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Everything posted by clyde
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Yeah, that seems like something to send to law-enforcement rather than to Patreon.
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Is there a Hulu Plus offer code I should be using when signing up?
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The ALL NEW Monday Night Multi-Thumbs RANDOMIZER
clyde replied to Lu 's topic in Multiplayer Networking
I'll start and maintain it if we mostly play Super Monday Night Combat (it's free). How do I do that grinning, suspicious looking emoticon with the eyebrows? -
I guess it is progressive for the gamergate-consensus to move all the way to "If women didn't want to receive threats, they wouldn't be talking publicly about the ones they receive." from "The threats never happened and are fabricated for attention." I'm not sure, they are realizing that other people exist at a pace so slow, it's hard to tell which direction they are moving in.
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This is an interesting idea. Having a discussion after they all get impressions from asunder sources could be a great opportunity to bring up the touchstones prettyunsmart mentioned when they are most relevant. I don't know how comfortable I would be instructing students to go to 4chan though.
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The ALL NEW Monday Night Multi-Thumbs RANDOMIZER
clyde replied to Lu 's topic in Multiplayer Networking
I enjoyed the cascading freak-out about there being a Raiden running around. It was as if someone spotted a unicorn and no one believed it until they saw it themselves (while it was impaling them). There is only one thing more frightening than a Raiden, a MikeBool. -
The ALL NEW Monday Night Multi-Thumbs RANDOMIZER
clyde replied to Lu 's topic in Multiplayer Networking
The sniper and assasin are intended to be classes that are better at taking out pros than taking out bots. In most of the MNC (and especially in SMNC) matches I've played, the teams tend to group and help their bots progress further towards the enemy base. In these cases the sniper and assasin are not as good at doing a lot of damage to the bots, instead they are used to cause problems for the pros who are destroying lots of bots. An assassin can't do much against three opponents who are sticking together and the sniper can certainly slow down a lane-push, but can't effectively instigate one himself. So even though those classes seem very powerful when it's a free-for-all, they have particular roles and weaknesses in optimal strategies. That said, it was kinda funny how elmuerte would run straight at me as an assassin while I'm chain-gunning that direction and then Lu would stab be in the back while I'm reloading. The two of you had differing tactics. -
I've seen a few retweets in my feed that seem to indicate that gamergate is trying to put more energy into promoting the concept that talking about being harassed to anyone but the police is "professional victimhood". If this becomes a common attitude (maybe it already is), then it would make it much easier for hate-groups to silence people by use of anonymous threats.
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So I had a great time playing Monday Night Combat with some of y'all in the Monday Night Randomizer Event and I was wondering if any of you have some impressions to post.
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The ALL NEW Monday Night Multi-Thumbs RANDOMIZER
clyde replied to Lu 's topic in Multiplayer Networking
I'm not clear on how we all show up on the same server. -
The ALL NEW Monday Night Multi-Thumbs RANDOMIZER
clyde replied to Lu 's topic in Multiplayer Networking
What? Are you serious? I gotta see if I can get a mic working and stuff. -
For the week of October 13th, 2014 we will be playing: GREAT! Mouse Friends by thecatamites You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
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I played a bit more. This is a really fun game to consider because its design compacts the player's tools of interpretation so tightly. Here is a fullish account of the context as I play it: -I want to figure it out. This is the twelfth game in the collection and let's just go ahead and say it, Thecatamites has already given me reason to expect something that will impress me. In most cases I try to avoid ad hominem, but fuck it; I'm a fan. -The game is designed to be difficult to circumscribe. The biggest factor in this is that it is timed. Skulls tally at the top of the screen, going as far as to even obscure one of the game's many authoritative titles. I find that Krogg's Kramble starts to intrigue me as I list it in detail. Let's list the titles: Edit: ha, I accidentally posted and see that gamesthatexist posted. Now I can read their impressions before continuing. Moments later: I'm a bit flustered by how much gamesthatexist's perspectives bolster how I see my own experience of playing through these games. Onward... gamesthatexist already listed the titles: When I choose which game to play, I choose Klogg's Krapsak. The title screen declares Kragg's Karp Umbulator. In Windows, the window is titled KrokPotsKramPit. While in game, I'm playing Kroc's Kramble. I don't find meaning in these particular choices, I find meaning in the vague consistency of titles. It's as if the game exists outside of the author's mind and they are trying to recall it, but settling on whatever sounds right each time. That form of naming-compromise denotes a specific, de facto honorific. The general alliteration and the 'Kr..' are memorable aspects, substitutes are acceptable for anything more. Gosh, how often do I get an opportunity to appreciate that tier of reverance? These games are so wonderful. So we have a limited amount of time to figure out what the win-condition is and how the calculator-buttons are going to get us there. In the notes, Thecatamites mentions how they were experimenting with combinations of assymetrical commands being tied to the inputs. I assume that the diesire was to extrapolate from the insecure experience of finding out if the directional-pad does something in this game and whether or not an inverted Y-axis is the initial configuration. There is that ritual in digital games where you are just pressing the buttons to figure out what they do; but in Krogg's Kramble, you will only reach the cusp of acknowledging your ignorance of what-does-what by the time your first quarter is spent. I've had this experience with peripherial coin-ops; in some cases I've decided they aren't worth my time and in others I was intrigued with their conniving design. Here is a situation where I can try it as many times as I like and always be reminded that I can always walk away....
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I'm finally reaching a point of intoxication again. And college radio type stuff is on. My wife is doing a cardboard puzzle. Things feel nice.
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Idle Thumbs 179: Shadow of Something
clyde replied to Chris's topic in Idle Thumbs Episodes & Streams
http://www.pastemagazine.com/articles/2014/10/real-human-beings-shadow-of-mordor-watch-dogs-and.html -
How do you make a grid of cubes with visual scripting?
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I happened across this free-to-play multiplayer-only game on Steam called Robocraft. I've only played it for an hour, so I might be wrong about some things, but here is what it looks like. You get a certain number of cubes, guns, and wheels. Then you assemble them however you like. You and about ten other people who also built bots battle another team. There appears to be two ways to win. Each team has a base that is just a circular platform. When a vehicle is parked on the enemy's base, a meter fills up; the team that fills up that meter the fastest wins. Or you can just destroy all the enemy team's vehicles. It is pretty simple. The game-loop is pretty great and the games are short. Build your vehicle in the garage, go into battle. the most basic weapon just destroys a cube for each hit. This means that there are vehicles stranded because their wheels were shot off or vehicles who are driven in circles because some of their wheels have been shot off. A lot of people flip over. It's pretty fun. There is some sort of upgrade web and assumably you can pay to get more guns or something. I don't know about that stuff. But it is super fun to just get an idea for a vehicle, make it and then go into battle with it. Here is a tip: I currently have three vehicle slots. It tool me a second to figure this out, but you have a limited amount of guns (for example), but if you remove the guns from one vehicle, you have them available to put on another.
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His language suggests to me that there may have been a history of problems involving his personal inability of working with a female supervisor.
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I think it's amazing.
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I would fire a pro gamer-gate person without blinking an eye. They have shown either unwillingness or inability to prioritize the comfort of those different than themselves. That would be a pretty essential skill for anyone I employed.
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As the article suggests, I think that this could pretty much make me a technomancer.
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The game has added an easy-mode and the normal difficulty has gotten significantly harder. I like the changes. More enemy types, more daemons, everything feels incredibly costly in the very first mission. The first mission feels like it has the difficulty that the third or fourth used to have. I love the feeling that I may have to bail at any given moment, even the first heist can get fucked up. This is going to be a great game.
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Thanks, that will get me started. I am working with non-squarish shapes, so that normals idea is one I'll look into.