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Everything posted by clyde
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I'm kinda interested in making something for VR in Unity. I haven't actually tried to do it yet though.
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I tried Bigscreen Beta the other day and was like "Yeah, this is going to be a thing." But I was thinking of something inbetween local-multiplayer and Twitch. I'm excited to see this report if long-distance affection: https://www.reddit.com/r/oculus/comments/4rrtcd/thank_you_bigscreen/
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You can put all the components into PcPartsPicker and it will give you estimated wattage needs.
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I went into VRChat for the first time last night. It was nice to download an executable and run it in VR without it being on Steam or Home. I hadn't done that yet and it feels liberating. Here is the first room I ended up in. Remember that this is displayed more like an art-installation rather than something on a screen (the way the video is)
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An acquaintance asked me if I felt the oculus rift was worth my investment and if there were any killer apps so I wrote this. I thought someone else might find my perspective useful:
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kinda disappointed that we may never find out what the problem was.
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Do you have a link to any of your games?
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These Monsters https://strangethink.itch.io/these-monsters
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If the idea of visually exploring high-fidelity dioramas and witnessing novel creature animations appeals to you, Farlands offers those. It kinda feels like if Jim Henson did the original Star Trek planet-side missions and there was no drama.
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Do you Vive-owners have the capability/desire to play Lucky's Tale and Farlands? Both of them are games I would have no interrst in if not for the VR implimentation, but I feel like they are really nice inclusions for the Oculus Rift package. Farlands seems like it is designed to pace someone into getting comfortable with VR. I like how I'm just supposed to gather plants, fish, and feed my creatures for about 30 minutes each day. I think it's well made and I'm surprised I haven't heard much mention of it.
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People who say this will be a mainstream device within 4 years are out of their minds. The Oculus Rift is supposedly the most comfortable of these headsets, but it is still like wearing ski-googles or a diving-mask. No one who isn't super into something that is being displayed in VR (like sports or video games or travel photos) is going to put on a diving-mask with any sort of frequency. I'm into games and tech-demos and travel photos, so I'll be using this device a lot, but non-obsessives won't be using VR headsets until it is way more comfortable than they've managed to make them thus far.
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I started playing Project Cars tonight. I am susceptible to motion-sickness, so I went into it delicately. I think for a while I will just be doing practice races because I am not yet okay with going more than 20mph over what it feels like the speed-limit would be on a given section of road. I have never actually had a sense of going fast like this on a 2d display. usually in racing games, it is not obvious to me when I need to brake for a corner, in VR, I'm slowing way down because I'm used to taking a curve at a legal-limit. It's pretty neat that it can feel this way, but it has downsides. Going over hills and curves at 60-80mph would be a bit much for my stomach in real-life; doing it here isn't as bad as it would be, but it is close enough. This means that I'm not even close to being able to compete with the A.I. I started a career and they put me in a go-kart. I was like "This will be cool", but then everyone took off and I'm like "Y'all are out of your fucking minds, slow the fuck down!". It's not that I feel that I am so there that a crash will harm me, it's just the sensation of driving so fast that I will lose control and taking turns extremely quickly is unpleasant. Everyone was literally lapping me as I'm tooling along at a comfortable 40mph. I'll be just driving these tracks solo in a variety of cars for a while. No regrets, it is super novel to be in a situation where gunning it on a straight-away in a sports car is a reasonable and safe thing to do. I like that I am forced to wade into this.
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I ordered a rift from BestBuy and canceled my Oculus order. It arrived today. I had previously only used the GearVR. Pinball Fx2 is dope.
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Overwatch - That time Blizzard made a non-Diablocraft game.
clyde replied to Henroid's topic in Video Gaming
I've been enjoying Overwatch a lot. It's great for just jumping in for a single match with randoms or playing with a team of Thumbs for a few hours. I'm starting to play Zarya more on payload maps now that I understand that the arc of her secondary fire and using the payload for cover mixes well. Last night I figured out that Bastion makes a good supressing sniper if you keep moving around. The thing I like about snipers and flankers is that I get to use more of the periphery parts of the map that I have very little familiarity with. -
I heard on the radio that Trump wants to throw away the Transpacific Trade Partnership and the North American Free Trade Agreement. As an american, I'm watching this Brexit stuff go down and I'm extrapolating and speculating to the situation in my own country. I tend to value democracy and higher degrees of self-sovereignity over gross national product, so the potential of losing GDP doesn't influence my opinion as much as the maintaining or encouraging the ability of workers to define their terms of labor. I do consider Clinton a neoliberal who believes that making the rich richer lifts people out of poverty (which I'm skeptical of). To see Trump declare these trade-agreements as disasters for the american working-class fits with my impression of the situation. This isn't going to make me vote for Trump, but I think this balance between populus-power and trade-deals is worth discussing.
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Idle Weekend May 27, 2016: We've Been Playing
clyde replied to Chris's topic in Idle Weekend Episodes
As someone who has never seen or read or played anything Game of Thrones related, but who still has a curiosity due to its use as a touchstone for gamer-culture, your talk here was helpful. Danielle seemed to compare it, action-movies, and horror-movies to sports and y'all seemed to imply a sensibility that prioritizes a sense that violence-may-potentially-happen-or-is-happening. All of a sudden, a lot of my lack of taste for all the listed things seems related. Instead of action-movies, horror-movies, and plot-driven stories that constantly threaten violence, I prefer pieces of media that prioritize transporting me to another place and/or allowing me to hang out with likeable characters. I'm a sucker for aesthetics and campy personas that have been pushed into theatrical absurdity. Examples would be a certain set of hobbyist games (especially Unity rooms), and 16-episode korean romantic-comedies. Recently on either these forums or on the unofficial Idle Forums Slack-channel, a few members helped me question my avoidance of spoilers. What I began to realize is that spoilers apply to plot-driven narratives or sports-like competitions. Those concerns don't really apply to the types of media I actually consume. I know that the two main characters are going to eventually hook up in my romantic k-dramas. I typically prefer the play-throughs of hobbyist games after my initial one. I'm realizing that as my tastes have changed (largely dependent on questioning the valuation-systems by which the media I am seen as the typical market for is appreciated) I have some residual concerns and valuation-systems that do not really apply to the stuff I now enjoy the most. Great episode. -
I'm hoping to get another update about what those of you with headsets find yourself valuing most. My rift is still scheduled to arrive early August. I'm kinda wondering if I should go ahead and get a driving game or Elite Dangerous during this sale.
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Here's a video I made of myself enjoying Breach's Murmur: TraumRock
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I enjoyed The Temple of No. The illustrations were wonderful. Also I think it would be a good idea if we all I also played all the way through Zen and the Art of Transhumanism. I would sometimes go for the more nihilistic solutions before giving the clients what they thought they wanted. I guess they had to see how unsatisfactory their particular versions of success would be for themselves. It was such an original mechanic and I found myself enjoying it initially and becoming surprisingly fast at making modules which was satisfying on its own.
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Official Giant Bomb Thread Mostly for Complaining About Dan
clyde replied to tegan's topic in Idle Banter
If you have any interest in the new Xboxes and are confused about what their different intents are, the the interview with Phil Spencer is rather informative.- 1367 replies
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I've made a small game in RPGMaker2003 running Windows 10. The only issue I ran into was when the keyboard keys wouldn't do anything, but they made a fix that took care of the problem for me.
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I really like Windows 10. There is an easy to use compatibility-mode within it, you right-click on the .exe > select properties > compatibility > chosse version. It doesn't always work though, I haven't been able to run the first Pirate Kart games through it, but the launcher runs. It does install a bunch of trash by default, but 10 is highly and easily customizable. After doing a fresh install, I goninto Windows Store just to ancel all the downloads it starts by default. 10 has the newest DirectX, will have security updates for a longer period of time than 7, and I really like the new version of the Task Manager where I can see what is eating up network bandwidth. I have no idea if it's good for your situation though. I know nothing about dual-booting on a mac or if you would use these new features.
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Call of Duty campaigns are significantly different in form from something like Mass Effect. There are no substantial character relationships. It's more similar to a Borne movie. There is lots of military-jargon mixed with secret operation reveals and bombs to diffuse and such. It's JSOC-fantasy with super high-end military equipment and small clandestine squads.
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Game Critique Club has been hosted over on the makega.me forums, but that forum is shutting its doors or changing its administration. Either way, we needed to move elsewhere so here we are. We've gone through two submissions thus far: April 1st-14th: Cartas April 15th-29th: Leaving Ur The remaining submissions are scheduled as such: April 29th-May 13th: @marek May 13th-27th: @racarate May 27th-June 10th: @SuperBiasedMan June 10th-24th: @GerbilsInSpace June 24th-July 8th: @sergio The plan is to used this thread as a hub for organization and administration and to link to the individual submissions and their discussions. As a reminder, you do not have to submit a game in order to contribute to the discussion. Onwards!
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You know what would be awesome? Let me tell you what would be awesome. What if you could record map-specific routes you take in your titan and then you can replay that route when not in the titan. Basically you could set up crazy stunt paths where you jump out of your titan, run through a few buildings and jump back into your titan if you time it well. Just being able to make a way-point for your titan to go to would be nifty.