clyde

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Everything posted by clyde

  1. I am consciously trying to manage the pace of the game and failing to be able to do so. Though I can assign beacons, I'm having a hard time figuring out how much time to spend dialoging with crew, doing main-missions, and doing side-quests in main-mission areas. I constantly feel like I'm either bee-lining the main-quest, missing opportunities for dialogue, or getting completely side-tracked on areas I haven't gotten the fetch-quest for yet. I'm still having fun with it. Honestly I think I'm enjoying the absurdity of the genre form more after reading some of thecatamites meandering essays on the RPG genre. I don't play many and this is my opportunity to see how right he is. Here's an example of his take on the medium of computer-games being interesting largely based on what they promise and how they fail to deliver: http://myfriendpokey.tumblr.com/post/152813051380/dumptxt For some reason Mass Effect: Andromeda's single-player campaign is providing me with a helpful example to have in mind.
  2. I'm starting to get to know the crew a little more and I'm becoming fond of a few of them. Typically it is not because of their reactions to me, but because of their reactions to each other. Ryder as a character does make me grimace, but it's less awkward if I think of her as socially inept. I kinda like the idea of a socially inept space-captain making dad-jokes to aliens that want to stay on her good side but never know when to laugh. Speaking of the desire to please the captain, flirting feels inappropriate due to the power-dynamic on the ship; I find rejection more comfortable than acquiescence. I don't remember feeling that way in the other games.
  3. I tried participating in the Apex multiplayer thing and the strike-team thing from within the context of the singleplayer campaign. These things aren't really relevant to the singleplayer campaign are they? If it's just going to give me upgraded weapons then it's not something I want to do, but if there is some sort of narrative accent here, then I'm willing to try and figure it out a little more.
  4. Just wanted to chime in and mention that I'm enjoying the single player a lot. I think the pacing of the main mission on Eos was perfect for a Mass Effect game. I allowed myself to get a bit lost from time to time, but the waypoints were always available and I enjoyed finding my own ways to them. I'm not attached to any characters yet, but that is fine for now. I'm happy to be back in this world.
  5. The Big VR Thread

    Yeah. It has tutorials in it if you get confused or overwhelmed.
  6. The Big VR Thread

    Make sure to try Medium.
  7. Rainbow Six: Siege

    I now have a full collection of G.I. Joes! Does ps4 have the Ubisoft Club challenges too? We get some weekly challenges along with the typical ones and it has really helped me earn credits way faster.
  8. Thanks for the write-ups.
  9. The Big VR Thread

    I'm using a 970 and I think a 6600k? (might be 6500k) and everything works good enough. The other day I was getting lag and I realized that I had left the geforce experience save-last-5-minutes recording thing on. I turned it off and it became fine.
  10. The Big VR Thread

    I have a 9x5foot space and it isn't comfortable, but certainly worthwhile. It varies per game. In Oculus Medium or some of Dead & Buried's modes you can easily play just standing in one spot. Dead & Buried's main multiplayer mode is horrible for me though because I want to jump behind cover physically and I simply don't have room in physical space to do so. During the Budget Cuts Demo I have to move slowly (it's a stealth game so that is mostly fine) because I need to be aware of my space. Robo Recall is fine, but as I posted earlier, it makes the third camera very attractive; without it, you have to manage which way you are facing a lot. Everything I've played in The Lab is fine in my space. Paint-ball in Rec Room is downright dangerous, but I play anyway. The issue for me isn't so much walking around as it is wanting to physically duck behind cover that is two feet away from me in some games. I would say that if you can turn slowly around in a circle while standing with your arms outstretched, then there is a good amount of stuff to enjoy with Touch; you just won't be able to play all the games comfortably.
  11. The Big VR Thread

    I don't know what your financial situation is or your interest in sculpture, but Oculus Medium is easily my favorite thing in VR and it comes free with the Touch controllers as does Robo Recall, Dead & Buried, Quill. The Touch controllers are a substantial addition to the experience of being in VR. Not to mention that you then open yourself up to being able to play things like Steam's Lab and the Budget Cuts Demo. I highly, highly recommend the Touch controllers for anyone in a similar situation as my own.
  12. Solitaire: The Lonely Hearts Club

    I've gone through the tutorial and played two matches against A.I. I like it. I like the art and the relationships between the mechanics and the theming is fun to discover. It's pretty neat how as a player you can make plans for how to allocate your cards on your journey across the board, but then you have to adapt, sometimes you realize that you no longer have the reason for the journey once you are there. It's neat.
  13. Solitaire: The Lonely Hearts Club

    I'm gonna try it out. Thanks for pointing me to that review.
  14. Solitaire: The Lonely Hearts Club

    Has anyone played this? It looks kinda neat. https://www.humblebundle.com/store/gremlins-inc
  15. Rainbow Six: Siege

    I'm glad this game is back into my rotation. Last night I played a few really well-balanced matches and I noticed that tge other team had a very effective strategy against Jackal. Two roamers together, the one who isn't being tracked camps a spot while the roamer who is being tracked just runs past them. So as Jackal, I'm thinking that the roamer is still two rooms away because that's where they were just pinged, and I'm not at all prepared for the ambush. Worked really well against me.
  16. Morphblade

    Yeah, this feels like a publishable prototype more than something that held the author's interest. The mechanics feel interesting for reasons that you stated, but there are no audio-visual rewards that encourage or embellish those discoveries. For instance if the game was themed as mechanical traps (which doesn't take much of a jump) then adjacent tiles could develop more complex geometry and animations that look like death-machinations that I would want to discover and that would give me hints at what I had created within that theme. Maybe just a zoo of some sort where the animals gain visual traits based on their upgrades and how many enemies they have eaten on their tile. If this was a mobile game based on Endless Legends for instance, I would be enjoying adding the acid-attribute to a repair-tile to see what the building turns into or whatever. As it is, this doesn't even use color. I'm glad they published the prototype though, it is interesting mechanically including the looseness of it.
  17. Morphblade

    I got it with the Uurnog bundle. I'll check it out so I can share my opinion!
  18. Rainbow Six: Siege

    I do not understand why Jager isn't more effective against Fuze.
  19. The Big VR Thread

    I bought Warka Flarka Flim Flam and it's pretty cool. The mother-of-pearl shader is pretty and I find myself wanting to examine it, but when I bring it close it becomes blurry. It is certainly weird, but I'm not sure if it would make for a great party-game. It would be kinda like buying a ball-and-cone game or a paddle-ball for a party; it's rather abstract and requires ten or so attempts to even start trying to get a high-score. That said, it's a neat little thing.
  20. The Big VR Thread

    I'm gonna check it out.
  21. The Big VR Thread

    I strongly recommend getting a third sensor for the Oculus if you want to play games like Robo Recall and Rec Room. It is a significant improvement in my set-up. I have no idea where the pc is anymore.My biggest issue now is cord-management.
  22. General Video Game Deals Thread

    I think you want to ask @SuperBiasedMan
  23. I haven't played on the test-server, but I'm excited about a Reinhart-esque character who is designed to encourage the team to coagulate a bit.
  24. The Big VR Thread

    Robo Recall is fun but super intense. I prefer experiences that are more similar to Budget Cuts Demo where I can kinda take my time and execute plans. The springiness of grabbed objects is an interesting way to give the objects weight without haptics. I think it works pretty well. I'll play more. It kinda reminds me of how I remember a certain era of arcade games. It feels very Neo Geo for some reason. I haven't played a VR arcade shooter with so much freedom of movement and the environments are fairly well-realized. I mean, I tend to compare it to physically being in an amusement-park so that is a high standard. Being on top of cars and shooting at the bots as the jump off of skyscrapers is exciting in a badass way. But having so much freedom means that there is stuff all around you and it feels like it's too much (at least at first). The announcer keeps telling me that I should be moving around, but it's hard when I'm concentrating on an onslaught of robots. Edit: Not NeoGeo. It's those Sega arcade games it reminds me of. Like Virtua Cop 3 . Also I played some more. I see a lot of potential fun in refining your run through a mission. I hope that there's an option to do these missions in less structured ways once you achieve all the star-ratings. I expect mod support will make that happen either way.