clyde

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Everything posted by clyde

  1. Playables of 2014

    Lacabra made: Spacething I think this might be the more recent build. /////////////////////////////////////////////////////////////////////////// Jason Bakker made: FUTUREVOXIMAGINARIUMDOTEXE ///////////////////////////////////////////////////////////////////////////////////
  2. Playables of 2014

    Rexor0717 made: False Idols: ..requires controller //////////////////////////////////////////////////////////////////////////////////// ihavefivehat made: Shoot Them Up Here is a later build where you can die and these cute little guns come out of your ship to do double damage. /////////////////////////////////////////////////// Dualhammers made: Project Isla ////////////////////////////////////////////////////////////////////////////////////////////////////////// hedgefield made: Black Feather Forest (demo)
  3. Playables of 2014

    I'm going to post some of the playables that haven't been posted by the people who made them. If you made something and it pisses you off that I posted it, then send me a pm and I'll remove it. Dinosaursssssss made: Muzak /////////////////////////////////////////////////////////// Twig made: Twirly Bird ' ...which seems to have recieved some additional content since I last played it. //////////////////////////////////////////////////////////////////////////////////// Danimo made: RoomRunner ...even though I have only seen a few Doctor Who episodes in passing, this is pretty much the best representation of what I think it's like in game-form. /////////////////////////////////////////////////////////////////////// Mike made: Virtual/Bird
  4. Intoxicated:

    People without xboxes and ps3's can't feel this noise!
  5. Intoxicated:

    It's an embarassment to the artform that SSX is not on PC. Trying to peel off one more second on a global run you are ranked gold on within the last 20 minutes of the event is intoxicating (but that's not why I'm posting in the intoxicated thread, I'm posting here because I'm drunk).
  6. Titanfall

    Titanfall is really good. What's this battle rank stuff? I like it because it keeps telling me that I'm winning, but I don't know what it is. I have so much fun playing this game. I pull off sweet shit all the time. Leaping down an alleyway towards an Ogre as it tries to hit you with a 40mm cannon is like "Ima gonna get you, I'm getting closer, I'M ON YOUR HEAD AND YOU AREN'T VERY FLEXIBLE!!! HAHAHAHAHA!" So much fun. 1000 stars.
  7. I Had A Random Thought...

    I wonder how Ucantalas is doing.
  8. Free Romance Games

    Save The Date was actually a prety good romance game which is surprising to me when I consider the game to be more about the format than the characters. It took me an hour to get to the point where Felicia solves the game by suggesting I quit and make up how it ends in my own mind (and I would have never gotten that far if I hadn't read Emily Short's analysis of the game). Where I think it fails as a romance game is that I am supposed to be the person in love with Felicia and that doesn't happen, though I do like her more and more. I've decided that this is not what I want to do in making a romance game and there should be two distinct categories for romance games: 1. games where the player is suppossed to fall in love with an non-player character 2. games where the player gets lovey feelings from watching a romance between two non-player characters. Like I said, I'm going for option 2 and so it's hard for me to spend much time talking about whether or not Save the Date is successful with option 1. Still, there is a lot of useful stuff here. The most notable one is that Felicia is a character that I enjoy learning more about even though she isn't dynamic or nothing. She becomes aware of her own inevitable demise, but that doesn't change who she is. She does respond to it though and her response is what I find endearing. The player-character voice does an excellent job of displaying non-chalant humor about the entire thing, but the acceptance and reference to the fourth wall conflates my own voice with that of the player-character, so I find mysefl emptying the amount of personality there to fill it with my own and that diminishes the romance between them. I'm also interested in the wrist-grabbing power-fantasy that is demonstrated in Save the Date. While the player-character understands that they can't force Felicia into any specific behaviors or actions, there is still this massive about of dominance through multi-playthrough knowledges. The most interesting and compelling part of that aspect is Felicia's contributions towards her own coercion; the trust she puts into the player character is the most romantic part of the game. That is a useful demonstration.
  9. Free Romance Games

    I think it's interesting how Kindness Coins is largely a good romance game because of the relationship between Florence and John even though they don't end up together. I get a utopian dream type of feel from the game. Sometimes when I approach problems of exceptionally large scope (such as patriarchy), I create a fictional utopian vision in which I demonstrate an optimal process of how something should work. Whether it is just drawing a city without the problem present or writing a story where it is dealt with well, the creation of that piece helps me work out a few details of both the problem and potential solutions and making the art hacks my mind to make me feel like the problem is solvable enough to be worth working on. I get the impression that Kindness Coins is a project with a similar purpose, a modest depiction of wish-fulfillment. That's fine, Kindness Coins does a great job of pointing out how creepy it is when someone does you a bunch of favors without you asking, agrees with everything you say, and then expects payment. That is what this game is about, it's really an anti-romance. The interesting thing about it as an anti-romance is that the character interaction between Florence and John is more emotionally moving than the relationship between Florence and Daisy. This is helpful because I've never considered Mr. William Collins or Mr. Wickham as much more than souring alternatives that make Mr. Darcy look more appealing. Kindness Coins shows that providing high definition to all of the romantic relationships is a good idea regardless of whether or not they are ultimately successful.
  10. I Had A Random Thought...

    Back in the days where I had friends, we shared very few interests and our similarity in ideas only went so far. Seemed like what we had in common was the chosen activity and/or space. But as we committed to activities and spaces together, we developed shared histories and realities (meaning the thing we ended up having in common was memories of hanging out and the personality-residue you get from being exposed to each other over time (another way to think of this is the roles that you end up filling for each other start to be more permanent parts of your personality)). A large part of the reason that I don't have friends anymore is that I decided that the requirement of consensus about what we do and where we do it was holding me back from doing the things I really wanted to do. To be honest, my wife is interested in similar activities and spaces and she's plenty of companionship. We talk about subjects so deep in our own gnarled histories and realities that talking to other people just feels like naming bands and discussing the weather. There are some exceptions. I have some friends from back in the day where when we are in the same town we see each other and it's like we never moved away; the conversation picks back up immediately. But I still don't want to hang out with them for more than a few hours because we like doing different things.
  11. For the week of January 12th, 2015 we will be playing: Stephenstown by thecatamites You can play the game in your browser here. You can download the single game from here for free Or you can buy the entire collection of 50 games from here.
  12. You seem to have a pretty good idea anyway.
  13. Everything you say here is true. Still, you can complete the tutorial with the new UI system. 1.Right click on the Hierarchy and select UI>Text This will also populate the hierarchy with a Canvas and an Event System. The canvas has to be a parent of any of the new UI components. here is the tutorial that explains what the canvas does. 2.Click on the Text gameObject to highlight it in the inspector 3. Click on the Grid in the top left of the Rect Transform component. Select the Top/Left option where the red dot is in the top left. This is putting the anchor point in the top left. 4.Then make PosX 100 pixels and the PosY -30 pixels. What we are doing here is putting the text 100 pixels to the right and 30 pixels below the anchor point. This video explains anchors in depth. This takes us to 3:40 of the Roll-A-Ball tutorial video. 5.At the top of the script it tells you to open, type using UnityEngine.UI; This allows you to use the functions which access the new UI components. 6. Replace GUItext in the tutorial with Text I think the rest of the tutorial will probably work from there. Just replace mentions of GUIText with Text. I'm going to post this now then make sure I'm right. Probably not the best order, but I think you might be waiting. Edit: The winText stuff is very similar, you just want to set the anchor in the center instead of in the upper right. If you have trouble doing that, I can tell you how. I know it can be incredibly frustrating when you run into a bump like that. The question I found myself asking all the time was "How the fuck was I supposed to even know that I needed to know that?!" But at some point you will start to realize that you are getting better at recognizing what you need to know and how to find it. There is an enormous amount of resources available from the tutorials and Unity Answers. I still find myself rewatching teh begginner tutorial videos because there is a little piece of info that I never had a reason to remember, but watching through those videos the first time told me that these things exist and so I know where to start my search when I run into this type of problem. The reason I keep on telling everyone about including using UnityEngine.UI; in the top of their script was because that took me a day and the reason it took me a day was because I didn't have any idea that the problem might be not including a namespace. I hadn't had that type of solution before. As they say in the Korean Dramas, "FIGHTING!"
  14. If you are tring to access a variable from a new component, you need to write this at the top of the script: using UnityEngine.UI If that doesn't do the trick, here are the tutorials for the new ui system http://unity3d.com/learn/tutorials/modules/beginner/ui If that doesn't work (or you are in a hurry to feel a piece of success!) then state what the specific problem is. For instance, if you tell me what step of the tutorial you are stuck on, I can try to see what I can do.
  15. This thread has provided me with useful opinions and great resources with which I may move forward.
  16. I Had A Random Thought...

    I make assumptions about people who are just walking down the street all the time. I don't think I have much of a choice about making the assumptions initially. For me the douchebag-threshold is at the point where I start telling the other person who they are and why they hold their beliefs. I think making assumptions is inevitable, but trying to define the other person rather than letting them define themselves is foolish and hurtful. That said, we don't all have to be friends. It's nice that the two of you got to talk, but if you are no longer curious about them I'd keep walking next time you see them (assuming they do the same).
  17. Invisible Inc.

    I love Invisible Inc.. I played a bunch of it and hit a few bumps after a lot of playing and it just became a game that I'll come back to once it has more content to find out about. As a system it works very well. Both Rust and Offworld Trading Company have similar roles in my library. I'm just like "Oh yeah, this is great, I'll check in on you in a couple of months." And then I do and Rust is still lacking in essential features. Maybe I'll load it up tonight. Last time I played, they had just introduced drones and made the first two levels much harder. I found myself doing things out of habit that were no longer very effective. That's when I decided to let it ferment a bit.
  18. Endless Legend

    What have been some of your objectives as you play?
  19. Oculus rift

  20. Chris's rant about The History Channel was appreciated. I've had uncomfortable conversations with my mother where it was eventually revealed that The History Channel is assumed to be the same as history in her mind (before it's questioned by someone else). Also my wife had to explain to a co-worker that just because The History Channel says that mermaids might be real, that does not mean that mermaids are real. I'm waiting for the day when my relatives show up with a bug-out bag slung over their shoulder explaining that The Weather Channel had a story about an apocalyptic meteor. When I was a kid, parents were obsessed with protecting their children from the lies on television. Now when the holidays come about and I see what they watch, I become concerned about how arbitrary the line between fiction and non-fiction has become from the authority which has the most presence in their lives. I can't get too frustrated about it. It just seems like negligence on the part of the people making the programming decisions. But I guess this is the eventuality of a form of capitalism where viewers are conflated with money. The whole pool of them will just throw a bunch of shit out there and see what is the most sticky and then do more of that. I think the Abrahamic faiths were likely developed in a similar way. It takes effort to question everything you are told.
  21. Other podcasts

    I'm sure she has her reasons, but the thing that drives me crazy is that when she uses the R.I. accent, I hear a whole spectrum of subtle connotative phrases, words, noises, and intonations that are not apparent in the radio-voice. So I'm stuck wondering "I wonder how R.I. accent feels about the thing that radio-voice said the other day." But I'm sure she has her reasons. I'm lucky to get to hear her opinion on games however that is made possible.
  22. Endless Legend

    I know right!? Last night I was significantly more successful in combat scenarios.
  23. Other podcasts

    That's why I figured I should testify. I actually played Dragon Age: Origins on normal though. DA:0(normal difficulty)=DA2(hard difficulty). I think we all have different introductions to the game-mechanics of various genres and it's often because a particular mixture gets us over a hurdle. The instantaeous pause/play part of DA:O combat was what I needed to enjoy controlling a party composed of various classes with cool-down timers. Also the ability to dodge attacks and use cover by moving the characters was something I needed in order to enjoy it. And I don't think I could play a game long enough to master the subtley of the combat (including a customization of character abilities that complement the abilities of the party as a whole) without interesting characters, romance, and political drama.
  24. I didn't play Watch_Dogs but I got the impression that you could access certain categories of data voyeuristically. I wonder if that system is the current overlap of available technolgy, multi-million dollar development, and the desire to engage with cities full of NPC's non-violently.
  25. I think Doug.zip might be representing a death. Doug has two options, he can stay home or go to the hospital. Once he goes to the hospital, the story ends, somewhat abruptly as seen by the incomplete message in the final scene. This game feels more realistic than the others. A lot of people go to the hospital and die there but even so, it seems like the only reasonable option.