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Everything posted by clyde
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Never take advice from a dream. Imagine the most selfish, soliptic version of your perception of Lily, that is her in your dream. That's not Lily. If it is this hard to separate your dream-vision of Lily from how she is in reality, imagine how awkward it will be when you are together and you are making assumptions about her based on how she is in your dreams. I obviously have no idea what the reality of your relationship is, but I do know that before making any decisions about her, you should put a lot of effort towards destroying the image you have of her in your fantasy in order to see who she is actually like.
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After stealing a car to get back to the apartment and immediately wrecking it, having a gun-fight and getting away again in another car, I cruised the rest of trip back listening to the radio and obeying traffic law. The drive took about ten minutes and I used the hood-cam for proper challenge. At the stop lights, I looked around, made judgements about the people pulled up to the light next to me. When I parked the car under the apartment at Vespuci Beach (or whatever), I got out of the car and just kinda took a breath. In the quiet, I could hear the car's engine and frame pinging as it cooled down.
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You are in the wrong neighborhood. If you are Franklin and you stand near Family, they'll be like "What's up Franklin."
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I'm just trying to figure out if I understand what you are saying.
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Are you suggesting that the conversation should go like this: "I know a woman who hit a glass ceiling" "That sucks. We should do something about that!" Instead of: "Fuckin men and their glass ceilings" "Yeah! We need to take them down!"
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We should make a game that makes the foundational argument that Gormongous and Tychocelchuuu have lost patience for. Then they can make the sequel! I wonder if you should be forced to play as a white male? If they are forced to start as a woman or racial minority, they might not play. We gotta get them hooked with an abilitease before they begin to see the value of diverse experience. Edit: It would probably be a good idea to ask ourselves why Amazon-women sci-fi and fantasy stories have failed to make the argument thay we will be making.
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When I started driving over textured pavement and my controller started vibrating, I was like "such love!"
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While I was searching for a way to skip the scene, I came across this Neogaf thread that discusses reactions to the scene's requirements of the player. Some of you may enjoy browsing. http://m.neogaf.com/showthread.php?t=679669&page=1
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I'm in a similar place Malice Song. I'm a beginner too. I think it's great that the crowd in here is a mixture of idealism and practicality. It makes me feel like we can actually accomplish something by putting a bit of effort forward when we see an opportunity to do so. Choose your battles.
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Here's how to get past the torture scene: So I picked up the wrench and muted the television, then I closed my eyes and hit the A-button and the right trigger until my controller stopped vibrating. You have to do that three times, but you go to another character between each of those times. It's pretty much safe to look after the controller stops vibrating.
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I've been thinking about pop-morality and here is my hypothesis. Most people make judgements in what is fair and what is not fair based on whether or not they see a double-standard being applied. Because context is complex and often obscured, the circumstances of the parties involved are rarely considered by most people when judging fairness. I think this is why issues of priviledge, like systemic racism and misogyny are so frustratingly difficult to grasp for many. When you consider this, comments that demand equality without consideration of history or positions of power are actually people who feel so strongly about injustice that they are compelled to speak out about it. I would be willing to argue that they are somewhat misguided without considering a larger scale, but it's kinda neat that there are people who want to defend equality. For me, living in a place as a racial minority for a little while really helped me understand equality on a larger scale. Maybe they just need an experience like that.
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On the xbox version, I get a "restart mission" button when I fail.
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I really enjoy the flying. I especially like how you hit turbulence and when my right engine got damaged and failed, my plane would constantly bank slightly to the right. I love finicky vehicles.
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Wait until you have to land a plane.
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Straight up: This sucks. I'm about 20% through the game and loving it, but now it wants me to torture a dude and I'm really not comfortable with it. If I talk about it right now, I'll be speaking from my frustration so I'll wait. I didn't watch the video Greg put up and just naively assumed that it would either be not-so-bad or optional. This feels disgusting. Maybe later. I want to play the rest of the game. This must be what entitlement feels like. I really appreciate how the Call of Duty series includes that objectionable-content off-switch. With a movie I can just look away. Here, I can't continue to play the game unless I get someone else to do it or somehow dumb my sensitivity. I'd much prefer not to do either.
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The game has random events like Red Dead Redemption had. But the tactics you get used to using do not always match the urgent situation. I could roleplay a little more convincingly, but my first thought is to pull out an assault rifle in a public park when I hear someone shout "Stop him, I just bought that bike!". Good thing my gun had a suppressor. I might have frightened the people wearing hipster costumes who were popping a squat. Now it feels awkward returning the bike. I should just keep it so the initial victim doesn't feel personally responsible for the dead body in the highway.
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You can turn it off, but it's not pratical while playing the story. The yellow spots that you stand in to trigger cutscenes aren't very apparent without the radar.
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So I've never been to California. Is the area Trevor lives in representative of a real place? I find it hard to believe that a neighborhood would be formed in the desert by people parking their trailers and opening up liquor stores. If his town is representative, what was the industry that encouraged people to settle the real town. Also, I hope we eventually get to have an in depth conversation about Tonya. I do her missions as soon as I get them because I want to hear and watch her talk. For me, she is the most interesting character, 17% in.
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I'm so glad that they included so much graffiti. The amount of variation encourages me to walk.
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This is the most detailed model train set I've ever seen. I'm so impressed with the simulated patina. I'm enjoying everything about it, the gunplay, the driving is tweaked in a way that makes flipping your car more likely (I like that) and I find the characters engaging. About a conversation two characters have while driving a red car back to a mansion after getting it fixed up.
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Idle Thumbs 123: 1 2 3 4 5 6 7 8 9: Colon!
clyde replied to Jake's topic in Idle Thumbs Episodes & Streams
Bluffing: Today I coincidentally watched a 3 hour movie about telling a cascade of white-lies, played a match of Netrunner where the game was won with a bluff that was heavily invested in, and watched the second episode of a mini-series which revolves around relationships becoming progressively more fragile because they were founded on lies. The difference that strikes me when I think of bluffs in video games, is that the bluffs are typically very short. There may be a zig where she zagged, but in the movie, card-game, and show I watched today, the bluff is significant because more and more is invested in it by both parties. In the Bol Bachchan, each time the protagonist tells a lie to his new friend, the protagonist becomes more revered by the new friend who simultaneously looks more foolish. The liar feels more and more pressure to keep up the lie as time goes on, because the telling the truth is viewed as dangerous. That's what creates the tension of the narrative. When and how can the protagonist come clean? In Netrunner, we were tied and Chrissy had a very strong piece of ice (think of it like a wall) preceded by two more unrezzed pieces of ice (think of them as walls of unknown height, and they might have broken bottles on top) protecting a card that she was just starting to advance (she was going to win, Dawg). So I invested everything I had, I spent 3/4 of the money I had been accumulating and even took out a loan with part of my brain as collateral, in order to access that card. She invested a ton of her resources, and I invested more than was reasonable. When I got through the last layer of defense, I felt accomplished. It was a challenge, I didn't know if I would make it. But my efforts and wits paid off and I made it all the way into a trap that won my opponent the game. She danced in her seat for a good minute, telling me that bluffing had been progressively more difficult for her, the more progress I had made. Every time I got through a layer, she was becoming exponentially more excited at the possibility that I would get to the trap, but she had to hold it all in, lest I would end the run. In You Are Beautiful... well this captured frame (from the first episode, mind you) explains a lot. Things get complicated. Valuable romances and friendships, personal histories and senses of identity are all considered in the context of who knows how much of the truth, and who knows that they know. Was he only treating her that way because he thought she was a girl ? Or maybe the only reason their relationship blossoms is because he thinks that he is the only one who knows she is a girl? Investment. Video games typically lack investment in their bluffs. The bluff is made and resolved within 30 seconds. From what I've seen today, players should have the opportunity to continue to invest in the ruse for much longer. Not only to gain an advantage over an opponent, but also to protect the characters that they have learned to love while they have been living a lie. And players should be able to double-down. Civilization 5 has a taste of this with the spy-system. There is an amount of hoping you get a tech before you get caught, but imagine if you could invest more and more in the spy as you become more paranoid. Maybe when you get caught, the other civ explains that you have two options: 1. Either start sharing all the information you find while using the spy on a third party of their choosing. or 2. They will kill your spy. Or how about a Dragon Age party-member that will leave if they discover that you took a piss in the Maker's sacred jar, but since that time, you've become fond of their romance side-quest. If you tell them now, they may just leave. But if they find out from that other party-member you romanced (it was just a thing, it wasn't anything special) then they might not "Charge!" when the torches in the Eastern tower are lit. -
Who says to themselves "As the person whose job it is to translate this foreign musical, I don't think anyone will mind if I skip translating the songs."? Who thinks that? This is not the first time I've seen it. What we have here is a plague of inconsideration.
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I am so psyched. Dangerously psyched. I can't imagine being disappointed.
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I'm watching Bol Bachchan on Netflix. Thirty minutes in, and I'm enchanted by the dance numbers that look like a Carvel Cake ad and the way they hit the genre story-beats quickly like a tabla (was that too much?) I can really appreciate cheesy stories laid on thick when they are over-acted. And so much color! One thing I really like about the Bollywood films I've seen is how religious plurality and tolerance is a constant theme that feels more fablistic than preachy. There moral is typically "Do the right thing and all the gods of our warring religions will look at you with favor." Wow. The fight-scene at 40 minutes is... I hope they make this into a video game.