clyde

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Everything posted by clyde

  1. Idle Cook Club - Veggie Feeds-me: My Body Is Ready

    I just ate some left-overs of Cm0nster's black-bean lasagna with tortilla chips and they made the dish better imo.
  2. The Big VR Thread

    I bought a 970 in preparation for the Oculus Rift and I'm now planning on waiting. I'm not speaking to whether or not it is a good or bad decision for them to price it as they have, I'm just saying that the price is too high for me to jump in immediately even though I've been planning to do so for the last 3 years.
  3. The Big VR Thread

    I'm glad my wife bought a GearVR compatible phone. My experiences with it have me looking forward to non-game content more than games in VR and it will be easier to wait for a price I'm willing to pay since I can enjoy the novelty of what is admittably a lesser VR experience.
  4. The Big VR Thread

    Considering that I will still have to upgrade my motherboard, buy a new cpu, assumably a new copy of Windows, and Touch controllers.... I just don't know if I can jump in right now at $599
  5. The Big VR Thread

    I'm excited.
  6. The Big VR Thread

    Here is the source. Click "Recommended Specs"
  7. The Big VR Thread

    I just found out that the recommended specs require 3x USB 3.0 for the Oculus Rift. I thought it was 2x USB 3.0 BUT then I found out that there are PCI cards that provide more USB 3.0 slots so I might not have to upgrade my motherboard just yet. This is so expensive.
  8. The Big VR Thread

    Seems like a nice way to honor the contributions to the final product that user-base has made though.
  9. Minecraft

    What I wrote in is a lot more mediocre now that I've conducted an interview with my nephew today and tried to corroborate it all. I think my interest and questions have given him reason to reconsider some of his original conjecture.
  10. [RELEASE] A Very Meowy Christmas

    Tkinter was the piece of information I was missing. Thanks. I also enjoyed reading a little bit about how you went about doing things.
  11. Zunless Zee (Sunless Sea)

    I finally picked this up and I'm ready for it now. I haven't read much of the thread because I'm still very early in the game and I want to discover stuff before I read about it. I'm finding Sunless Sea to be inspirational in a couple of distinct ways. The way information about the world is presented to the player in snippets that assume knowledge keeps me intrigued. I have no sense of how to do this well in my own writing; I find myself having to explain everything and how it relates in detail in order to communicate my speculative-fiction worlds. I wonder how Sunless Sea manages to maintain a consistent enough sensibility that I can feel like it makes enough sense not to be completely absurdist. I want to be better at doing that.
  12. Cultural Appropriation

    Here's a fantastic documentary involving an extreme moment of cultural appropriation where Paul Simon recorded Graceland with South Africans during apartheid
  13. Idle Cook Club - Veggie Feeds-me: My Body Is Ready

    It was a good, satisfying, filling, hot meal... but it was too mealy for a pasta dish imo. The texture of the beans overpowers the silkiness of the pasta. Eating it was like eating a burrito wrapped in pasta (instead of a tortilla) with hot, italian-style tomato-sauce instead of salsa. I wouldn't recommend it, but I enjoyed eating it for dinner. THANKS Cm0nster!!
  14. [RELEASE] A Very Meowy Christmas

    I have a lot of trouble getting this to work and the few times it has, it plays the same song with the same voice and then crashes if I press another button. Reading the comments above, it seems that it may be specific to my setup (still it's a bit disappointing to not be able to play your game). I remember you saying that you were going to build the game in Python, but I didn't see many reports in this thread of what that process was like. The reason I mention it is that when I saw that you weren't going to use a game-engine, I had absolutely no concept of what the process of making the game would look like (and I'm slightly curious). I've briefly tried Processing, that was the closest analog I could visualize it with. I'd really like to hear your description of what the process of making this game in Python involved if you have time.
  15. 2015's Games of the Year?

    Triple AAA fest? This year the GOTY lists I've been privy to look more similar to a 4-H fair. I totally agree with Sno's observation:
  16. Can he input text with speech-to-text? I haven't played it in a while, but Storium might work. A game-master writes up scenarios and distributes cards that represents good outcomes and "weak" outcomes. The players play their cards to get more cards and write stories explaining what it was like when the card was used. It's slow paced and would probably require more players. I might be willing to join a game if this seems like a good fit and you just need more players to make it work.
  17. Making Music. Tunes by Idle Thumbsters

    I don't have such a list. One of the reasons I put that stuff here is because I want to be able to find it later. Every once in a while I decide to watch a video on music theory and so I browse through them until I find one that interests me. The beginning lectures of that Yale class were very useful to me because I didn't realize that chords were typically in the same key. Before I watched it, I thought that changing a chord was the same as changing a key. So right now I find myself looking up "chord progression music theory" on Youtube. Also, if you have an ios device, I recommend the Musicopoulos app. It seems like a good way to get really familiar with some of these concepts through memorization (learning each note's fifth as if you were memorizing the multiplication tables for instance).
  18. 2015's Games of the Year?

    So as I've been thinking about my other games of the year, I realize that Beeswing is my game of the year. Its major competition was Rainbow Six:Siege, but the thing I realize when I think about it is that Rainbow Six: Siege feels like an addiction. It's replaced my Rocket League-addiction. There is a certain class of games in my life that I play for brief highs. To me, they are pinball-derivatives; they provide me with obstacles I have a 60%-20% chance of hurdling if I concentrate, I can come up with a variety of plans on how to surmount , attempt an execution on those plans, receive explicit feedback, have a little bit of time to think about what happened, and then quickly have another opportunity to apply what I just learned. Rocket League and Rainbow Six: Siege are of this class for me. They are time-sinks that I enjoy. In comparison, Beeswing makes me feel like there is an enormous amount of creative potential in my everyday-surroundings. That said, I'm going to include a video I made that essentializes one aspect I enjoy about Rainbow Six: Siege and talk about what makes this game significantly different from the Call of Duty series and Shadowrun (2007) While Call of Duty games allow players to become intimate with paths and advantageous nooks, those paths and nooks are rather static. There is a tiny bit of dynamism based on the characters' abilities (long streets are changed when a sniper is positioned on them for example). Shadowrun (2007) focused on amplified player-ability to make the maps more dynamic; players can choke entries with strangle, create cover with the tree of life, and subvert walls with enhanced vision and teleportation. The potential combinations of team-rosters and their powers in Shadowrun (2007) demand that players conjecture on the abilities, races, and possible routes of both their enemies and their teammates; this act makes it feel as if I am playing with other people and getting to know them. Players flock based on their shared ability to fly across the level together while teleporters teach each other routes as they bypass walls to get into position. Battlefield: Bad Company 2 has a taste of this map-dynamism by taking a more environmental route, some structures are destructible. Every Battlefield game that comes out after Bad Company 2 will be haunted by demands for destructible environments because the dynamism it allows makes player-hypothesis incredibly rewarding and worthy of more risk. But the explanation for why that system can't be fully implemented in the Battlefield games is that there is enough fire-power and the matches are long enough for the entire map to be flattened by the end. Rainbow Six: Siege has a moderate approach to destructible environments by having the short round take place in maps of much smaller scale. Almost all of the rooms in Rainbow Six: Siege have breachable walls and barricades. Some have breachable ceilings and floors. But every time an attacker breaches, they are making themselves vulnerable (with the exceptions of the characters Ash and Thermite). Attackers also have limited resources for breaching and more importantly, limited time. Defenders have the ability to reinforce breachable surfaces, set up traps, and fortify positions before the match starts. It's an asymmetrical competitive multiplayer game with Call of Duty: Modern Warfare's style of gunplay and movement. Attackers have powerful guns, grenades, and video-drones. Defenders have weak guns, known positions to fortify and defend, and time on their side. Since teams alternate attacking/defending, every kill inspires a new plan on how I should approach the next round (who to use, the path to create, or the teammate to support). Just one more round, just one more round, just one more round.. I need to go to sleep. The game currently has a lot of problems beyond making me feel like I'm wasting my life though. Connectivity issues are common, evidence of cheating is growing rapidly, and about a fifth of the players on PC are noticeably petulant. I really enjoy playing Rainbow Six: Siege while I'm playing it, but when I'm not playing it I feel worsened.
  19. Idle Cook Club - Veggie Feeds-me: My Body Is Ready

    People will insist that pickles, mayonaise, and mustard should not go on sloppy joes. They are incorrect.
  20. Making Music. Tunes by Idle Thumbsters

    This video really helped me make more since of how to quickly make major, minor, diminished, and augmented chords on piano. Also, we've been having a really fun time using this site's ability to search some pop-songs by chord progression. It's fun to make up a chord progression and then search it to see what pop-songs use it. HookTheory
  21. Minecraft

    I'll need to interview him about it again to make sure I get all the facts straight.
  22. [Question] Unity3d first person development

    I'm not positive this will work, but I think part of the problem is that you are treating the Text component as the string value of that component. The string is actually Text.text I know that is counter-inntuitive. So I'd try RaycastHit.GetComponent<Text>().text; I don't know how far along you are with implementing a text system and how much you would want to learn about the new UI system, but I just want you to know that a new UI system exists and this is where you can find information on how to use it. https://unity3d.com/learn/tutorials/modules/beginner/ui/ui-canvas
  23. Minecraft

    He was talking about Hero Brian with the same confidence with which he speaks of Santa Claus. I love that I'm seeing an early form of a mythology and/or religion. I'm going to ask him for updates next time I see him.