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Everything posted by clyde
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I didn't take me long at all to go through this tutorial step-by-step and once I did, I was sufficiently familiarized with all the main features. I will say that you should stick to the main features that are in this tutorial because the scripting components seem to break my games constantly. Also I have no idea what "Clickable Areas" are for and they break my games. Don't let that discourage you, just stick with the basics (images, sounds, music, text, branches, labels, jumps, and new scenarios) unless you are feeling like breaking some stuff to try it out. You can do a lot with the basics.
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I think that difference in opinion might be heavily influenced by the circumstances of the school you have in mind. We didn't have anyone getting shot in the hallways, but there were regularly credible threats of serious violence where I was. I got punched out by some random dude I had never spoken a word to while walking down the hallway on one occasion. I watched a kid get the shit kicked out of him by 15-20 kids after they locked the locker-room door. It was not incredibly rare for someone to make threats that involved weapons. These are all violent crimes that I don't think teachers have the juristiction or ability to handle.
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I didn't end up making the chocolate shoe themed top-down navigable digital mosiac with triggered events , but nilson made this one and it resonated with my impressions of HaLLoWeEn. I believe it is for Windows OS only. http://www.glorioustrainwrecks.com/node/9683
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My junior-high and highschool felt like a violent places. I think there were about 3000 students at my highschool in the mid 1990's. Having a police-officer assigned to the school seemed like a good idea, but using a police officer for forceful removal of a student from a room where violence is not present seems like an impatient abuse of power. I assume the student would have left once the bell rang. When I was in school, there were priviledges which could be taken away from students for disobeying teachers. This scenario just seems like systemic impatience in a racist mindframe dehumanizing a person.
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What do y'all think about this stuff? This article is all I have read about this instance where a fan-artist has been bullied with accusations of oppressive depictions. http://www.dailydot.com/geek/steven-universe-fanartist-bullied-controversy/ I could see something similar happening just from large quantities of people having thoughtful criticism about a piece of art though. Thougful criticism will always be compressed into an us-versus-them summary; at the same time I want people who aren't impossibly confident to be willing to put their art out there. Anonymity doesn't seem like an option that can be relied on anymore. That would just turn a couple of these instances into an ARG.
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Downwell! Gun Boots! Treasure Collecting! Falling!
clyde replied to RubixsQube's topic in Video Gaming
Buttons on the bottom of the screen. It is a problem, my thumbs block the bottom of the screen which shortens my potential time to react. Also I sometimes hit the wrong direction because my left thumb loses its place during long combos. -
Downwell! Gun Boots! Treasure Collecting! Falling!
clyde replied to RubixsQube's topic in Video Gaming
One of the things I like about this gravity-based scrolling shooter on mobile is that it can sometimes feel like a mechanical commentary on checking my Facebook, Twitter, and forum feeds. I even start getting the Tetris-effect while scrolling on Twitter (I read my feed from the top and scroll down) after a longer play session. -
That's not the plan, but I wanted to mention that I was actually tearing up a little bit while writing the last lines of KWFK purely from the sentimentality of the narrative (rather from personal experience). I was really surprised that I could get that emotion from myself while making the piece. I think it had to do with the much slower pacing of putting all those things in, writing dialogue, and making the cutscenes work properly while listening to the background-music. When playing it, I don't get emotional like I did when making it.
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I think I've come around on this one. I've been suffering because I've been thinking that the majority of my interests revolve around computer-games for a while now. I've been feeling claustrophobic. My plan is to stop using the word "game". By providing myself with this voluntary and arbitrary limitation, I may trick my perception into more fully conceptualizing the breadth of scope in what it is I think about all day, everyday. Goodbye "game".
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I hope you enjoyed the artisinal digital tour I created. Today's prompt for the 13 Days of Halloween: Bite Sized Grab Bag is a chocolate shoe. The artisinal digital tour writes itself so I might end up making one for that too.
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I made a new game for HaLLoWeEn.
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What would be an example of a scenario that would benefit from using Wwise? Also does Wwise require some sort of framework? Or is it just a style of audio integration that can be done with various amounts of follow-through? I don't know anything about it.
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So the creator of The Stanley Parable has a new game out
clyde replied to namman siggins's topic in Video Gaming
This was an interesting read on playing The Beginner's Guide as a game-designer with a lot of experience in the Source engine. -
I've seen stories of things like schools of architecture having classes that involve going into local communities (with an emphasis on trying to do the most for the those in most need) and actually building public-works and or private-housing based on input from their clients. That type of thing could be applied by any school in a university.
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Downwell! Gun Boots! Treasure Collecting! Falling!
clyde replied to RubixsQube's topic in Video Gaming
I was doing a lot better before y'all told me about the combos. I'm on mobile by the way. -
I'm looking for good Twine stories.
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I'm kinda excited about RPG Maker MV's release this week. Due to some of the stuff ihavefivehat, everythingstaken, and FirecatFG have made with RPG Maker 2003, I started trying it out and really enjoy the process. It's like making a game with a sticker-book. Scrolling through provided assets like sound-effects, music, tiles, and sprites, allows me to just kinda play with dolls (rather than create from nothing). The previous releases of RPG Maker have been exclusive to Windows (though I have heard that the games can be played with WINE in linux) which is a total bummer. This new release supposedly will have Mac support and allow you to export games as HTML5 browser-games which means that platform accessibility will no longer be much of a problem for the engine. So I'm really excited. You can play a demo of a browser-exported game here. I found a Here is a long preview:
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I like the second image a lot. I like that it feels narratively transcendental without being too specific.
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I just watched some gameplay of the upcoming Rainbow Six game and it looks like a lot of fun to me. I love single-life short-round first-person shooters and the barricade/breaching, looks like it'll give me anxious highs.I have to get a GTX 970 before the Oculus Rift comes out, this may be the game I get with it for free. If only I knew what was going to be offered later, or if there will be some sort of Oculus/video-card bundle, or how about just some recommended specs for the Vive so I can have some flexibility in the case that the Rift gives my wife motion-sickness. #Shopping
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I made this game last night. I like it. Arrow-keys to move, 'Space' is the action-button Windows (and WINE) only; sorry. Also I'm making an art gallery in Unity. Simbiotiq is helping with textures and models. I made the fish swim yesterday (not in current build).
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I don't know much about Metal Gear, but someone on Glorious Trainwrecks made a flickGame for it and I figured I'd help it find a receptive audience. You play flickGames by mousing over colors that change the cursor and clicking them.
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As a new game-maker, I'm still trying to figure out what my personal ethics are when it comes to the process of making and distributing games. I thought it would be useful to have a thread where we can talk about questionable practices. Not necessarily to legitimize them by convincing others, but I see the need for a place to collect and respond to perspectives on these issues. Even though I am a bit of a douchebag, I'm mostly holding it in. I'm certainly interested in not causing anyone harm, but my views of what constitutes harm often defers from the views of the person with whom I am taking liberties; that's douchebaggery. I think it will be useful to have a place to express douchebag fantasies and get some feedback that might make us reconsider our desires or accept our imperfections. So, let's get started. How do y'all feel about cropping images out of a Google image-search and using them in a game without asking anyone for permission? The only deterrent I currently face is fear of legal action. As far as my personal ethics go, I'm totally fine with it. I'm also okay with taking photos of people in public and putting them in my game without asking them if it's ok. That's probably a douchey thing to do, but my current thoughts are that folks who aren't okay with it are unreasonably afraid. I have a hard time with working around what I consider to be the unreasonable fears of others. At the same time, I recognize that I have no ability to account for the reasonability of fears more than someone else. It's complex. I just want to steal images and sounds and words and do whatever I want with them and give no one credit. Edit: Here is a web game that I am using to explore the topic. Appropriation (fixed 2015-4-7)
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This documentary talks about the conflict between personality-rights and memes.
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So the creator of The Stanley Parable has a new game out
clyde replied to namman siggins's topic in Video Gaming
The Gamers With Jobs podcast had a spoiler episode on the The Beginner's Guide and they talk about this idea a bit. -
How did my referrence to Way to Go as a game affect your experience of playing it? I'm still trying to understand why calling something like it a "game" is troublesome from your perspective.