-
Content count
4673 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by clyde
-
It is such a great thing to be appreciated in your workplace.
-
So I don't have much time to play this during the free-weekend, but I enjoyed making a main-street and installing the first-person mod. I'm curious about how complex the system and aesthetics of disrepair go. Does Cities: Skylines evoke narratives of gentrification, patinas, and other aspects of hyper-local histories?
-
So you just make a big 'U' with the water pump at one end and the drain at the other?
-
My melodica arrived before I headed to work so I get to play it today. The build-quality and bass-range are better than I expected. I think it may be an exact replica of the Suzuki model (the Study32) that I didn't want to wait 1-4 months for. The color of this one is better though.
-
I'm enthusiastic about multiple things nearly everyday. I guess I'll list the ones I am interested in at the moment. My wife is really interesting. She just got accepted as a beta for a fanfic writer she likes the work of. Also, everyday she has a new story of how she is trying to encourae fairness and capability in her workplace. Also she makes me laugh a lot and likes me. My cats are fascinating. All of them like me a lot but one of them might eat me if I was the size of a mouse and the other three certainly would eat me in that circumstance. Rainbow Six: Siege is probably the most fun I've had in multiplayer since Shadowrun (2007) Trackmania2 is really neat when a server is playing unlicensed music and there is a sense that you and 100 people from all over the world are just chilling out in the same online space. I ordered a melodica that is supposed to arrive on Friday. I plan to use it at work to become more familiar with chord-progressions. I had an epiphany today after adding the HSV noise filter to a portion of a landscape intended for a background in a throw-away TyranoBuilder game I started this morning. I immediately wanted to add a static sound of a certain quality and I feel like I had a taste of internalizing Jake Clover's process. I realized that I was developing tone by exploring my tendency to complement intriguing aspects already in the design with other senses. It's hard to explain, but it really does feel like a progressive moment. I watched a documentary about recent attempts to pass immigration reform in United States of America federal laws. Suddenly a lot of political frustrations make sense to me. I made a fire and sat in front of it for a while and looked around at the strange collection of items in the room and their particular yet unintended arrangements. That was really cool. I played Birdland today and enjoyed the first 3/4 of it more than I expected to. We get to ride a train to New York City on Saturday to go see EXO. I'm frightened by crowds and dense urban areas, but that's part of the adventure. I've been thinking about this video all day. I just finished watching a documentary on Joaquín Archivaldo Guzmán and I noticed the plastic chairs. I would never had noticed the plastic chairs if I hadn't watched the above video.
-
Progress Report: I followed along with the first video in that playlist and learned a lot of things about Gimp that I did not know. Also I love that Christina is constantly referring to Gimp as "the gimp". Here's my resulting drawing: I used layers for coloring even though that was not part of the instruction. Late in the week I was kind regretting only doing one tutorial this week, but I was playing Firewatch and the Moon Knight table in the pinball-tournament during my free moments. Plus, I was sleeping and working more than usual so... it's whatever. I'm not thinking of this as a February project anymore as much as just having a playlist of things I can follow along with if I feel like doing something that has the semblance of productivity.
-
David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
clyde replied to TychoCelchuuu's topic in Video Gaming
You can turn off the head-bob and you will quickly recognize all the environmental prompts that denote that you are about to get a animation applied to the camera. If you encounter a prompt to jump over or down or climb, you could hypothetically close your eyes, press the button, and wait a second or two. -
Go ahead, ask me what time it is. I got a Midnight Multi-ball that lasted for 40million points worth and I have no idea why it started; that's where the high-score came from. But I'm more proud of this 69mil game where I lit all but two letters. I just needed Stock Broker and Silent Pursuit (the Marlene is in a van mission). I lost the ball during the last Silent Pursuit shot. I can't complain, I got three extra-balls in this game and I'm not sure how to get extra-balls. Moon Knight remains largely a mystery to me. If I ever do manage wizard-mode on this table, I'm posting in this thread about it.
-
We enjoyed watching you play. It was interesting to see how differently you play than Cm0nster and myself. You rarely trap the ball and not once did you use a dead-flipper pass, so your game is much faster paced. Also, in the first half it seemed like the right-ramp was your bread and butter, but it was interesting to see how your accuracy on the right decreased once you became acclimated to the left (I might just be imagining things). Shooting at the right-ramp or right-orbit is how I lose 90% of my balls. I hit the post between the ramp and the orbit from the left-flipper and it goes straight down the drain, so it was weird to see you casually make right-ramp and right-orbit shots so casually. I depend on dead-flipper passes a lot especially during timed modes. It can be hard to get used to at first, but you might want to look into seeing what it can do for you. Now if you will excuse me, I have less than three hours to get wizard-mode.
-
I'm looking forward to watching this.
-
Today is the day. I fully intend to get wizard-mode before midnight. It's time to get serious dude.
-
I think it's actually tied to the battle animation. It seems like you have to make at least one of the lit shots before the Black Spectre strikes Moon Knight each time the Black Spectre is winding up to attack. So it's kinda like each shot is an individual short timer (I think). Edit: Maybe not. Also I just noticed this: I don't think that will be part of my strategy.
-
That is really cool.
-
David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
clyde replied to TychoCelchuuu's topic in Video Gaming
I don't experience these symptoms as intensely as you, but I do experience them. The movement animations like ducking below the spot where the propane tanks are while going down the fire-tower stairs are especially nauseauting. Climbing up steep rocks creates a similar problem for me. I suspect that part of the problem is that I sit too close to my monitor, but I don't typically have these problems in games. -
David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
clyde replied to TychoCelchuuu's topic in Video Gaming
I've only gone through day 1 and 2 so far. I really like the sense of place. The idea of getting familiar with a space of this scale is appealing to me. They did a great job of making a memorable place that I enjoy browsing while listening to story. A big reason I enjoy hiking (in physical space) is that we encounter interesting things to see and do light path-finding while conversing; Firewatch seems to symbolize that well. -
Historically, I've bought consoles without a specific game in mind. I'm very attracted to hyped potential more than realities. The two exceptions are wanting a Super Nintendo for xmas very vocally in a wealthy-enough household because of Super Mario World and when we payed one of my wife's co-workers to make us a Battlefield 3capable pc about a month before it came out iirc. Oh actually my wife made us get an Xbox 360 after visiting her dad and seeing Oblivion. Our roomate was playing Wind Waker and my wife was like "You guys don't understand, in Oblivion you can't just walk into someone's house and break things; the city-guard will arrest you!"
-
Idle Thumbs 247: The Clone Progenitors
clyde replied to Chris's topic in Idle Thumbs Episodes & Streams
I enjoyed this episode a lot. Thanks for pointing out Reality-on-the-Norm. I'm looking into it now. I just recently started using MIT's Scratch game-development tool and one of the really neat things about it is that everything made with the engine has an MIT license. The interface of the online-editor encourages remixing each other's games and automatically makes a genealogy of how the remixes branch. It also includes a lot of default art and sound assets that create a sense of sharing and familiarity in most of the individual results. As someone who has an interest in making games for fun with a community, it seems like a pretty sweet place to hang out. -
I screenshot> snip tool> upload to imgur Your flipper delay could be a latency problem. Also if you are using a controller, the triggers have some give to them (I use shoulder-buttons on the controller because they seem to be binary and immediate). I detailed the way to change your pre-rendered frames setting in Nvidia to reduce latency earlier in the thread... Just a moment, I'll find it Here it is...
-
What are your initial impressions of the table?
-
I don't have experience with your tools and I don't think the google hangout is used, BUT there is an active Idle Forums/Game-dev slack-channel. Sign up here and just ask the chat where the game-dev side-channel is.
-
I just bought so much stock when it was low and I lost my ball before I could sell it. That's like 90% of the table's appeal for me. "Someone has to do it, the fun stuff." I think he is referring to bagging some bad guys. Why would he need to get to the crime-scene before the cops do anyway? I noticed a few things on my 15mil game. The main-mode ramp DOES light after you collect enough blue orbs; I saw it in the dot-matrix. Also, if you can get that car burning by reaching the crime-scene before the cops do, you can shoot the left ramp to set your ball on fire for double points. The double points seem to apply to everything. I shot Khonshu with a flaming ball during the crossbow mission and got 2mil. One game later:
-
First week of Blender. I'm not actually sure how much I did versus what I had already done, so I'll just record where I am so I can measure progress in the future. Here is what I've made so far: The body (including rig) was made following this tutorial: I animated it with information from this tutorial: The bottle tutorial wasn't all that useful compared to the tutorial with which I unwrapped a cube and texture painted it. Imagine my surprise when I saw that this last tutorial (which was very useful) was the same person who taught me C#. So I still haven't memorized the steps, but I'm certainly more familiar with the steps and the Blender interface. My goal for this week will be to work through the entire playlist that the texture-painting one came from. It's not all Blender, but I don't care I just like listening to this person talk and no one cares if I actually learn Blender so whatever. I think it starts here:
-
We had fun recording ourselves playing MoonKnight today. Cm0nster plays while I talk in this one: I play as Cm0nster talks in this one:
-
This was defeating Midnight, The Black Spectre, and Bushman. I hate Whirlybird multi-ball. I prefer how Sorcerer's Lair does multi-ball, where the challenge is to lock all three balls rather than juggle them all perpetually. Whirlybird multi-ball can easily outlast its welcome. There is still a lot I don't know about this table even though I watched Cm0nster play tons of it yesterday. I lit extraball in the left outlane somehow and I have no idea how. I still don't completely understand how to start the main modes. Is it just shooting it up the Mission ramp enough times? Or do you have to activate it by hitting Crawley and the right-orbit? I'm not sure, but that's the type of thing I'm trying to pay attention to. I'm also starting to notice which letters of "MoonKnight" are blinking during the non-main missions so I can get an idea of what I need to do when I'm just missing a few letters. I had two great narrative moments in my last play-session. At one point I failed to catch the van that kidnapped Marlene and MoonKnight's response to her successfully being kidnapped was "It's just a scratch." They must not be that close. The other moment was when I seemed to go into the crossbow mode while taking taxi-fares. I imagined that MoonKnight was just driving a cab around the city with his gianormous moon-crossbow and saw some punks on the street that needed to be routed along the way. That crossbow animation still cracks me up. He hangs it back up with such care. It's like "I know you want to get back to pinball, but hold on a second, I just got this moon-crossbow and I want to hang it properly." Also the newborn-baby ranking can be seen at the bottom of the dot-matrix at various points in time when you ball is flying around the playfield. I had the advantage of being able to look around while someone else was playing.