do to while exploring) so you won´t stay in the same place. -
My Goty list of this year would be... Top GOTY (released this year) Age of Wonders III Endless Legends Dragon Age Inquisition Lot of Expansions for Crusader Kings II and Europa Universalis IV Wargame: Red Dragon Best Port (or re-release) for PC Award Valkyra Chronciles Legend of Heroes: Trails in the Sky Dynasty Warriors 8 Xtreme Legends Hatoful Boyfriend Elminage Gothic Total War Rome II Emperor Edition (the game got a lot better, but I still can´t find my armies in the campaign map...) "It got me by surprise" Award Dynasty Warriors 8 Xtreme Legends (serious, I am in love with this game, I just waiting a sale for buying those costume dlc and the pre-order for Empires). Final Fantasy XIII "Everybody hate but I love" Award Final Fantasy XIII (I am enjoying this game more that I could admit or imagine, despite all corridors and straight lines and some issues)"It was somewhat a letdown" Award Civilization: Beyond Earth
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Episode 287: General Mayhem
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
I just remembered that Centurion: The Defender of Rome, had a system where generals had three main attributes: voice (how far they could be heard), charisma (bonus to morale) and sphere of influence (affect the number of units under his direct command). Which mean that units that where to far, only follow the order given at the start of the battle, while the other units, under direct command could follow new orders. It was amazing system I did play a lot this game (by the way, that game had everything, and somehow it worked, I mean, it had land battles, gladiator games, chariot races, naval battles, promotions, diplomacy, even, something which I only discovered much later reading the tv troopes, it even had a " special encounter with cleopatra" which I guess was cut off on the genesis version, because I don´t remember that at all) in the end the game even tell you how much people you killed (or slaved, can´t remember). I do have a "it´s complicated" relationship with Rome II, so I am part team Fraser (it got much better with Emperor edition and I admit have a bit hype and hope for Attila) and part team Rob (there things which still drive me crazy, such start a campaign and have no idea where my armies are), the general system in Total War worked best with Shogun II with the way they implemented skills and how dangerous generals could become, and I wonder how they will pull off with Attila, some late developer diaries show some promise, its worth checking. I got to agree that generals should have a bit more that just bonus, which often due the way strategy games often work, make them invisible, specially in space 4x games where you put someone at a fleet and forget them there, it would be cool if they had more personality or even some dialogues/reactions. -
Episode 286: Valkyria Chronicles
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
One more thing I found really amazing - from what I could understand, the more you use same soldiers and unlock their potential, you also expand their biography - in my game one girl acquired a potential where she got nervous if she end the round with no ammo (unsure if this was because os natural progression or because she missed a lot of shots in another battle) while other girl start to hate Rosie because she have somewhat oneside rivalry with her. Also I just found that one of my machine gunner is quite found of tanks. -
Episode 286: Valkyria Chronicles
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
I am loving this game, now while I knew it as great game, from what I had heard about and from watching the anime (more of this later), but didn´t expect to that good. While I understand that someone might be turned away from the art style,I believe much of the game strength and charm lie there (along with some crazy elements of the narrative and characters), like Rob said, is very different from the general "dark/brow/gritty where everyone is angry" I am really glad no one tried "westernize it", like what happened to Front Mission Evolve (changed to a FPS) or somewhat Last Remnant (which is Jrpg with some tactical elements and a very strange, but unique battle system). I wonder too why Sega decided to bring it now, if this a reflect of their focus on Relic and Creative Assembly or Sega is trying to catch on the arrival of several Jrpgs for PC (and even other Japanese titles too, I mean, where one or two years ago anyone would expect to see a Final Fantasy or Metal Gear on pc?), maybe both. The new release was a success much bigger that they expect (also it was amazing port, something rare), I wonder what they will do next... The anime was very good, I didn´t find Alicia voice annoying in the game (at least this far), I didn´t remember if was the same person (Marina Inoue) in the anime,but checking around it appear to be so. Since Hexgrid mentioned Legend of the Galactic Heroes, I have to add a few things - first it´s a long, but amazing anime, if possible you guys should give a try, since it is maybe one of the best space operas (is one of my favorite animes), much of the story is somewhat based on WWI and WWII, begin the conflict between the Galactic Empire (lot inspired by Prussia/Germany from WWI) and the Free Planets Alliance (Allies), it about the politics, history and the relationship between two genius and rivals on each side: Reinhard von Lohengramm (Empire) and Yang Wenli (Free Planets). Fun fact! I don´t know if intentional or not, but Prince Maxilliam does resemble a lot with Reinhard! Reinhard von Lohengramm Maximilliam -
Quitter's Club: Don't be ashamed to quit the game.
Valorian Endymion replied to Tanukitsune's topic in Video Gaming
You might be...or you can give a try, sometime I wonder if I should try again... On the subject - another game which remebered I quit - XIII Century: Death or Glory - For those which don´t know, this a clone of the Total War series, but without the grand campaign, only historical battles and random battle. Overall is not a bad game, but... first the main issue is that almost all historical battle are in fact some bad "puzzle battles" its all about you figure the only way to win. Which sometimes is too obvious, like a huge, highly unnatural mountain pass which you must go and the enemy won´t react as your forces move to their flanks or almost require you to mind read what the developers thought, like one battle (between France and England) which you, as France, is only given cavalry and some poor quality infantry without single archer, while the English forces block all river passes with pikeman and archers. They won´t move away and nor your infantary can break them, is almost like they want you to charge your knights in counter intuitive way .... unless there was a river pass unguarded which I could not find (which might introduce the pixel hunting in a total war style game). Also this game is really confusing with titles (but more of this later) - because there is also XIII Blood over Europe (sold both as individual game or in the gold edition), which introduced a campaign focused on the Alexander Nevsky vs Teutonic Knights, still is all battle after battle - but while the first one is fun, is just you leading some horse archers against a few cavalry and infantry units, the second battle...oh boy....for start is not bad, first you charge to rescue a village from some Livonian Knights (I believe), but soon enemy reinforcement arrive, but they just appear and keep standing in a very strange place. And then here comes another problem, the game love to abuse on how much upgrades enemy units have, the pattern is the first enemy have no upgrade at all, while the second wave often have way too much upgrades, making your archers, which by default can´t kill or hit anything and even your crossbowmen, which are too powerful, useless. While they stand there, you can´t do much, your archers can´t hit them even if they stand still, I mean if your archers still have some arrows, and none of your units can truly face them. By last there is a battle, not in this campaign, where you lead some Holy Roman Empire against the Italin city states (If memory didnt fail me), first you fight a melee, which is fun and quite easy, during which you might be tempted to use your crossbowman to soften enemy ranks to avoid casualities. Only to to figure later you need to attack their enemy camp, which a series of corridors blocked by pikeman with lots of upgrades and there is not way to flank them, only throwing one by one of your units against them. Fun fact: there is two another games by the same developer: Real Warfare 1242 and Real Warfare 2: Northern Crusaders - I don´t have them, I think they add a grand campaign mode, but the engine appear to be the same. I couldn´t avoid to think that "Real Warfare" is a sounds weird name...It appear something from Call of Duty or Battlefield. -
Episode 285: No Coffee, No Smokes
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
For me one moment like that when I was playing Daggerfall, I take a break to make a lunch, I looked to the kitchen clock and seeing it was 3 PM I just thought - "The Mages Guild still open". On the subject of "tyrany of fun".. here what I think: first one does not eliminate the other, in fact both kinds of game could exist. Now on what is fun... this is more trick, just like Rob said, even a game like this can be "fun", I think (sorry if I simplify it, this is rather complex and I am not even that sure I am right) that is because games, due their nature, can have either a harmony or conflict between how the game "feels" (gameplay, performance, ect...) and what "theme" (argument, theme, history, ect...) is, so you can have a game like this, with such darker theme which still highly enjoyable, which work great as encourage more people to try it (so more people see and talk about it). Now you could have game, like Cart Life, which does also aboard several themes, but its gameplay, performance is rather bad, which can turn people away form it (I have seen this when a podcast, which I follow, made a short stream to show Cart Life, the game crashed at least twice during the stream, while some people showed interess, other where turned away form it). -
Quitter's Club: Don't be ashamed to quit the game.
Valorian Endymion replied to Tanukitsune's topic in Video Gaming
King Arthur: The Roleplaying Wargame - I tried to love this game, in fact there was several elements which I found amazing, like: manage the Knights of the Round Table, the Choose your Adventure style of quest. But, between the bizarre camera controls, annoying quest which trigger by just walking around (often put you in a impossible situation), quest that don´t really explain whats happen next (the moment I quit was after winning a near impossbile battle to save Guinevere, only to the game tell me that two other kingdoms declared war on me without giving me any time to recover as aftermatch of the said quest I was doing), bizarre battlefields (remember the quest I just told, I had to fought a army in a strange battle field that had really step hill and mountains and lots of wood that no sane army would fight, also made the bad camera controls even worst, most of the battle I had no idea what is going on). Another issue, in different front I had an army facing a enemy at every few turns, but because the way reinforcements work I never able to push foward so I could only repeat the same battle on the same battefield, over and over again. By least, while unit design is quite good, I like high fantasy themes, but the issue here is, that the game unit design is also really confusing, everything is claded in plate armor in a way that is almost impossible to tell which each unit is from afar (to see if a unit is good or bad, you most time have to check the status everytime) and when they clash they just become a mass of "metal" swinging blows without hitting anything, but still causing people to fall dead. Compare this to some Total War games, where unit desing is clear, you can see the motion capture used working and following the battle by just watching it is fun (especially on Shogun 2, bit less on Rome 2). I forget one thing! you can put a Knight of the Round Table inside a unit, they even have unique visuals, but due everything begin huge and plate armor clad, most of time you cannot even see the Knight inside the unit. -
Nobody expects the Dragon Age Inquisition
Valorian Endymion replied to melmer's topic in Video Gaming
I too have been playing the game, here is some thoughts I had: 1) The character creation tool is great, but it kind lack more hair options and ability to also change the body, some of the presets aren´t that good and I haven´t found (nor a believe it exist) a way to change you character look ingame (like the ~showracemenu in Bethesa games) but saving that is very good customization - I would put right behind Aion (MMO from Ncsoft), Perfect World (MMO), Skyrim (it had at least a "weight slider" for body) and them Dragon Age Inquisition, followed by Oblivion (with mods, otherwise it would be behind the next game), Guild Wars (I and II), 2) Performance is good, better that I would expect (on pc) for a game just launched. 3) Now about the game...it just amazingly very good, I am loving it so far. While some people might compare it to Skyrim (a game which I love too), I do felt that Inquisition in fact is what more close Peter Molineux is what he allways claiming that he will do but never get it right. What I mean is that Inquisition does have lots of systems, much like some Fable titles have, but here it works very well and is well weaved together, while Skyrim is more about exploring a open world that much is designed to give modder support (which is one the reason I like elder scrolls games). So Inquisition I felt is a good middle ground between this two games. -
Episode 284: This is My Arquebus
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
It would be great if there where more game that explore this period or use it as base, because outside from the strategic and tatical elements, on the visual you not only have this first early part where heavier armor was still in use but quickly becoming discarted as the uniforms became more elaborated, until a moment where you have this combination of leather/cloth and breastplates, helmets and a fell half plate armor around, with massed melee and pike formations. Not to forget that battles where much bigger and complex. The podcast remember me when I bought Cossack and expected at least something like that, but I confess getting bored and slight disapointed, everything moved like it was a SC fastfoward match in a tournament, it was impossible to control units (which made the whole: form a unit, put guy with drum and flag plus officer was micromanagement hell, it was easier to just spawn billions of units and throw them away) as they would died before I had time to move them away or foward, cannons where operated by ghosts (I know the game is old, but after playing game like Rise of Nations, seeing a canon moving on its own it was weird), Ai would employ bizarre tactics, like have gazillions of bombards - it was a really weird, building some fortifications and suddenly the Ai show up with many bombards but no unit to support it. -
You can check the traits during deploy, just press Q or E switch between showing different status of that units. Also talking about personalities, after chapter 4 you can check the Personal tab (just press F and choose the Personal tab) there you can check a lot about each soldier history (mostly are short, but still) and the background of the setting,.
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Yep the port is very good - japanese/english audio, some good options on configurations (nothing that fancy, but will do the work and does have more options that many other ports*) - I have been playing, the game is just amazing. Hope that Sega bring more goods to table (by the way, the said the game was a sucess on steam, even far beyond what they could expect in sales). I really like the part where you choose your squad members and how each one have different traits, because I really love jrpgs which have that. * As a side note I too have been playing FF XIII, despite everything, the game is running fine for me.
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Episode 282: Surrender or Die in Obscurity
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
I just remembered a little strategy I used, it show a bit how amazing (and what you could do with) the job system was: I changed my character job first to Monk (which have skills in unarmed attacks) and later to Samurai (which have special skills using their sword which unleash a powerful attack but often break the sword) - that combination allowed by to use Samurai special skills on bosses or dangerous enemies and even if I lost my sword I still could use my martial skills to finish the battle. -
Episode 283: A Sterile Future
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
Very good episode! I ended buying Endless Legend instead of Beyond Earth, which I played the demo. On the lack of flavour, specially among Factions I think the issue lies on the following - due the Affinity system, each faction had to be vague enough to fit in each affinity. But there is a second issue: affinities themselves aren´t dramatic and different enough, I think it would work better if they made more dramatic to reflect how things where getting crazy or out of control, because this is one time they could asked writers and artists to pull off some weird imagery and text, with leaders and description really changing to something different. But instead they I fell they fell on the "making things realistic" that often result in this strange sensation of missing potential, because it hint something that never happens due potential begin cut off as they didn´t allow themselves to be something fantastic. Small note: at least so far I know, despite the fact leader do change in visual you can´t see your own leader, which I think is slight strange, they could have made a system akin to the Throne Room in early Civs, instead now you could change your leader visual. While I liked some supremacy units, the giant monster which harmony had, I felt that the giant robots and some aliens are a bit too shy in design. To finish it, as Troy said, there is no disadvantage or restrictions, which make things bland, there is no sensation that you are going down a path that you can´t go back. I wonder how faction design issues is much because many strategy game use way too much small bonus and percentages to establish them, which sometimes works (in many paradox game there is a lot of small bonus, but the game let very clear when the bonus is kicking in) other not (Empire Earth 1 was kind plagued with that you could have things +5% of bonus in a very specific thing to a unit which you don´t use or barely will notice the difference itself). However, since we are talking about civ, I could not forget Call to Power II which had no factions at all - I mean you could enter a name but it made zero difference in gameplay and immersion, to be fair it did manage to kill emergent gameplay, nothing really matter, there was no unique histories or personalities, only slight different colored faction lead by the same robot, you could be playing with Persia, Assiria, Crystal Tokio or whatever you want but it did made no different at all and made the game very repetitive. Now comparing with Endless Legend, there is the huge gap - there factions have lots of real potential and unique design (like the Ardent Mages with their pain powered magic) that feel and play different and still have room for some customization with the imperial plans - it is so much better. I am really curious how dlc and expansions are going to work for Beyond Earth - because here they got some room to pull of something great and solve issues, since this isn´t a bad game - actually from the demo it felt good game which works great, but still have some problems and a general lack of personality. -
Idle Thumbs 182: I Am Suspicious of Myself
Valorian Endymion replied to Jake's topic in Idle Thumbs Episodes & Streams
I just listened to the podcast, it was amazing I laughted a lot with The Sims history. Anyway (might repeat a bit of my own post in the strategy forum) about Civilization: Beyond Earth - I was divided between BE and Endless Legend, I choose the later and from what I heard and see around, I didn´t regret my choice. Later one Firaxis released the demo for Civ: BE which I give a try: What I felt is that - yeah, its a good game - does work fine, afterall is Civ 5 after all expansions. But while didn´t exactly lacked personlity, what it did lack was "vibrancy" - because there is some flavor text and themes, but everything is just quite bland. The concept of factions which develop overtime rather that begin fixed state is amazing, however I felt there should be more drastic tones, more flavor, because it don´t appear to fully explore how crazy things are getting as each leader goes futher and futher down the each path (another strange thing, leaders do chance to reflect their affinity, but you can´t see how your own leader is looking like). Same is the aliens, they are ok not much else, they missed such chance to thrown in a really Kaiju or exotic style monsters. While some designs are great, like the Supremacy Infantry units, the giant robots look timid. if the are still using terms as "melee" they might go for it and just thown some swords around... What I really felt if they aren´t really going for the same route as Alpha Centauri, something I could perfectly understand, they should at least tried something more vibrant or fantastic, given they focused more in optimist view of the game. Now it´s funny, how Endless Legend is almos the oposite of Beyon Earth, Its exactly as Theschap said, EL fell very unique and full of personality in both gameplay, visual and music. -
Episode 282: Surrender or Die in Obscurity
Valorian Endymion replied to Rob Zacny's topic in Three Moves Ahead Episodes
Also about appeal I believe some of this kind of game strenght is the characters, again they put a huge effort on make the unique (sometimes given them high quality art and voice work) and much of the narrative might be about the player and its force becoming friends/family (which cames from visual novels and other kinds of animes/games). You are right, I was thinking about it what happened maybe is that several developers either closed (such Sir Tech) others made desparated tries at FPS genre, from Bureau, to even some late XCOM titles and Front Mission. But things are changing now. King´s Bounty is a fun game, I played lot of the original one and the late titles. About how they didn´t get so popular, I don´t know fore sure, again might be because some lack of characters appeal, as Troy said, we are used to tatical games with character begin all equal and having at best a skeleton of personality. Good recap of the history! I don´t think is a copycat, because to be fair, Game of Throne drawn a lot from the War of the Roses too. Corrupt Church are a classic japanese rpg troope from the 90. Vandal Hearts II also had a very complex plot too, and coming to think the famous medieval dark fantasy anime/manga Berserk might be around this period. Yeah, Vandal Hearts II is good too, but god, how that "dual turn system" drive me crazy.