clyde

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Everything posted by clyde

  1. For Honor

    For some reason it says that you are already invited when I try to invite you. Maybe you are already in the beta because you were in the alpha?
  2. For Honor

    I still have 2 invites.
  3. For Honor

    I still have 3 invites, they don't seem to be in high demand. I have to invite through Uplay so send "ferrofluid" a friend request if you want one. Beta starts tomorrow.
  4. The Next President

    The basic idea of this article is that Mike Pence is no stranger to disaster capitalism, where prevention of disasters isn't incentivized because a disaster can create the sense of urgency needed to gain the political will to circumvent labor-laws and give out no-bid contracts. This goes along with the idea that libertarians are putting people in power who are incapable of governing so that they can have more reason to privatize all social programs. DeVos and her brother are excellent examples of this effort. https://www.google.com/amp/s/static.theintercept.com/amp/get-ready-for-the-first-shocks-of-trumps-disaster-capitalism.html
  5. The Big VR Thread

    This morning I was just making surreal hallways in Medium. It is so cool. Making a clay hallway, scaling it so I'm standing inside it and then just making holes in the wall is surprisingly satisfying for me.
  6. The Big VR Thread

    If anyone is trying to put Medium sculpts into Unity, this is video is essential.
  7. The Big VR Thread

    Can we be friends? Actually that goes for any of y'all. I'm clyde.aesthetic on Oculus.
  8. Speaking of media parallels with crass politicians, the comparison to B.P. Richfield from Dinosaurs is my favorite so far. https://www.google.com/amp/www.avclub.com/amp/244740
  9. A Decade Ago: The Games of 2007 Thread

    There are people still making games with Knytt Stories for sure.
  10. I think they mentioned that the talk Chris saw was available online (?). If anyone comes across a link please post it.
  11. A Decade Ago: The Games of 2007 Thread

    Y'all's descriptions of Painkiller makes me think it would be a great game if it was short and didn't have fail-states.
  12. Trying to make games has drastically changed how I enjoy them. I thought it might be fun to have a thread where we can find little inspirational curiosities. This can be things you discover in your own games or just games that other people have made that do a particular thing that's interesting. I thought the fractal paths in this game were interesting. I was disappointed to find out that they have a limit. I had no interest in playing the game, I just wanted to go deeper into the broccoli. http://bunnyherolabs.com/giantbroccoli/
  13. A Decade Ago: The Games of 2007 Thread

    It's cool looking through that list and remembering that year. That was the year we got and Xbox360. I was downloading arcade trials and every available demo. It was amazing that I could play all those demos without subscribing to Playstation Magazine and getting those demo-discs. Every Extend Extra Extreme and some racing game ("Mad Wheels" maybe?) were the first digital titles I bought. I played so much Halo 3 multiplayer and then discovered Shadowrun 360. I played hundreds of hours of Shadowrun. It was my go to game for many years. Puzzle quest on DS was a big thing for a while. I remember having dreams of matching skulls. We still had Wii Sports so we continued to bowl that year. It was also when we first got access to Elder Scrolls: Oblivion which we played obsessively. I had never seen a game where you had so much freedom to walk into peoples' houses, steal, and join guilds and such.
  14. The Big VR Thread

    I'm using a space that is exactly that size with the Rift (when playing Touch games). My x-axis is the 8'. It isn't great, the lack of space is noticeable. Pretty much all the games I've played allow you to use teleport mechanics, but you have to remember to use them. The Guardian wall shows up a lot though you can turn it off if you like. All that said, I don't think the Rift is going to be significantly better for you because of a small space. If anything, you can think that the games which are on the Oculus store (and the duplicates on Steam) will be optimized to allow you to play in the space you describe, but it will be tight.
  15. I don't really know much about either of the games I mentioned. I am just making assumptions. There is also Dear Esther which again I have not played. Oh and there is Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist which I played and very much enjoyed. Therd is also The Stanley Parable which I have not played. Oh and The Beginner's Guide which I liked for reasons I imagined on my own.
  16. I find it interesting that the two games you mention being the most immersive lack character-models. I suspect that games that cost less than a couple of million won't have the character-animations you need to suspend disbelief. I haven't played either of these, but the impressions I have (based on the marketing) of The Vanishing of Ethan Carter and Everybody's Gone to the Rapture would fit what you are describing a desire for.
  17. K-Dramas & K-pop

    We are currently on episode 4 of Uncontrollably Fond which stars Suzy from Miss A. I was pleased to see that they managed to sew two full episodes of flashbacks into contrived circumstances that make the first episode and premise more interesting. Is anyone else watching any K-dramas? And since K-pop fills pool of actors, any MVs will be considered relevant to this thread. I'd also be interested in discussing how 16-episode korean rom-coms have a distinct sensibility from american television and how it may require one to adjust their tastes.
  18. Making Music. Tunes by Idle Thumbsters

    This was a really helpful explanation of some of the more nuanced techniques in Western music.
  19. The Big VR Thread

    I know everyone says that the Budget Cuts demo is awesome, but I didn't realize how fun it would be. OMG I want that stealth game.
  20. The Big VR Thread

    Don't forget to try out Lucky's Tale and Farlands at some point. I enjoyed them more than I thought I would. I assume they still come free with the Rift.
  21. GOTY.cx 2016

    Rainbow Six: Siege is the game that I spent the most time playing and that I've played the most intensely this year. This is a game that has a multiplication effect to its highs&lows. Initially, the variety of abilities to choose from as you pick an operator seems like the engine of permutation, but really it's the way the level design and destructible environments work with the 5 minute objectives. Slow team-play is optimal, but it's not always an option. Once dead, watching surviving teammates beat the odds or get out-smarted becomes something akin to a Twitch-stream with voice-chat. The demands of the game have encouraged a lot of folks to open up their mic and I don't like everyone I play with, but I work with them. I've put somewhere around 120 hours into R6:Siege and I know the most of the maps intimately, it gives me an advantage for sure, but knowing how many possibilities there are while breaching or defending while a timer runs down creates an addictive anxiety that I have enjoyed immensely and frequently all year. 66 and 6/6ths has captured me and remained on my mind all year. I've never seen anything like it. I've been playing everythingstaken's games for a while now, but this one just grabs me and I've thought a lot about why that is. The draw of the fanfic inspired slice-of-life narrative pushes me to solve the puzzle and manage the dexterity required to get more of this interactive sigil's symbols on the screen. It's fascinating and I can't get very far in it. It's possible that if I did have the dexterity required to beat the game, then I might have quickly forgotten about it. The fact that it has a very small audience (pretty much just me) makes it feel like if I don't solve the game, then I will never know what it is and because of the way it looks, feels and sounds, I really really want to. Overwatch is pop-art I can really get behind and enjoy. I love the discussions about how the design evokes fandoms and how those fandoms feed back into the game-as-a-service. Even before it came out, I enjoyed the art and feels surrounding it. As a casual-player, I feel like every match is pretty much the same, but really I just kinda want to play with my dolls and it's nice to have targets to shoot at, objectives to center the crowds attention, and have situations, abilities, and mobility necessary to sometimes run away.
  22. K-Dramas & K-pop

    Let's both try the first episode of Love and War out and report our impressions! Edit: Hmmm, it seems that this may be a reality-television show that is not available from my typical sources (Dramafever and Viki). Edit #2: wait, is this it? https://www.dramafever.com/drama/407/Love_and_Marriage/
  23. K-Dramas & K-pop

    Thanks for the suggestions. I attribute a lot of my enjoyment to the over-acting and the reliance on tropes, but I'm willing to try out the first episode of the drama that isn't many years in length.
  24. Rogue One: A Star Wars Story

    It had everything that I want from a StarWars movie: -campy characters with british accents -lots of exciting looking costumes and sets -super confident shapes in monochromatic shots. -huge senses of scale -StarWars music