manhack

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About manhack

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  1. First I wanted to say I agree with some of the discussion on the game, especially about the game being so similar to COH 1. COH 2 is not the perfect sequel I was hoping for and it probably won't have the same lifespan as COH 1 did for me. However, I don't want to focus on all the stuff I agree with you about, that wouldn't be any fun There are a few things I like: I do feel the graphics and engine improvements are nice, but maybe a bit too subtle to be appreciated. You can cap points without being directly attached to the strategic point. The twitch.tv integration is awesome so you can watch people playing, even though this is not gameplay related. I like the ability to customize the commander abilities, even though this leans more to people trying to create the perfect deck. It was a bit frustrating listening to you discuss the game balance when you admit to not having played many online matches. I've been playing a lot of online matches and watching the tournaments and good players on twitch.tv. Based on what I have seen and experienced most of your points about the game balance for online are just wrong. All of these points relate to 1v1 since that is all I play: Rush to fuel: in online competitive play building a fuel point is extremely rare and usually costs more manpower than it is worth unless you are extremely ahead or far behind. The online maps only have 2 Fuel points and they are absolutely crucial areas of control for the online matches. About the Russia vs. German balance. Russia has the edge in this game. The last tournament was dominated by the Russian army. Players had to play both to move through the tournament, but when playing Russian they were practically undefeated and when given the choice for final matches they all chose Russian. German armor is strong, but is not overpowered at all. In fact the Russians have so many tricks under thier sleeves and can counter anything the germans throw at them. Russians also get thier tank destroyer SU-85's out at the same time as the PIV shows up and the PIV is toast. Russian AT guns are better. Russians AT nades are devastating since they cause engine damage and leave you a sitting duck for the SU-85 tank destroyer. The game still needs plenty of balancing patches before it will be fully competitive and I certainly wish it brought more to the table, but in the end I enjoy playing 1vs1 online. Sadly with Relic's history of patches and balancing it could be years before we get the best game experience.