Blambo

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Posts posted by Blambo


  1. For some reason I'm having flashbacks to this moment in some episode when either Chris or Jake pitch shifted himself saying "I guess" or said it in some deep-throated speech synthesizer  voice. I'm listening to older episodes and I keep hearing it in my head after someone says "I guess", expecting it to be the one but it never is. Does anyone have any insight into this?


  2. @baekgom: You can't really depict anything artistically without placing value judgement on it. It's not the fact that these things are depicted but why its depicted and how often. I highly doubt that people collected porno cards in the Witcher and thought "hm what an interesting statement about objectification".

    The problem is that it's depicted in a weirdly gratuitous manner that seems disproportionate


  3. Weird escalation of my shitty personal life has now affected the well-being of someone not directly involved, and I feel terrible. The person who informed me that my SO was cheating also lives in my SO's parents' house while he applies to college, and is now moving out and trying to find a new place, even though he's found a job, made friends, and was finally having a normal life after being forced to leave his parents' house in siberia. All because I told her that he told me.

     

    I am a bad person and this is stupid. It's weird to have affected someone in the collateral damage of something so personal.


  4. Yeah I mean there is some reasonable argument to keep games journalism subjective but expand the range of sources you look at so as to not get caught in a zeitgeist in bad faith (ie everyone likes it so I must like it). But it manifests itself in really weird ways, like people who just don't like a certain kind of game making an objective value system based on their own. If you can say "these games are objectively bad, how can they succeed?", your next conclusion is "cronyism!"


  5. Mupp, regardless of your other issues, I would also consider using the parenting function of gamemaker objects to make things easier on yourself. It's the closest you can get to object oriented in GM, and it will help keep from repeating your code and dealing with maintenance issues down the line.

     

    Oy I second this! Especially when you're working out exceptions to stuff, having a bunch of objects under one parent is really useful.


  6. Thanks for the help with my weird quarter life crisis thing.

    Just found out the details surrounding my breakup with my now exgirlfriend, and apparently she had been with a previous boyfriend during the time apart and was looking for a strategy to break up with me as painlessly as possible. So basically everything she told me about why we were breaking up successfully gaslit my understanding about our relationship, she was just looking for a fling before she went back to Russia. It's fucked up but I don't feel like I cant trust anyone anymore.


  7. Given that I made other responses to other parts of his post, I think it should be fairly obvious that that's not what I did.

    *sigh* now I have to Google holistically.

    I'm not new.  I made a post in April.  It was about South Park or something...

     

    And you succeeded.  But a thorough explanation of the joke will only increase people's enjoyment of it.

     

    I suggest you take his post in holistically, rather than pouncing on the first thing you read. 


  8. I'm having weird angst about how I should treat identity in my life. In high school, being crassly defined by a niche or clique actually gave me purpose to do things, either to subvert an image I wasn't happy about or to revel in one that isn't necessarily true to me at the time. It sounds stupid, but now that I started my first semester of college I feel the existential pressure of other people observing me without active oppression, yet I feel incredibly empty and without purpose. It's started to make me realize how masochistic this prior relationship with the outside world is and is making me question how I should consider self-image in my life in a way that isn't restricting or dishonest. I would try to restrict myself from projecting an image in hopes that it would help ween me off of needing others to validate it (I'm obviously failing by posting here), but I can't emotionally reconcile wanting to define myself and wanting to be defined, and even indecision over if I should be defined at all. I'm trying hard to just stick to things I love and let others pass in and out of my path or to find someone in a parallel path to reflect off of, but the need to be accepted is stronger now that I'm in this environment where people are just normal, reserved human beings. Additionally the sensation of being observed but not interacted with is making me aware of and insecure in the fact that I am some inaccessible noumenon, collapsed into "thingness".


  9. It's just her attitude towards the whole thing in her tweets that grates on me. She's attacking them saying things like "FUCK YOU PAY ME" and "You don't need anyone's permission to make your games". Which is true of course, but not everyone is in her position, already being an indie game developer, having funding and a bunch of contacts in the industry.

    I still stand by my current view on her, but either of those scenarios would be sufficient for me to change my mind. Is that fair?

    This kind of bothers me because it seems to come from a mentality that it's impossible to break into the industry, therefore indie developers are either a race of ubermenschen or have connections inside the industry. Besides the obvious distinctions in economic and genderbased privelidge, making something that is culturally resonant or enjoyable to an open minded audience isnt really something that is made by connections or "ins" anymore. Tools and education for games are free, easy and abundant, and you're only limited by your creativity and willingness to create. With outlets constantly looking for new experiences and aesthetics it's hard to go wrong with any single idea.

    So when something pops up overblowing the significance of the slight advantage of "knowing a dude at polygon" or worse drawing a line where people are and aren't game developers ("8% for your shitty idea after the REAL guys get paid, you fucking casual") isn't empowering or equalizing, it's quite the opposite


  10. I studied it (mandarin) briefly, but to my ears it's an exceptionally ugly language. Maybe that's silly (or maybe it's just the Beijing dialect), but I had a hard time being enthusiastic about it. Also, I'm not sure I'd want to visit mainland China because of the current regime. There's always Taiwan though.

    Do you speak it?

    I should disclaim that I was born in China and raised in the US so I can't really speak to a modern chinese cultural experience, but I speak mandarin and can understand some conversational Hangzhou dialect. In my experience the language feels extremely functional and modular first and foremost, and the beauty lies mostly in twists of meaning rather than in the immediate aesthetic. It's cool if you can get over the initial hump of lacking essential vocabulary, and the grammar is pretty intuitive (my linguist friend says it's a manifestation of early symbolic thought and probably has ties to really primitive languages).

    I dunno I'm not an expert but you should give it another shot, if not for tourism reasons (but as superasianman says, the worst parts of the regime don't crop up when you visit as a tourist in a large city) but for the millennia of literature and thought that's unique to the language. In less pretentious terms you should also check it out for the mechanics of the grammar.

    EDIT: also there are no special forms of words that denote cases and three pronouns that can be modified to form six (we is "me plural" and them is "him/her plural"), and I think there's a special pronoun used to denote "we" excluding the person you're talking to. The flexibility and modularity is a welcome change after studying something like russian or French.


  11. That perception definitely has a lot to do with how people consider games media to be ideally objective, rather than the collection of subjective opinions that may help enrich one's own experience that it is. Friendly creator-journalist relationships can't seem to reach far beyond a few people are one or two outlets, in which the opinion is still one of a sea of possibly dissenting ones. If a work isn't inherently interesting, no amount of coverage will change the experience that individual people and outlets have.

     

    The two problems I see with publishing dishonest opinions (if even that would occur) are that I guess this case requires each outlet to have equal power and coverage, and there is this social effect of people tending to like things that their friends like, potentially "jumping in the bandwagon" and giving opinions in bad faith. The latter seems to be minimal to nothing when you consider the fact that most reviewers or journalists take their jobs as honest subjectivities pretty seriously.

     

    EDIT: sorry this is uber off topic, I wish I had something to share or discuss that's actually about feminism.


  12. Witness report I saw say it was a table or butter knife. it doesn't matter. As outlined above, they EXITED THE CAR WITH GUNS DRAWN. If the police were only equipped with tasers, I bet the first instinct would NOT have been to tase that man. It would have been their last option to subdue him.

     

    If all you have is a bullet hammer, everything needs bullets in it. When a man sees your gun drawn and yells to shoot, you oblige? How about saying "I'm not going to shoot you" and also not having your fucking weapon drawn.

     

    Yeah if it's at a point where you have to respond and your most obvious option for response is a gun...


  13. I think it looked like he was headed to a car, police probably thought he was trying to get away? Doesn't justify killing the man but I'm trying to figure out why the police would feel the need to immobilize him at the moment.


  14. holy christ

     

    Edit: I'm reading reports on this and it kept saying that he was holding a knife or something. The video isn't clear but it certainly doesn't look like he was.


  15. As far as I know "other" doesn't work in the way you're thinking it does. "other" can only be used in a "with" construction, which is when you're controlling code in another instance and want to call variables from the object you're in. Below you can see this code executed in an object that isn't oEnemy, but controls the variables inside oEnemy. Using "other" indicates the instance that isn't what the "with" construction is calling.

     

    with(oEnemy){
        x=other.x
        y=other.y
    }
    

    So in the context you have other doesn't work.

     

    Gamemaker has functions that detect collision then return the instance id of the collided object. So what you could do is instead of using place_meeting to detect the collision, you can use collision_point() at the (x,y) of the player. That function returns the ID of the collided object, so now all you need to do is put the output in a variable and use that to call variables from that instance. So something like this would work:

    var collID=0
    collId=collision_point(x,y,all,1,1) //this stores the output of collision_point in collID
    if collID.state == "danger"{
         //do whatever
    }