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Everything posted by clyde
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I want to make a new thread where I can put pieces of games-writing I enjoy, but don't want to make separate threads for. You know, articles I find that I want to share, but don't feel like finding the most relevant thread to post in. So I want to make that thread, but I can't think of a good name. Poor ideas I've managed to word: -Library of games-writing -Games-writing archive DAMN IT! It needs to be a pun. Here's the article that I want to put in now: http://borderhouseblog.com/?p=9025
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You read the book right? The ones I've taken (in other states) are always questions taken directly from the book.
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What decisions do you make as you play? Does it require dexterity?
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I would like to see tons of DEVICE 6 clones hit the app store. It's a good template to make interactive fiction stylistically relevant to a new audience.
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That's not a laundromat, that's an arcade where you can do your laundry while you play.
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This is a succint description of a thing I do. Being a hipster can be awesome by the way. I know because I am both a hipster and I'm awesome.
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RPS reviewed the PC. http://www.rockpapershotgun.com/2013/11/13/pc-the-review/
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Have fun drinking your fair-trade latte's while you discuss the finer points of unicycling. By the way, I would celebrate your birthdays, but I don't follow the moon-calendar. Did I do it right?
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I just watched that as if it was the Kennedy assassination. The spider seems to jump onto the bones and their fragments set off the box.
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Shots fired.Something you may not be considering is that the celebrity-gossip is context that can evoke a strange suspension of disbelief of the known fictional quality in the actual product. For example, Heartstrings seems to have been made for the people who watched You Are Beautiful and who thought that Heartstrings is pretty much fan-fic. I thought it wasn't very good, but I can see why the audience of You Are Beautiful wanted to see a chemistry between two of the actors extrapolated in a different show. This is a very small example of a much broader network of meta-dramas. Basically, people are drawn to mixtures of gossip and fiction where sensational stuff happens and the reality is debatable.
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I love it when people can put philosophy and economics into well-written personal anecdotes and explain how they make for a good allegory about a broader scope of circumstances. http://www.esquire.com/blogs/politics/whitewater-flash-pass-12403562
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Most people in the Facebook-debate agree with you. My confusion is whether or not the people wearing them realize that leggings become see-through when stretched. When a bicylist wearing leggings rides past me, I can't tell if they are a heroic exhibitionist or simply unaware that I can see the difference in color between their skin and their thong. For me, it's similar to when someone gets out if their car and walks into the store with their headlights on. Do they know their headlights are on? I don't want to bother them for living dangerously, but the thought that they may be unknowingly killing their car-battery awakens my sense of duty to others.
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I love how I'm reading a phone-lighter debate on Idle Forums while the leggings-as-pants debate rages on Facebook. Opinions; people got 'em.
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Seems like that wouldn't be in the spirit of the game though. The Daily Challenge goes as far as locking the wheel-of-fortune so that randomness isn't a factor.Typically it takes a direct hit by a rock, whip, arrow; or shrapnel from another explosion, pottery-shards or blood-splatter to set it off.
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Ideally, the game would make you feel like the prisoners must be treated as dangerous animals rather than people; and then somehow put that view into undeniable fallibility. This game has the potential to attribute behaviors to circumstantial necessity. In my culture, most people assume that criminals are "bad people". I view this as a method of dehumanization that makes abuses and traumatization more likely. I'm not sure if I've posted this one Idle Forums before, but the Stanford Prison Experiment had a huge influence on the way I see these things:
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You just described the perfect premise for a cyber-punk game. Choosing your content-provider could determine your perception of the actual events in the game, but you think it's an objective view.
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Isn't there an obvious solution? Make cell-phone waving cool. The technology allows for a reality way cooler than lighters ever were. Someone will make an app where the cell-phone blinks in time with the music or does some Flaming Lips Zaireeka-style business with the speakers. Instead of failing with skeumorphism, embrace the strengths of the medium!
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I swing hard between feeling this way and feeling like I'm potentially the most interesting encounter a pedestrian will have all day.
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I really enjoy this line of questioning. Here are some potential reasons: http://en.wikipedia.org/wiki/Experience_machine
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For me, the interesting part is that you know how many viewers they had. I never notice that information in waking-life, and so even if I had the same dream, I don't think I'd notice that.
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I was actually misunderstanding it a bit. Case in Point now that I've examined Latrine's post. http://spelunky.wikia.com/wiki/Eggplant
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I don't know what set it off.
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Everything I've even known is being questioned in my mind, rapidly. This is such a powerful piece of art for someone who knows what the Stanley Parable's tone is and who has played a ton of Spelunky. Luckily, I am one of those people and I was fortunate enough to be shown this, by you. It hit hard, like a wrecking-ball.