clyde

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Everything posted by clyde

  1. Still newer forum!

    Is there a way to go to the earliest last-read comment from mobile? When I click on the thread it takes me to the first page every time. Edit: found it. I just have to tap the clock. actually that just taked me to the latest post for the most part. But that's good enough.
  2. Battlefield 1

    I guess we will have to wait a bit longer to see what the medals do at the end of the week (if they do anything) https://www.reddit.com/r/Battlefield/comments/592ajp/bf1_not_getting_new_medals/
  3. Battlefield 1

    What I meant by "over-powered" was just that they are significantly more powerful than the typical vehicles, not that it is imbalanced. I misused the word. I like Operations, my only problem with it is the lack of a quickmatch option for it in the menu.
  4. Battlefield 1

    I don't think that the medal-system will be your type of thing since they do sometimes conflict with being helpful to your squad (sometimes they do encourage team-play though). But the tasks don't have to be completed in the same macth unless a pip says that it does. The medal does have to be activated (one at a time) and the tasks have to be completed in order.
  5. Battlefield 1

    I'm not sure if there are benefits beyond the xp-bonuses and the incentive to play in ways you wouldn't typically. This will be the first deadline for medals I've seen and I think they cash in at the deadline, so I'll report back tommorow.
  6. Battlefield 1

    I'm going to finish my 3rd medal today/tonight before the deadline runs out in 20 or so hours. Getting 20 rifle-grenade kills took a lot of spamming rifle-grenades. I often do damage with them, but I rarely get kills. I like how the medal system is encouraging me to do things like get 5 kills with in one life as a medic. I ended up playing this amazing survival-horror game, waiting for enemies to come into a three-story house and taking them out one at a time with a shovel.
  7. Battlefield 1

    Everyone else's icon shows up by default if you have a revive-kit in your loadout. It's a big skull that looks cool as fuck imo. There is additionally a way to call out for a revive which seems to put an exclamation point up on the hud, but I'm not sure how to make the call-out when you are dead.
  8. Battlefield 1

    From what I've played Operations, it feels like a long game of Rush with capture points instead of things you arm and disarm. In addition to that, there are the over-powered vehicles that seem to always help the attackers. I like it because it focuses on a few points of the maps and I prefer flag-filling over arming and disarming. The multiple-level aspect doesn't add much for me accept longer matches which is fine.
  9. Battlefield 1

    So I've earned two medals now. I'm not sure if they give you the xp-boost immediately upon finishing them or when the deadline is up. I don't know if these were in previous versions of BF, but I'm glad I've discovered them. It seems like you can switch between any medal available to you, so if I want to play as a medic for a while I can pick a medic-centric medal to work on. The reason I think it's cool is that I typically pick my class based on whatever killed me last round. But this slows the pace of those changes a bit. I feel like I'm just chilling with the game and working on my dailies. It can get kinda absurd though. I just spent my second to last match following around my squadies, throwing ammo at them every time they paused at a crossroad (I needed to resupply my squad 20 times for the medal). It can incentive orthogonal play, but in actuality I found myself attaching to my squad more broadly (which I don't typically do). I think it is a neat direction for variated, personal play. I like these maps a lot btw. Some of them could just exist as high-fidelity simulated dioramas and I would be impressed.
  10. Battlefield 1

    I had a lot of fun with you during the beta. Looking forward to it! -------- It seems kinda obtuse to use a mobile app for customizing loadouts, but that's what I'm currently doing. I save up warbonds and then shop while I'm at my job. I discovered the medal-thing yesterday. I just picked the first one to see what it was. So yesterday I ended up playing as a medic regardless of whether or not it was a good idea to do so. I did horribly. I still think the medal system is kinda neat though, I like having a 4-day challenge for extra xp available. I just need to be more wiling to switch out of the class when it is necessary to do so. I'm happy that I still have 4 hours of the trial left and it unlocks at midnight. I doubt I will have to go without at all!
  11. Battlefield 1

    I figure I'll write up my initial impressions while I wait to go home so I can play my remainng 7 hours of the trial. I don't know why this game feels fresh to me, but it does. It's got the same pacing as other Battlefield games in that you can spawn near to or far from the fighting, and the playable areas are wide and varied. I tried the new mode where it's a combination between Rush and Conquest. It was pretty neat. Having only two Conquest-objectives does a good job of forming a front-line. The attackers got an airship in order to retry when they failed to push the line all the way across the map. Not knowing how to fight back against that thing is frustrating, but also kinda interesting. I assume it won't be a problem when everyone knows how to deal with in, but in the meantime, it's kinda novel to have to run between cover (that is above you) as you try and defend objectives. I also discovered that I could snipe dudes who are manning the blimp-guns and that was unsurprisingly satisfying. I played four maps and they felt vastly different from one another. The smoke and fog effects are both very pretty and mechanically significant. There were multiple occasions where I became disoriented while shooting through a cloud at an enemy 100 feet away and losing visibility of them (where the cloud was seemingly created by large munitions). I love that type of thing. I'm completely unfamiliar with the maps, so I'm sure I'll develop paths that make them seem smaller eventually, but right now they feel like rich, dynamic spaces. There are UI annoyances though such as not being able to customize your loadouts unless you are currently in an ongoing match; I have no menu option to quit the game directly after a match; the new mode's (not the pigeon one) start-menu seems intially confusing and also seems to kick everyone from the game at the end of it. I'm really enjoying it.
  12. Still newer forum!

    Unread Content (Condensed) seems to work well for me. https://www.idlethumbs.net/forums/discover/unread/?&view=condensed Thanks for all your efforts Tabacco.
  13. The Big VR Thread

    I'm totally with you on having those types of inquiries and interests. I don't see VR as having a significantly different type of versimilatude than other electronic audio/visual mediums though. The new thing I think VR can communicate that is new in the electronic, consumer A/V display tech area is specifically borderless displays and scale. I haven't tried the Touch-type controllers yet though.
  14. Battlefield 1

    Just finished my first match of the final release (Got a month of EA Access thinking that I'll make my money back with the 10% discount). Totally into it.
  15. The Big VR Thread

    I think it is directly correlatory to how much time I spend in it. I don't think the effects I experience are permanent, but I bet I would get noticable effects again (for a small period of time) if I was to spend three hours in it within a day's time. I think it's just a slightly more potent Tetris-Effect. I remember one time I had to drive to pick up my wife after playing Portal all day. It was oddly dangerous. I kept thinking in terms of where to shoot the portals in order to progress down the road.
  16. The Big VR Thread

    I noticed an effect on my dreams after my first few days with VR, but I can't remember exactly what it was. I think everything had that electronic-display look. Also I've become more susceptible to motion-sickness from wildly moving cameras in videos.
  17. Endless Legend

    I could have sworn there was already a thread for this game, but I can't find it and it's worth discussion! I'm currently 93 turns into my first playthrough as The Wind Walkers and I'm starting to get a grasp of how the regions and minor factions work and what that means (in the early game atleast). It's funny because most of the mentions I've seen of Endless Legends have been something to the extent of "They made some interesting decisions on how to diverge from Civilization 5" and that's exactly how I would describe it in summary even though I felt that told me so little. I think the quests, authored lore, and minor faction mechanics give the Civ formula an interesting representation of the benefits of cultural diversity. That's probably what I'm most excited about. I'm treating the diversity of minor factions as a valuable resource as I'm choosing what regions to settle; that is interesting to me. I can't say too much about the major factions because I just met my first non-Drakken major faction a few turns ago, but it was the Necrophages and as I read through their bonuses and the associated lore my excitement of discovering a culture so different than my own was genuinely exciting and surprising. I'm starting to see how an independence from world-history can allow for enough flexibility to present cultural exoticism in an positive way. The Drakken culture accused me of "mirth". My bonuses and consumable resources just happened to be best used for creating a large population quickly and then turning it to production and science! I didn't decide to not have a military, it just hasn't made sense to have one mechanically. I'm enjoying this game. It's a great comparison study to Civ 5. We will see how I do once borders are established.
  18. New people: Read this, say hi.

    You have to tell us a pirate-joke.
  19. Welcome to Wizard Jam 4!

    An opt-in team lottery would be useful imo, although I'm not sure I would use it personally.
  20. This page may be useful to you: https://docs.unity3d.com/Manual/PositioningGameObjects.html I think there is also a video-tutorial that concentrates on shortcuts and interface but I'm not sure where
  21. There should be a character in a wheelchair. They can't go up or down stairs and can only shoot if stationary or when being pushed by another character.
  22. Battlefield 1

    From what I understand, if you have EA Access ($5/month) you can play for 10 hours, 4 maps and the campaign. Only on PC and Xbox I believe.
  23. A fast way to fix this is to create a "directional light" and then rotate it a bit by changing the x,y,and z values in the "rotation" parameter of its "transform" component in the Inspector. Directional lights are kinda universal, they just light everything in your scene. There are other ways to deal with it, but this is the simplest imo.
  24. The Next President

    I don't feel safe yet.
  25. The Big VR Thread

    I was really expecting their Project Tango stuff to provide positional-tracking, but they didn't seem to mention that at all, so I guess it didn't work out.