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Everything posted by clyde
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I'm totally down with organizing a meet-up. My vTime username is "clyde".
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I saw my 8-year old nephew during the holidays. He's my Minecraft source. He mentioned off hand how he had a different palace, but "Hero Brian destroyed it." I was like "Who is Hero Brian?" My nephew informed me that Hero Brian is a developer who goes into people's single-player worlds and destroys things and/or causes glitches. He's the only one who can go into other people's single-player worlds. My nephew hasn't seen him, but has two instances where he saw signs that Hero Brian had been there. One was the palace he made that had been blown up while my nephew was logged off. According to my nephew it was definately Hero Brian because only Hero Brian can go into your game when you aren't there. I forgot what the other instance was BUT while we were playing (this was Pocket-Edition btw) we saw my niece's character and it looked like the textures on her avatar were not fully loaded. The avatar was quickly changing it's position in the sky even though my neice was on the ground (she was right there on my phone playing with my nephew so I could compare their screens). My nephew said that he saw something similar before Hero Brian first appeared in his game. So basically there is a glitch-ghost myth in Minecraft that my nephew fully believes. I thought it was super interesting.
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I'm going to list my games of the year piece-meal starting with: Beeswing steam itch.io Jack Spinoza (a.k.a Jack King-Spooner) appears to have recorded his impressions of a community he lived in during formative years. The mechanics are pretty much just walking around in a top-down RPG, poking friendly NPCs for idiosyncratic thoughts and checking out how messy their duplex is. Beeswing feels perversely voyeuristic compared to any other game I've played and that's what I love about it. I'm getting Jack's summation of the people and places he was familiar with in this town and playing reveals as much of him as those of whom he paints pictures. The music and art feel like experiments with whimsical technique rather than focusing on fidelity of representation (my kind of thing). I want more of these by more people. I love walking around people's apartments, finding out what they hang on their walls and what they've confessed to Jack or advised him of. The results of drawing from reference include a quality of detail that the imagination is not capable of and this may be the best example of the former I've seen in this medium.
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I just joined a vTime session with random folks. There was a woman who would only nod and shake her head hosting (and sometimes what seemed like a recorded giggle would play), and a guy from Illinois who was chatting with me about how cool this form of telepresence is. Someone else came into the chat and sounded like a kitchen full of extended family. His mouth is moving, his head is moving, his arms are waving and he sounds like a room full of people because he was a room full of people. It was really strange to have them pass off the headset to other folks since for the rest of us, this chaos was all in one avatar. Eventually we started talking with a woman who didn't seem to have done any vr before, so there was a lot for her to take in. We were all sitting together on some rocks in a creek when a bald man with an orange moustache looks down and says in a high-pitched voice "I don't have any boobs!".
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I enjoyed it much more than I thought I would. It felt like a retelling of the original trilogy's themes without the resolution; I like that a lot, I love the idea of this being a 10-year old's first Star Wars movie. This movie evoked the parts of the original trilogy that have stayed with me after most of the details have been shaken out over time. That's why I was much more accepting of chases and battle-scenes which I usually have no patience for in movies. The environments show the starwars-aesthetic and were inspiring for imagining more adventures and play in those worlds. The scale of the heredity soap-opera kept the character relationships simple and primal enough for a child to feel empathy with the social dynamics rather than relying on complexity for intrigue. It just felt like a dense, simple, fantastical adventure from which a child's imagination could expound upon in a way that is starwarsian for me. I'm looking forward to more of these. It was nice to watch this hopeful fantasy after the anxious distopia which is the Hunger Games (which I think are great movies, but they take a lot out of me). The acting of the original cast stuck out awkwardly, but what can you do? People would flip out if they recast Han Solo or Princess Leia. I was also surprised that the jokes made me laugh.
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I just checked out vTime and it impressed me. Sitting and talking with strangers isn't for everyone, but there is a lot of potential there. The moment that I became convinced was when we were sitting around a campfire talking about VR (of course) and I saw a snake. We talked about where the snake was headed and confirmed that the positioning was consistent between our views. The combination of that and being able to see where each person is looking was enough to make me feel that I was having a multiplayer experience significantly different than any I've had before. We sat in outer-space just listing all of the potential things the app could do, it was inspiring. Absolutely worth checking out and just so you know, the phone's mic did work for me.
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Is anyone going to start a GOTY thread this year or what? I want to shill Rainbow Six: Siege more.
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Fashion can be exciting, but it's hard to figure out where to start. Here we can talk about fashion! This fellow seems to get it.
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I am. Maybe I should start another thread to post in when intoxicated to avoid confusion. This one has become about various artisinal alcohols.
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Let me tell you why this video is mildly interesting. The defending team always has this capability, to run outside and shoot the attackers in the open. But they never do it because if there is any expectation that a defensive offense like this was to occur, it would be easy to repel (and damaging to the defense). So these etiquettes have formed that players operate on by habit. Often in this competitive, high-lethality, breaching-simulation desperation or whim inspires a leveraging of player-expectations like this. What fascinates me about that swing is that the sense of determent can be surprisingly powerful. If I go into a match and try this right now, I expect that it would not work (that's why they are laughing in the video).
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"Just make sure to complete [The Beginner's Guide] within your Steam refund window..."
clyde replied to pabosher's topic in Video Gaming
I know that some folks are very considerate of intellectual property. So I can't assume that the first premise isn't true enough for the consumer. For instance, Robert Yang wrote a piece about how he toyed with the idea that he might be Coda. All the while, he assumed that The Beginner's Guide levels would be inspired by his own (if I'm remembering correctly). If Wreden built levels inspired by the levels of an actual game-designer who he was referencing, I would be fine with that, but I suspect that some would not be as liberal as myself. My call to use "valid" in the logic-understanding of it was really a response to the Lutz article though. For some reason, I had also thought that Dale had used "valid" where she actually said "legitimate". -
"Just make sure to complete [The Beginner's Guide] within your Steam refund window..."
clyde replied to pabosher's topic in Video Gaming
Maybe I'm being pedantic, but I feel like this would be easier to discuss if people used the logic-understanding of "valid". One could still say, "If you accept the premise that Wreden stole the games, and that a consumer is accountable for ethical production, and you believe that it is unethical to sell someone else's games in this form, then one can make a valid argument that asking for a refund is ethical." Validity is only as relevant as the premises that are assumed imo. -
That yurt was our first moment of "whoa, whoa, whoa" too. I think Felix & Paul Studios did did that video so make sure to check out Cirque du Soleil's Kurios. I can't play through that level of Smash Hit it makes me too sick. Yesterday I browsed the 360 photos of Rome and that was pretty cool. I didn't realize that all the sculptures are huge. My favorite photo is of some ruins laying on the ground in a sunken courtyard between a bunch of more modern buildings. They are fenced of an every angle of the site is covered by ostentatiosly placed security cameras.
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Does anyone have recommendations for routers. I want it to prioritize my ping while playing games on PC over video-ads on websites that my wife browses.
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Official Giant Bomb Thread Mostly for Complaining About Dan
clyde replied to tegan's topic in Idle Banter
Thanks for pointing out the Quicklook, it was much more in line with what I was looking for than the podcast segment.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Official Giant Bomb Thread Mostly for Complaining About Dan
clyde replied to tegan's topic in Idle Banter
Especially when they have a cross-over podcast (which was the situation during Gerstman's thoughts on R6:Siege).- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Official Giant Bomb Thread Mostly for Complaining About Dan
clyde replied to tegan's topic in Idle Banter
Gerstman made complaints like that on the Bombcast (none of which I agree with for the record). On the Beastcast, I believe Bakalar and Walker say something along the lines of "There is a good game there" but quickly go back into talking about the price and how the business model looks like something inspired from free-to-play.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Official Giant Bomb Thread Mostly for Complaining About Dan
clyde replied to tegan's topic in Idle Banter
What I find confusing is all the talk of "If this game was less expensive, I might feel differently about it". I'm sure a lot of people are listening in to answer the question "Should I buy this game?" , but I was listening in order to find out what they actually thought about it (not about its price). When they start making up hypothetical prices and business models that would allow them to enjoy the actual game, it doesn't make much sense to me since they are trying to compare it to other similar looking bundles of content without even going into the decisions the game has made that sets it apart from those comparisons (besides a lack of single-player and a unlock model that borrows its appearance from free-to-play). I'm looking for conversation where price is not a factor at all and when they start talking about those thought experiments there is no actual opinion on the game, but instead a brain-storming session on all the different payment-models that might have changed the opinion they've failed to express. I don't why I expected that much from them though, people just want to know whether ot not it's a rip-off or a must-buy.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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I was referring to the virtual reality space but I was trying to be cyberpunky.
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Official Giant Bomb Thread Mostly for Complaining About Dan
clyde replied to tegan's topic in Idle Banter
Ah. I see. Yeah, I just listen to the podcasts.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
- (and 9 more)
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Official Giant Bomb Thread Mostly for Complaining About Dan
clyde replied to tegan's topic in Idle Banter
I just listened to the Beastcast talk about Rainbow Six: Siege's pricing and how they felt about it for 30 minutes.I keep forgetting that they are consumer-product reviewers and not art-critics. They never actualy talked about the game, just how they perceive the value-proposition.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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[Question] Unity3d first person development
clyde replied to cassettecoroner's topic in Game Development
I haven't done this, but if I was to try this is how I would approach it. I would have a gameobject that isn't attached to the canvas at all that enables the canvas when a raycast returns a hit. The gameobject would have a script attached that includes a string that can be accessed by the canvas in my order to determine the text which is displayed. -
I assume there is a spectrum. Is a person gay if they happen to fall in love with someone of the same sex? I don't know. I know that I tend to be sexually attracted to a few members of the opposite sex, but I accept the possiblity that I could some day be sexually attracted to someone of the same sex. I think people experience sexual attraction (especially its intensity) in a multitude of ways. I'm sure a lot of people have very passionate opinions on what makes someone gay, but I doubt there is enough of a consensus that I would be willing to police anyone's choice to identify themselves as "gay".
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"Just make sure to complete [The Beginner's Guide] within your Steam refund window..."
clyde replied to pabosher's topic in Video Gaming
Regardless of whether or not it's a work of fiction, it would be up to the person stolen from to seek damages, not the consumer to vote with their demand for a refund.