clyde

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Everything posted by clyde

  1. Life

    @ Frentic Pony: I posted your comment in the Philosophy and Economics thread and I'm hoping we have a discussion about this there. https://www.idlethumbs.net/forums/topic/8878-philosophy-economics/page-3#entry270356
  2. Philosophy & Economics

    Why wouldn't building affordable housing employ the same quantity of people and end up providing habitats for the many poor rather than mansions for a few rich folks?
  3. The Banner Saga

    I was just defeated for the first time in Boersgard. I think I'm going to just roll with it (Chris Remo playing Metro 2033 style). My people are tired, moving from one desperate situation to the next. I lost all my Varl and all my fighters by the time we arrived in Boersgard, hospitality there was our last chance. I'm looking forward to starting over again. The times that my intentions as a player were misunderstood were few, but enough of them accumulated that I look forward to starting over with an understanding of the mechanics, the world, and the game-systems. I'm also interested to see how much variation there will be in my party composition and the caravan-events. I never felt that I could compose a war-party to my preference; I have much more freedom to do that in Factions. I think I would have preferred no limitations to how I made my team (even though Factions does have it's own). If I have 30 Varl in my caravan, it feels like an arbitrary limit to only be able to use two bespoke Varl characters at a time. I can think of a lot of ways that the game could have used more general systems to it's benefit. If dredge are catching up with us, why not allow me to make make a war-party whose absence will have a direct correlation to the count of my caravan. Then allow me to keep them back an extra day for each successful battle (without healing) until I decide to retreat with the remaining members? The main characters wouldn't have to be used, but I wouldn't be against sacrificing them, it's not like there is a huge quantity of dialogue that another character couldn't move forward. In this completely different fantasy game that is inspired by Banner Saga, I wouldn't mind being forced to use nothing but archers and a spear-man when things get desperate or when events happen that divide the caravan, but those situations would be more fun for me if it wasn't the usual case. Anyway, here is my favorite part of the game so far, don't read this spoiler if you haven't gotten to Boersgard or visited the godstone Dundr.
  4. Feminism

    I don't even know what a respectful representation of a character's transgender experience would look like.
  5. The Shitty Joke/Anti-Joke Thread

    What's black and white, black and white, black and white, and black and white?
  6. The Shitty Joke/Anti-Joke Thread

    What do you call a dog with no legs?
  7. Feminism

    It doesn't seem fair to prejudge an attempt to represent a minority character based on the artist's race or location. I don't see how grouping all Japanese developers together in their efforts and abilities is useful to anyone.
  8. Prison Architect

    One of the comments: TeiwazUMrMiyamoto11L " any simulation is a set of assumptions. So there is bias in any simulation, depending on how you look at it. A lot of people thought when they played SimCity we were really biased to mass transit. It's interesting. One of the fun things is that a model like that gives you something to reflect against. In fact, when people start arguing with the model, that's when I think it's been successful. First of all you have to clarify your internal model — how does a city really work? Most people, they'll kind of roughly describe it, but they've never really thought in detail what the linkages are between different things. But when they're playing a game like SimCity, which is one set of assumptions, it clarifies their own internal assumptions. And then, when they can start arguing with it, it's crystallized in their internal model to the point where they can now argue against that model, so in some senses I think that's the point of it." - Will Wright, SimCity designer In games, the simulation and the rules are the message. Even if you don't intend there to be one, your game means something, just like every other medium. All you're doing is losing control of what it means. And the point of this article is that currently, Prison Architect means prisoners are cheap slave labor, and compulsively violent animals. Based on the authored tutorial at the start of the game, which includes a prompt for the player to think about how humanely death-row inmates should be treated, that's not what the designers intended. Pointing this out is an important part of proper criticism and analysis. It what makes games better. If you want blinking lights and an arbitrary score out of 100 to a precision of two decimal points, go back to the 80's. Today 5:15pm
  9. The Dancing Thumb (aka: music recommendations)

    This one sticks with me. http://www.ravensingstheblues.com/mp3/Tss_Maassa_Kun_Nin_Makailen.mp3
  10. The Banner Saga

    Later on, you get a character that can replace some of your armor, but I'm not aware of one that can replace your health. The "rest" option allows you to regain a willpower point (represented by the yellow star). The willpower points are used for special abilities and exertion. Exertion (represented by the green chain that is breaking) is how much extra damage you can do, armor you can break, or spaces you can move beyond your normal ability (if you have the willpower for it). If you are having trouble winning the battles, this may help. I apoligize if you already know this: Damage is typically calculated in this way: the attacker's health minus the targets armor. I'm pretty sure that armor-break is a constant. So if your character has 3 armor-break, they can remove three armor even if their health is low. This is way different than attacks which are determined by how much more health the attacker has over the armor of the target. Usually, when people lose, it's because by the end of the match, the opponents armor is far higher than the player's health. This means that you only have a chance to do one point of damage. So let's suppose that you have two characters that both have 10 health, 10 armor, and 3 armor-break (the blue shield number). Bill does a strength attack on Sasha, doing 1 point of damage to Sasha's health (10 strength against 10 armor will still have a 100% chance of doing 1 damage) Bill 10a/10h Sasha 10a/9h Sasha does 3 points of damage to Bill's armor instead of doing a strength attack (how much armor you remove is determined exclusively from the attacker's armor-break number represented by the blue shield; it has nothing to do with how much armor the target actually has, or how much health the attacker has). Bill 7a/10h Sasha 10a/9h Bill does another strength attack (10-10 = 1(minimum limit)) Bill 7a/10h Sasha 10a/8h Sasha now does another armor-break (7-3=4) Bill 4a/10h Sasha 10a/8h Bill does another strength attack (10-10 = 1(minimum limit)) Bill 4a/10h Sasha 10a/7h Sasha does another armor-break for 3 (4-3=1) Bill 1a/10h Sasha 10a/7h Bill does a strength attack (10-10=1(minimum limit)) Bill 1a/10h Sasha 10a/6h Sasha now begins to do strength attacks because Bill's armor is very low. 6(Sasha's remaining health) - 1(Bill's remaining armor) = 5 damage Bill 1a/5h Sasha 10a/6h Now Bill doesn't even have enough strength/health to have a 100% chance to hit. He receives a 10% penalty for each point of strength lower than Sasha's armor. 5 (Bill's strength) - 10(Sasha's armor) = -5. -5x10%= a 50% chance to do 1 point of damage. Bill misses. Bill 1a/5h Sasha 10a/6h Sasha does another strength attack (6-1= 5 damage). Bill is dead, Sasha has 10 armor and 6 strength to take out someone else.
  11. Martin Luther King Jr Day

    IT'S NOT A YOUTUBE VIDEO!! Am I supposed to actually READ??!
  12. Life

    Remember that affordable housing is a feminist issue; abusive partners are easier to leave when affordable housing is available.Thanks for supporting it.
  13. Spelunky!

    I don't know that I'm going to do this, but having the ability to appreciate the game this way is fucking cool.
  14. Oculus rift

    Vr-kits can be called "cyber_decks" and the programs can be called "cyber_spaces". Yeah, I went there. -Holos -Realities -Routines
  15. Spelunky!

    I haven't ever seen what Spelunky Classic looks like, Tegan. After doing some Game Maker tutorials and then playing my daily, I watched that. I am saying things to myself like, "Oh, every sprite has an object." and "Does the shotgun have the shooting event as part of it's attributes, or does the character (if shotgun == True)?" How impressive that game is. I bet there is a lot to say about how Game Maker affected it's design.
  16. The Banner Saga

    The supplies-system is messed up. I'm pretty sure that I have bought supplies in a town and then have them not show up once we start trekking (I'm talking about buying a large quantity of supplies and them not showing up). I completely agree about the buying supplies with renown. I would prefer supplies to be based entirely on the decision-instances.
  17. The Banner Saga

    You can sack characters, but I wouldn't ever. The only reason you would is if you ran out of space in your barracks and if that was the case, I would buy extra barracks-space. Someone might consider the game grindy if they were impatient to get to the upgraded units. Personally, I enjoy playing matches with characters who haven't leveled at all as much as I do with characters that have been leveled. Because you can only play matches against teams of the same power-level, I don't think that having fully upgraded characters is as valuable as having many characters at all possible levels.
  18. The Banner Saga

    You earn reknown and can spend it on upgrading persistent party members or expanding the capacity of your barracks (make it so you can have more party members available to you). You are matched with players who have a roster with the same quantity of upgrades. So for instance, I upgraded all 6 of my units once, then I expanded my barracks so I could have more than those 6, then I used reknown to hire 6 more units that I could upgrade in a different path (once). You can upgrade units more than once, but I like having variety available and matches above power-level 6 are more rare.
  19. Oculus rift

    I'm going to list a bunch of bad suggestions: -Digital sitches -immersive sims -diaramas -cyberstances (ok, so maybe some of my suggestion are great) -cyber textures -matrixes
  20. Oculus rift

    Maybe virtual-reality games will be as significantly different as board-games are to video-games or arcade-games. Here is hoping that they will get a better name than "VR-games". Let's take the matter into our own hands. Anyone got sweet canidate names for games developed for and played with the Oculus Rift?
  21. The Banner Saga

    For every kill, you get an extra point of willpower that can be used with any of your characters.
  22. The Banner Saga

    Me me me me me me. NowI just have to do the time conversion and figure out if we are friends on steam Edit: I will probably be shopping for a toaster-oven at that time but We should make sure we are steam friends in case an opportunity arises. Edit: added.
  23. The Banner Saga

    Banner Saga: Factions is free. The first couple of multiplayer matches are pretty stressful, but if you can stomach it you'll be able to get a good idea of what is so special about this combat system. I love Factions, it's a satisfying chess-like.
  24. Idle Bibles - An Idle Thumbs Bible Game

    When Moses is getting ready to drown the Egyptians, he's going "Wait for it...wait for it..." and then when he lowers his staff the dub-step kicks in. Dub-step should also be used for the walls of Jericho scene. It's not that we haven't wanted to make a bible game, it's just that the technology wasn't there yet, or the dub-step.