Zeusthecat

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Everything posted by Zeusthecat

  1. Not sure where else to post this but check out the video at the top of this page: http://makeymakey.com/
  2. Recently completed video games

    I'll add my love for Dead Space 1. I have played almost no survival horror games besides this and RE1 so I found the way they tried to elicit scares totally worked for me. I actually at one point had a nightmare about that game where I was just going around on the ship opening lockers. So creepy those lockers...
  3. The Big LucasArts Playthrough

    More progress made over the weekend and I think I'm getting close to the end. After knocking out the captain I saw that there was a lever and an intercom nearby. Naturally, I first tried pulling the lever which unfortunately caused it to break off. Then I figured I would give the intercom a shot and ordered all crew members to the bow of the ship. After that I finally headed down into the main area of the ship to try to rescue Sophia and recover the stone discs. After making my way down the ladder, I immediately saw Sophia being held at gunpoint one level below me. I tried to go down there to free her but the guard heard me when I attempted so I was forced to find another way. I decided to head to the next room where I picked up some bread and cold cuts and made myself a delicious sandwich. I had Indy eat some of it because I figured he was probably pretty hungry but he only ate half. I thought he would be hungrier than that so I kept trying to make him eat the sandwich and found that it was a magical Atlantis sandwich that could feed him for eternity. From there I continued on to the next room where I found a stein and some battery acid. After filling the stein with battery acid I headed over to a small room that was adjacent to where Sophia was being held captive. I was able to tell her to distract the guard and was finally able to sneak up behind him and knock him out with Sophia's help. Now that she was free and keeping an eye on the unconscious guard, I continued on through the ship to try to recover the stone discs. I found a plunger in the next room and saw Kerner and the scientist dude talking to each other in a room on the other side of the wall. After a little bit of dialog between the two, I was able to discern that the stone discs were being held in a lockbox on the other side of that room. So I headed back up to investigate the other end of the ship and found a ladder going down to a little maintenance area that was adjacent to the wall with the lockbox. There didn't seem to be any way to open the lockbox from that side so I tried pouring the battery acid on it which burned a hole right through the box and gave me access to the contents inside. In addition to the stone discs, there was also a small key in the box which was just what I needed to unlock the rudder controls for the ship. Now that I had everything I needed to take control of the ship, I unlocked the rudder and then went back up to the captain's area to replace the broken lever with the plunger. With all of the controls available, I took control of the ship and made my way to a nearby airlock. I had finally made it to Atlantis. After exiting the submarine, I found that it was too dark in the airlock to see anything. I found a ladder nearby but after picking it up and making my way a little further in Sophia was captured again and taken through a door on the other side of the room. I kept feeling my way around the room and was able to set my ladder up on some rocks to make it up to the area where she was taken. I wasn't able to go through the door but I did find a big stone case nearby that had a wand with a mouth. I put a piece of orichalcum in the mouth of the wand and saw the room light up. It turns out the wand was really a light wand and I could now see everything in the room including a big statue that was holding the door shut. I noticed the spindle on the bottom of the statue and put the three discs in it to try to open the door. I tried rotating them to the same position I used in the labyrinth but nothing happened so I went back through and re-read the Lost Dialog. When I saw the line "The final path will open to contrary minds" I figured that meant I should do the opposite of the pattern I used in the labyrinth which ended up working. Now that the door was open I proceeded into the maze. As I worked my way through the maze I found many rooms, passages, and contraptions. I spent a decent amount of time scouring the environment and picked up a number of items including a rib cage, statue head, eel figurine, stone cup (which I obtained after going back and getting the ladder to cross the gap in the room), a gear, and a bronze wheel. Some of the various rooms I found were a machine room with a funnel at the top of the room, crab central, a lava forge type room, and a room with a fish statue and two other statues holding a door shut. I also found two separate passages that led me to vents in the room where Sophia was being held prisoner. As I kept exploring the maze and internalizing all of the locations and items I started solving some of the sub-puzzles. First, I was able to give an orichalcum bead to the statue in the room where Sophia was (by slipping it through the nearby vent) which caused him to wake up and kill the guard. Then I found that I could put the stone cup on the pedestal in the lava room and attach the statue head to the plaque to cause the cup to fill with lava. Finally, I was able to take the cup of lava to the machine room and pour it into the funnel after replacing the bronze wheel that was missing from the machine. This gave me an unlimited supply of orichalcum which I was then able to give to the fish statue in the room with the two statues holding the door shut. Unfortunately when I did this one of the statue heads fell off and the door remained closed. I pondered my predicament for a little bit before remembering that I had that eel figurine. I remembered what had happened in Iceland so I gave some orichalcum to the eel and threw it in the water where it caused all of the water to quickly evaporate. Then after one more attempt with the fish statue the door opened just enough for me to squeeze through. I had finally made it to the last part of the maze and went straight into the holding room to try to free Sophia. I was able to lift the cell door but no matter how many times I tried Sophia was not willing to risk going under the door as I held it. I also tried giving her every item in my inventory to try to prop the door open but she wouldn't take anything. I decided to leave her and continued to the next area where I was immediately blocked by a room that had a canal containing a giant octopus. He looked hungry so I tried giving him my magical Atlantis sandwich but I guess he didn't like sandwiches. I also tried giving him the rib cage and everything else in my inventory but nothing worked. I also couldn't use my ladder to cross the canal and my whip continued to be useless. And this is pretty much where I stopped. I did continue to run around the maze and try different things but never made any further progress. I found that I could put the rib cage in crab central and thought maybe I could catch some crabs to feed to the octopus but that turned out to be a stupid idea. I also thought maybe I could feed the dead guard to the octopus but Indy couldn't pick him up so that idea was out too (unless Sophia can help me carry him when I free her). So now I'm stuck and have been for at least an hour of playtime. I've been running ideas through my head and the most obvious solution I can come up with is that there must be something I can give to Sophia so she can prop the cell door open and escape. As far as the octopus goes, I think that would be secondary to freeing Sophia since I figure she can either help me carry the dead guard in there or she can use her necklace + orichalcum to get past the octopus somehow. I've made a few more rounds through the various maze rooms and the only other thing that keeps nagging my brain is crab central. What is it for and why can I put a rib cage in it?
  4. Animal Crossing: New Leaf

    Now I have Queenie and Harry calling me a beach bum. I don't even go to the beach that much.
  5. Maybe that dude on the bus wasn't really punched. Maybe he was just talking on the phone and was so into his conversation that he didn't notice that he had a massive nosebleed going on. Then the big guy, being the good samaritan he is, went over to inform him that he was bleeding all over the place. At this point nosebleed guy was probably so shocked and embarrassed that he just immediately got off at the next stop to avoid further shame and embarrassment. Coincidentally, this was also the big guy's stop. That explains why no sound was made, that explains why the big guy sat back down quietly, and that explains why no-one reacted to any of it! Damn I'm good. Can you feel it? Can you feel it captain compost? I have exerciiiiiiiiiised the demons. (I'm gonna go watch Ace Ventura now)
  6. Animal Crossing: New Leaf

    Just a heads up, I plan to start leaving my gate open whenever I'm on (usually somewhere around 9:00PM to 10:30PM each night, Arizona time) so feel free to come to Olympus if you so desire. I don't have much to offer yet besides oranges, apples, and a bunch of spare tools but I'll probably be playing every night for the foreseeable future so hopefully I'll have more to offer soon. I've added a number of people here already so give me a heads up if I haven't added you yet.
  7. I Had A Random Thought...

    I also dislike change, but only if I'm unsure about it being change for the better. I do, however, love upgrades. Upgrades always give me a great sense of satisfaction. Consumerism has consumed me in that regard.
  8. The Nintendo Wii U is Great Thread

    I want one.
  9. The Nintendo Wii U is Great Thread

    Man, I remember trying to play Super Mario Bros on an NES emulator on my phone and it was nearly impossible. Without any feedback from the virtual buttons on the touch screen it was super difficult to keep the B button held down and sometimes Mario would just stop moving because my other thumb had slightly moved off of the virtual d-pad. Touchscreens are great and all but they really do suck for most types of games.
  10. Animal Crossing: New Leaf

    I looked it up and it's the default catchphrase for Harry. I guess I'll just have to kick him out the old fashioned way: shun him and bury pitfall seeds in front of his house.
  11. Animal Crossing: New Leaf

    One of my villagers keeps calling me a beach bum. I'm thinking I might kick his ass right out of town if he keeps that shit up. Also, can you make all of your villagers adopt the same catchphrase? If so they will all be saying "Neeeerd!" to anyone who talks to them (somehow that doesn't bother me as much as "beach bum").
  12. Animal Crossing: New Leaf

    Yes! This is one of my favorite things in this game.
  13. Nintendo 3DS

    Definitely relatable. I couldn't imagine thinking anyone else is weird for doing the same thing I do unless I already think I'm weird. So only weird people would think you are weird.
  14. Nintendo 3DS

    I've been taking mine to work with me and have yet to get a single one on my commute, even though I live in one of the biggest cities in the US and drive 22 miles in each direction in rush hour traffic. Haven't hit any spotpasses either.
  15. The Big LucasArts Playthrough

    I wasn't able to get too much further over the weekend, life is pretty damn busy. So after getting that third head I went back into the room with the shelf and was finally able to get through that gate that was blocking my way. I continued on and found myself in a room where a chock was holding an elevator counterweight in place over a stone shaft. I could see a gold chest of some kind on the other side of the room but couldn't reach it. I tried to use some of my items on the chock and ended up freeing the counterweight when I tried using the staff I had picked up from dead Sternhart. With the counterweight free there didn't seem to be anything else I could do from my position in that room so I went back and took another path I hadn't tried yet. This brought me to the bottom of the stone shaft where there was an elevator and a big statue head. I saw I could interact with the mouth so I stuck my penis in it and the elevator activated taking me to the top of the shaft (and by penis I mean staff, sorry, this game totally set itself up for a dick joke right there). After the elevator ride I was able to get the gold chest and a couple orichalcum beads and then headed back to Sophia. Once I got back to Sophia I tried talking to her and saw that I now had an option to ask for her necklace. After a little bit of prodding she agreed to put her necklace in the chest so we could use the orichalcum detector without interference. We then continued on through the gate that we had opened earlier. Without interference from Sophia's necklace we were able to find a hidden door in the next room that was covered by some rocks. I had to use the ship rib to pry the rocks loose but once I did we were finally able to make our way through the door and into a big room that had a scale replica of Atlantis with a spot for the stone discs in the middle. With a little help from the Lost Dialog I was able to orient the discs properly and open one of the doors that had been locked. Once I made my way in there I was greeted by Kerner who demanded the stone discs. I refused and he killed me, but I got a good laugh when the game told me that Kerner found Atlantis and then drowned. So I reloaded my most recent save and gave him the discs to avoid certain death. He then locked me in the room and I had to use the ship rib once again to pry some rocks loose and make my escape. While I was in the process of digging my way out, Kerner had kidnapped Sophia and taken her to his submarine. Luckily, I was able to get to it before they took off and once onboard I promptly knocked out the captain and assumed his duties. Then I was brought back to reality by a crying baby and I had to stop playing. After I stopped playing I did a shitload of yardwork and dreamed about all the Nazis that are going to get fucked up next time I play. I really enjoyed this whole segment of the game. The ruins and labyrinth sections were really fun and the puzzles were satisfying to solve without being too difficult or ridiculous.
  16. The Big LucasArts Playthrough

    Oh shit, I just found out I could use my whip from the next room to get that third head. It should have been obvious since one of the objects I could interact with was "statue head in the next room". Derp.
  17. 3DS Friend Codes

    Just got my 3DS last weekend. My friend code is 3368-1875-6547 I have no friends.
  18. The Big LucasArts Playthrough

    I've hardly had any time to play over the last couple weeks but I was finally able to put some time in today... and I'm stuck. I ended up getting past that gate by talking to Sophia some more but there didn't seem to be anything to do beyond that. Sternhart's note mentioned him needing an Orichalcum detector so I've been going around each room using mine with no luck. I also haven't been able to get past that other gate yet since I am only able to take two heads and the gate seems to need three to open. I'm hoping there's a way I can prop the door open where the three heads were originally so I can take the last one or find another heavy object that will work as the third head.
  19. Animal Crossing: New Leaf

    TheLastBaron and SecretAsianMan, sounds like you guys are about as far in as I am so maybe we can help each other out while we are catching up to everyone else. Personally, I'm in no hurry so I'm going at a fairly slow pace right now and don't plan to start trading fossils and other stuff until I've collected a decent amount on my own. Progress-wise, I just unlocked the Streetpass stuff and got to the point where I can build public works projects. I'll post my code in here shortly. Edit: 3368-1875-6547
  20. I Had A Random Thought...

    Dude, you guys know how to cut right to the core. What am I doing with my life? Next saguaro I see is gonna get some serious love.
  21. I Had A Random Thought...

    No trees to hug here. And I'm NOT fucking hugging a cactus!!!
  22. I Had A Random Thought...

    Oh my Zeus. I actually already know how to play the didgeridoo and do circular breathing. My dad used to make them when I was a kid and he passed some of the knowledge down to me. It's been awhile since I played the one I still have but last I tried I could still hold a note for several minutes. And no, recreational use is not legal here. But medical did pass a couple years ago.
  23. I Had A Random Thought...

    I think I've finally come to terms with the fact that I'm totally a hippy. It's hard to deny when I look at the evidence: I'm vegan I eat granola with hemp milk every morning I use hemp shampoo Global warming is real dammit I smoke weed I hope to own a Prius by the end of the year I eat a shitload of hummus I'm a "left wing" type of guy I think the main thing I'm lacking is that I don't know how to play the guitar. I need to get on that.
  24. I just want to point out that even though we call old people "elderly" or "senior citizens", they're still fucking old. Video games.
  25. I Had A Random Thought...

    I hope this doesn't offend anyone here but I am really bothered when I hear someone tell me that a family pet is one of their reincarnated dead relatives. This happened to me recently with a good friend who is otherwise very intelligent. We've had many good conversations and she has proven to be very knowledgeable about a lot of things. However, after she got back from a recent trip to see family she told me that one of her sister's cats is her mom. She says she never would have believed that kind of stuff before but apparently this cat is so much like her mom that there is just no other explanation. The cat slept on her every night she was there even though she doesn't like any other people, she wakes up at the same time as her mom did and starts meowing, and so on and so forth. I just had to nod and smile. I attribute this kind of thing to the strong desire all humans have to find patterns in everything, even where patterns don't exist. I guess the same thing that motivates some people to try to find a pattern in pi motivates other people to assume a cat is their mom because of a few happy coincidences.