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Everything posted by clyde
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This was a succinct opinion on Twitter: https://twitter.com/kadybat/status/779344669251477506 had to click "Read More" a few times to get the whole thing.
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For reference: http://www.thedailybeast.com/articles/2016/09/22/palmer-luckey-the-facebook-billionaire-secretly-funding-trump-s-meme-machine.html?via=twitter_page
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I've been getting into a certain aesthetic that appears more frequently in amateur freeware than in commercial games. I have hard time describing it, but the basic idea is that the player can see the seams and enjoy them. It is no coincidence that my appreciation for this aesthetic has come about while I'm learning to make games. I get very excited when I play something that shows how it was built. I'd love to talk about it, but I barely know where to start. Anyone have thoughts on this article? http://killscreendaily.com/articles/voidscapes/
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How I learned to stop worrying and fell off the level.
clyde replied to clyde's topic in Game Development
I'm continuing to have a really good time exploring the edges of Feral Rites. -
How I learned to stop worrying and fell off the level.
clyde replied to clyde's topic in Game Development
I recorded some more about trying to jump off of Feral Rites. And how to get to the spot featured in the last two videos: -
It continues to baffle me that there isn't a Lords Management in the style of Halo. They could even use the enemies from Halo. They'd have to decrease damage done to other players and figure out how weapons and vehicles are earned. But it just seems like such an obvious thing for that commercial franchise to do. Are there any of them that you kinda like or hate?
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Gosh I forgot how good this game is as a time-killer when I am feeling a bit slow in the motivation department. I could never get into Diablo-style RPGs because of the interface, so I skipped that style of Lords Management. If you are in that position, I recommend playing some team-matches against A.I. It's just kinda satisfying to play with all the heroes, farm bots, and earn cards. The new characters are super interesting. Greystone is awesome for beginners since his ultimate is a passive resurrect. Fey is fun because her powers stack really well and can stop a gank from happening. Lt.Belica has got some neat ways to discourage use of enemy abilities in an area. Super fun.
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How I learned to stop worrying and fell off the level.
clyde replied to clyde's topic in Game Development
I'm really enjoying exploring the world geometry in the vr-game Feral Rites. I'm not sure if there is a kill-floor in the game or not, but I'm getting better at scaling areas as I gain animal-forms. http://youtu.be/KrTK5-0DOf4 -
On the Oculus store, Feral Rites is $10 right now. It's a 3rd person arcade-brawler with a fantastical indigenous islander theme. If this wasn't in VR, it would be a ridiculously generic game circa early Xbox360. It's heavily tutorialized and you are the chosen one and all that typical stuff. I think it's worth mentioning that this is potentially the most comfortable game I've played regarding simulation-sickness. When I played the first hour I was so bored by how generic everything was, but the game is built in an interesting way. It's built like a 3d-platformer with large scenes, but there are blue lines that designate camera changes. When you cross that line, a static camera is placed above the line and is rotated at the angle your character moved across it. The levels are built out with low-poly environmental props and a few invisible colliders. The character can jump really high. So I've basically been rubbing the rocks and cliffs surrounding the paths trying to access areas outside the intended paths. Feral Rites is a great game for this. Managing to scale a mountain you aren't supposed to see the top of in VR is especially rewarding. Even clipping through the geometry can be affecting. I still haven't managed to jump off the world yet, but I hear the game is large in scope so I'll have a lot more chances. You upgrade abilities too, so if I get some sort of double-jump or something I'll be able to access a lot more areas. Super fun.
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Inside /pol/, the 4chan Politics Board Shouted Out in Minneapolis Gun Video http://nymag.com/selectall/2015/11/inside-pol-4chans-racist-heart.html Obviously I'm still trying to clarify this all in general enough terms where it will actually be applicable, but here is an idea:It seems like this mess operates like a fandom where the canon is instances of their characters showing up in national news-media coverage.
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I just played my first match against A.I. in months. I had a really good time with it, but I think I'll stick to A.I. matches forever. I'm just not good enough at this game to be competitive, but the A.I. matches are really fun for me. I like making my deck and trying to optimize getting harvesters and orbs and ganking A.I. when there isn't much stress to it. Also I now have a ton of card-packs and there are a bunch of new heroes. I have a code for the master challenges of Iggy and Greystone so if anyone wants those, just ask.
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The Truth About Pepe The Frog and The Cult of Kek https://pepethefrogfaith.wordpress.com
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My personal experience was that following along with the scripting portion of the tutorials (2 years ago) made no sense at all, but after doing a few tutorials I had enough experience and questions about C# that I had something to have in mind when watching c# tutorials. For me, the C#ness of Unity isn't the part I really needed to learn as much as how to look up the Unity-specific functions and how they communicate to each other and within Unity's inspector. A C# tutorial won't hurt, but I doubt it will help a ton.
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I finished the Space Shooter tutorial today and I really enjoyed it. I think I'm going to put tutorials on hiatus for an indefinite period of time because I have a lot that I want to chew on now. I'm playing with adapting Space Shooter for something more interesting in VR and I'm having to replace pretty much every script and tune it differently. I have some other projects I want to work on too.
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Here's a good example of why I'm glad I'm doing these tutorials: I just learned the difference between Vector3.forward and transform.forward The first is in world coordinates and the latter is in local coordinates.
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Since Application.LoadScene() is now depreciated and they don't seem to provide a new way to restart in the tutorial I'm going to post the solution I came up with: make sure to add: using UnityEngine.SceneManagement; at the top, then in the main part of the script: void Update(){ if (restart) { if (Input.GetKey (KeyCode.R)){ int sceneBuildInt = SceneManager.GetActiveScene ().buildIndex; SceneManager.LoadScene (sceneBuildInt); } } }
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Not sure if it is short, but I couldn't figure out the best place to put this Let's Play i just made. here is the game link: http://www.glorioustrainwrecks.com/node/10311
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Let's write some. I'll start. :::::::::::::::::::::::::::::::::::::::::::: There must have been something pheromonal about the e-cig she was vaping; it wasn't until the third night with her that I noticed the markov-chains. These new shills must cost a fortune. When I see the mega-corps making investments in advertising like that, I know it's a good time to change stocks to crypto.
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If he didn't act fast, she might not grab the right ingredients from the store before she finished in the self-checkout. Freddie gazed into the Samsung Note 7, unlocking the screen with a retina-scan. His last visual memory was a thin wisp of smoke and a flash.
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Apparently there is a "candy-desk" in the U.S. Senate. http://www.ripleys.com/blog/u-s-senators-guard-desk-full-candy/
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It looks like you should be using rb.position.z instead of rb.position.x in your third parameter. If you want an explanation as to why I can do that, but I figure you just overlooked the typo.
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I'd be interested in extending this tutorial an additional week. It's significantly longer and more complex than Roll-A-Ball and I toggled the VR-enabled button and now I want to spend more time adapting Space Shooter for that platform.
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Regarding the spawn location, my guess is that the parent Transform of your enemy ships might not be reset to origin. I would have to see a screenshot of the Inspector view when the enemy ship is highlighted and look at your script to figure out the moving problem. If you want to post those, I'd enjoy looking at it. I haven't finished the tutorial yet, I just finished the laser-firing part.
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Anyone know of podcasts in a conversational format (maybe about computer-games) that is in Korean?
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So I fell off of Uncontrollably Fond very suddenly around episode 5. Suzy's acting became a problem. When ever she acts affectionate, it comes off as sarcastic. This was fine until I realized that it wasn't supposed to be sarcastic. So when she confessed to one of the love-interests, it was like "I don't know if I want to watch any more." I think there were other reasons I couldn't enjoy it very easily, but it has been a while. ANYWAY. We started watching Doctor Crush. I'm only two episodes in, but I've been enjoying it a lot. I have a crush on Park Shin Hye, but I haven't enjoyed anything she has made in a long time, so this is especially fun for me. The first episode had too many action-sequences for my taste and Park Shin Hye's weird I'm a highschooler voice is awkward, but the character motivations/tensions and chemistry is fun. My favorite moment was when Park Shin Hye was all like "what about your family hyung-nim" to the male lead and he looked downward blankly and I turned to my wife and said "here comes the car-accident flashback". Looks like grandma gonna die.