Daniel

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Everything posted by Daniel

  1. That makes sense. You didn't say or imply anything specifically about combat encounters, and I didn't mean to imply that you did. There are hunting/cooking systems, I think? Perhaps some of the survival mechanics can fill the gaps in between collecting the stones and avoiding robots.
  2. While talking to my wife about Sir, You Are Being Hunted, I started thinking about Jake's comments about the scarcity of events/encounters within the game. I hope the final build adds more variety in robot types for sure, but hopefully it also keeps a lower encounter rate than what's typical in a lot of games. There's a point in Halo 4 (don't remember the level name, sorry) where you're entering an ancient, cavernous building with a long tram-type thing. I think the journey across this vast space would have been a great moment in the game for me, if not for the obligatory "oh no, the grunts have turned the power off, better go kill 'em and turn it back on" fight that happened (twice?!) during the trip. I get that combat-oriented games need combat by definition, so Halo really isn't the best example of a game whose experience would be enhanced by solitude. As a state of being within a world, though, I'd like to see more of it. The tension created from being alone for ten minutes in something like Day Z makes random encounters all the more terrifying. Hopefully Sir strikes a good balance. I don't think that the guys were arguing for a robot-battle arena, so this isn't a rebuttal to anything.
  3. Star Wars Video Games - A New Hope

    I really want Jedi Hunter to be a Cabela's Dangerous Hunts-style shooter in which you bullseye womp rats, just like back home.
  4. Fez 2

    I hope after an adequate cool-down period Fish will come back to games. I don't know a ton about him beyond Indie Game: The Movie and some appearances on GiantBomb, but he generally seems like someone who loves video games as a medium. Putting aside whatever that was that happened on Twitter over the weekend, it's really weird to me that Fish/Blow/other developers are regularly criticised over personality quirks. I'm confident that there are a lot more people like them in the industry that simply don't have a spotlight on them. It's not like anyone is actively berating authors for being jerks. Well, at least not in any literary circles I come in contact with.
  5. Dark Souls(Demon's Souls successor)

    I put it down a few months ago after putting about 6-7 hours in, but I want to go back to it after the recent Twitch stream. In regards to the melee over ranged combat, I think that mastering the parry/riposte/backstabbing mechanics is one of the most efficient ways to deal with most enemies. At least that's what I've gathered from watching several LPs.
  6. Steam Summer Getaway Sale

    I got FTL. And that's it. ...and that was a gift from a friend.
  7. Half-Life 3

    That was just crazy enough to be true, and then it wasn't.
  8. Hey guys (and gals?), I'm new to these parts.

    Hello, fellow new person! I was drawn to the forums for similar reasons.
  9. Yeah, exactly! It's those little interactions that would go a long way in making your actions in a world seem impactful. It's also hilarious that in any given RPG, your grand world-saving exploits change the way in which NPCs will speak to you, but then you go on a pot-breaking rampage and nobody cares that you just ruined that town's economy.
  10. I'm not bothered by empty crates/barrels as much as oblivious/apathetic merchants. After destroying a man's entire source of livelihood, he should at least jack up prices the next time you drop by.
  11. Steam Summer Getaway Sale

    Same here. I'd like to pick up Kerbal Space Program and FTL before the sale is done, but otherwise I'm content.
  12. I was really hoping that Sean's story would lead to five minutes of "No love for Dad" jokes, but it was not to be.
  13. The great Valve re-play

    I don't play many modern FPS games, so I feel like I'm approaching it without much comparison bias getting in the way. I think it'd help to play through it in larger chunks than 20-30 minutes, maybe? Comparing different sections of the game broken up over a few months is altering my perception of the game as a whole, making Ravenholm feel inconsistent with avoiding antlions by jumping on sheet metal.
  14. The great Valve re-play

    I missed out on the Half-Life series growing up, but after playing Portal I decided to go back through the main games and check things out. This was January or February of last year, I think. I played through HL1 and really enjoyed it, but I've only been able to play HL2 in small bursts every month or so. Certain sections like Ravenholm and the giant bridge are amazing, but others seem lacking. Apart from anything to do with vehicles, I have no problems with it mechanically. The atmosphere and story is engaging enough. I'm not really sure what it is that doesn't feel consistent, but I've left Gordon on a beach head covered with multiple bunkers for weeks now.
  15. The (Video Game Music) Nostalgia Thread

    And my personal favorite from Sim City 2000. It's not uncommon for me to have a random track from SC2K stuck in my head, usually at work. I got that game shortly my family bought our first computer in 2000, and over the next two to three years put more hours into it than anything else I had on PC. There's so much variety in that soundtrack, from happy melodic pieces like this one, to slap-bass funk madness, to unusual and dissonant stuff that usually means your power plant is about to explode.
  16. New people: Read this, say hi.

    I'm glad to see Riker appreciation is a thing.
  17. New people: Read this, say hi.

    Hey everyone. I've been listening to Idle Thumbs since October-ish of last year, and despite reading them quite frequently, I've been hem-hawing on joining the forums for a few months now. I think I'll like it here, though. You all seem like a friendly bunch.