clyde

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Everything posted by clyde

  1. Maybe this will be the time I realize I should use these "coroutines" everyone raves about.
  2. Paragon (lane pusher)

    I'll do that. Your friends are gonna be so mad when my Decker initiates an involuntary cage-match.
  3. Paragon (lane pusher)

    I also haven't played in a while, but I might jump back in for a bit now that it's released. It's just a really hard game to be bad at.
  4. I've been using Unity for a couple of years, but I'd like to participate anyway. So do I just go through the Roll-A-Ball tutorial by next Sunday?
  5. It sounds like the spin frequency is resonating with something. I don't know if that is a concern. If it bothered me, I might try to put a thin piece of packaging material between it and the frame it touches. I'm no expert though, I'm not sure if there is a risk of damage. I know so little that I probably shouldn't have suggested anything.
  6. 86 hours played: I just now found out that Torbjorn has an alternate fire by accidentally right-clicking.
  7. iOS Gaming

    I just started playing it and I'm enjoying it. I think that the sound seems like simple implementation at first, but it really helps my level of engagement.
  8. TITANFLAPS 2

    Does this distaste for single-player fps campaigns apply to Far Cry 2?
  9. The Next President

    To be clear, I don't think that the U.S. is planning to have a more apparent presence in Syria just for an election; I just think that the Democrats may be timing things and presenting them in such a way where they can leverage the move for more political gain. I have a hard time believing that this photograph of a little boy in Aleppo is inherently special compared to the photos of war that have been taken over the past few years. Then the other day I heard on the news that Assad is using chemical weapons again. It seems like the effort to gain public support for war has gotten a bump and I do suspect that it is orchestrated. It doesn't matter I suppose. It just makes me feel slightly more in control when I point this out. Gives me a head-start in considering what my own opinion is before the media-spin really starts.
  10. The pinatas in El Dorado are now breakable. I tried to break them when the game first came out and was rather disappointed that they were not an interactable object with any collision. I'm reading conflicting accounts, but I specifically remember trying to break them with Pharah's rockets and it not working. The one that hangs under the bridge.
  11. The Next President

    I was given the impression that the Obama administration negotiated chemical weapons use out of the conflict. I'll also admit that I don't think the U.S. should have gone in in 2011. I'd consider myself part of the constituency that was disgusted by the possibility of more military involvement in the region at that time.
  12. The Next President

    Is anyone else noticing the war-drums? Seems like the Obama administration is lining up public support for a more obvious prescence of U.S. troops in Syria. I suspect that it is being timed in such a way to make Clinton look hawkish enough for the election. I bet she's the one who will announce the war once she's elected.
  13. K-Dramas & K-pop

    It seems like YG is starting a new cycle with the 2NE1 formula which works so well. Teddy seems to be feeling it. ...it's like a post-Red Velvet 2NE1. They even have a with overly dramatic vocals for the harmonious parts used for breaks.
  14. \ I love thinking that this is what was on the stereo when Reinhardt and Ana first hooked up.
  15. Once you have an understanding about what is happening based on positioning, what characters have the most damage output and who is about to ult, Mercy can become a frantic game of triage-versus-buffing. But yeah, the other supports allow for drastically different playstyles. For instance sniping with Ana or wall-running, knocking people off cliffs with Lucio.
  16. I watched a Let's Play of the beginning of the first level out of curiosity (I skipped past the intro cut-scenes). Jensen skydives into Dubai or something and lands like a naked Terminator. Then the player looked around and saw that some objects have highlighted borders. Approaching the objects, they then had the option to move or throw them. I quickly noticed that these objects were duplicated frequently enough to make this high-fidelity production immediately feel repetitious (I think they were hinged-saws). Then the player found a ventilation-grate they could remove and they did so the reveal a cubby with a dead worker who had a credit-chip to loot. Behind that desicated body (which I believe could be moved or thrown) there was another chip of some sort. The player picked it up and was prompted to download a phone-app in order to scan its geometric pattern. Then he moved some boxes in order to go through a door. I have a vague interest in craft and the systemic reasons for video gameness. I've been playing Magic Wand which seems to be an 8-bit JRPG hyperbole that seems to attempt to maintain enough ambiguity to keep the player in a state where they can't quite define what is going on in the narrative. Watching a few moments of this DEus Ex Let's Play made me immediately want to see what a similar treatment would look like if given to these self-proclaimed AAA games from the 2010's that ask players to create multiple log-ins and maintain the odd theatrical qualities of trying to form a character within a power-fantasy where you can do such limited actions in a world of prefabs. This form is so odd and I'd love to see a game that hyperbolizes these qualities while still being interesting to play.
  17. TITANFLAPS 2

    r...r.i.p. ...COD? I think it is really just an acknowledgement of how multiplayer games depend on having other players. I'm sure that in some cases, the sentiment is literally trying to convince the group one plays with to get one game rather than another. To be honest, I think it's entirely fair; the publishers are well aware that franchises and platforms have a stickiness that makes it difficult for groups to move from one to another, they leverage that. The desire to express that a franchise will fail or just be a bad investment is an attempt to dissolve the mineralization of one's perceived player-pool so that a decision based on the current situation (or personal desire) will be made rather than one that is made by immobilization imo. Sometimes the perceived player-pool is a somewhat fictional, but perceptible gaming-consensus.
  18. I think the concept of an audience adding a layer of fictional frame-work over and over again until they reach a point where the piece is comfortable to interpret is actually really interesting, so thanks for that. I guess what I am trying to say is that the "flaws" some people point out about TBG in order to disprove the conceit of the framework, I see as prompts for the audience to break the conceit (so that they can add an additional layer of frame-work until the reach a point where the piece is comfortable enough to interpret). I should mention that after watching Davey Wreden commentate over a Twitch-stream of two people commentating over TBG, I no longer think that Wreden intended the audience to believe that the non-narrator author was fictional, but I still do. That was a nice video zerofiftyone, it helps to have someone lay out some concepts for meta-textual analysis like that. As a bonus, I enjoyed seeing the meaning of TBG that the video-maker felt was general and corroborable enough to feel confident about settling on.
  19. TITANFLAPS 2

    Doesn't Battlefield: Hardline have a mode similar to Bounty Hunt? Have y'all played that mode? Is it interesting?
  20. I think I asked an irrelevant question above. Let me try again. The versimilitude of The Beginner's Guide's conceit was broken so intensely at various times that I began to think the story was about an unreliable author writting a story starring an unreliable narrator. So instead of buying in to the fiction that this was a autobiographical work, I was building a persona of the fictional author that was being expressed through what we were seeing/playing. By the end, I felt that making assumptions about this fictional author was a preparation for the audience to then make the same types of mistakes Davey made without making assumptions about the person, Davey Wreden, himself. So I saw the holes in the conceit as something that was actually intended to make the audience start to bypass the narrator as the main character and start thinking of the author as one.
  21. TITANFLAPS 2

    RIP COD
  22. Does chalking it off with your conscious suspension-of-belief still allow you to include the conflation of the narrator (Davey) and the actual author (Wreden) as an integral part of the piece?
  23. TITANFLAPS 2

    I'll be searching for a Titanfall 2 stream when I get off work in 3 hours. If you are streaming, post here so I can get that artisinal shit. Edit: my itenerary has shifted. Still please post if you stream.
  24. Solitaire: The Lonely Hearts Club

    I totally forgot about Culdcept Saga I played that demo over and over for a while. It had a really distinct feel.