clyde

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Everything posted by clyde

  1. Titanthumbs

    I am hoping to spend some time playing Titanfall today. Don't be shy about joining my game or whatever. Maybe we can get a crew running this afternoon.
  2. I Had A Random Thought...

    I've heard that creating extravagant and complex financial instruments, promoting them as sure things, and then exchanging them frequently while taking a cut is a potential option.
  3. I Had A Random Thought...

    I wonder if there is some specific activity that you really want to participate in, but that you don't feel that you have a good opportunity to do so. Something that you would want to identify yourself with. Something like "I want to be a fireman."
  4. Visual Art!

    I enjoy reading about your technique.
  5. They need to take that robot way further. I want to see what it can do that a human cannot. It's got a pole going into its chest, why would the choreographer try to maintain any semblance of humanity? I was hoping it would spin on its z-axis and shoot a hand 20 feet away only to retract it back with a cable.
  6. Amateur Game Making Night

    In MonoDevelop (the scripting program that comes with Unity), if you press ctrl and ' while a variable or method or whatever is highlighted, it'll take you to the webpage where there is some example code. That in combination with the detailed errors I get in the console and the way MonoDevelop auto-suggests the parameters it is expecting get me much farther than if I had to remember how everything has to be written. I'm not sure if that's what you are asking though. Do you have an example of what you would want the guide for?
  7. GTA V

    I love foot-chases in GTA5, when I'm being chased.
  8. Amateur Game Making Night

    I think the sample is an 808 bass-drum (I found out that music tracker modules are a super deep hole last night). I'm planning to make it so that a bunch of variables will be manipulatable by the player because it's really fun to play around with that stuff. I just sat there for an hour playing with variables. That's a good sign.
  9. Amateur Game Making Night

    https://mtc.cdn.vine.co/r/videos/93B1604BBB1061729399407304704_1e44513076c.4.8.7571257716039982179.mp4?versionId=paX1DszXx_kqjqw2hl6gklyHp3xpwCFE
  10. Titanfall

    The radar vision is great for Capture-the-flag and Hardpoint when you going into the enemy base or taking an occupied hardpoint. I stand outside for a minute and check to see if there are any spidermen inside.
  11. Amateur Game Making Night

    https://v.cdn.vine.co/r/videos/8A646E7A001061541280372445184_1f31c153ad4.4.8.6490640263603901969.mp4?versionId=hatBBQRgHizQ9XdrDLn3K8p07tjLli6k
  12. Visual Art!

    Your game sounds neat. I have a very large quantity of similar material. I'm attracted to ink and watercolor with geometric compositions on paper so my stuff tends to look like like illuminated manuscripts or alchemical diagrams. I go through phases and the longer lasting ones tend to leave more of an impression. For a while I was obsessed with alchemical drawings, then perspective-views of cubical rooms with shelves, then early 20th century newspapers, then I got into golden rectangles, then stacks of things, then bottles... and so on. Mostly I'm interested in ways of organizing asunder items in ways that imply meaning.
  13. Destroy Remo's Life in One Easy Step

    At least "lerp" has meaning. I had a hard time finding much on "frob", but it looks like some sort of replacement word for "manipulate".
  14. Visual Art!

    I do think about making music-centric games frequently. Here I was struck by the amount of engagement I feel when listening to "Idle Moments" for the hundredth time. As I listen, I find myself visualizing character-movement. Duke Pearson's piano chords that come in around seven minutes are a massive pay-off for me. I'd like to figure out how to make those chords in games. So I was trying to draw inspiration from the organization of the form in a metaphorical way rather than in a direct way.In your game, will the player motive be making something that sounds good? Or have you devised a more objective rewards-system? That is a design problem I continually find myself trying to deal with as I fantasize about making music-centric games.
  15. I think that the greatest thing about Adaptation is I don't have much use for a work of art whose sole purpose is to make its audience a stooge. There is a difference between subverting expectations and wasting the audience's faith.
  16. Destroy Remo's Life in One Easy Step

    This is a good place to mention that a just recently found out that lerp was a thing, and now I think it's the unsung hero of games like these. Lerps are so visually pleasing to me. For those who know even less than I, lerps are basically the reason the objects in games move from one place to another rather than just disappearing from the origin and reappearing at the destination. Think about how much better this game is because the tiles lerp instead of just appearing somewhere else.
  17. Visual Art!

    http://doodle-plans.tumblr.com/image/80878965032
  18. Oculus rift

    I haven't tried it yet, so my imagination fills the blanks generously. I'm expecting to be able to wander something like Florence in Assassin's Creed 2 and pretend I'm there and be afraid to jump off buildings because it's so real. Talk me down, what is lacking about it?
  19. Oculus rift

    This is so cyberpunk. Next thing you know Google and Facebook merge and labor in wealthy countries will be done by rift-controlled robots operated by low-paid workers in poor countries. It's a race between wages in poor countries and A.I-advancement. Facebook is just making it happen sooner.
  20. Amateur Game Making Night

    I got the lerp on the text-box working. I learned a few tricks. I found that if you use the target-position of the lerp to test a bool, you might need to consider that it'll just barely not make it all the way there. https://v.cdn.vine.co/r/videos/D21A41330B1060724446563889152_17a5e14e92b.4.8.2536498241051319297.mp4?versionId=MSZPZdT2yTl5Lmb9kV.3vpilwViED2Rm I still need to do something about the portrait which is a massive pain due to it's viewport nature and add a parameter to Say() so that it only lerps in and out when the character changes. That'll be another day. I'm actually kinda excited about trying to use the TextAsset thing for my dialogue at some point. It seems glamorous.
  21. Amateur Game Making Night

    I just decided to open up the script to look at it non-commitally which led to a small change that I had to save to run, and that led to another. An hour later I had erased an re-written many parts to discover that the plan would not work and I had saved over many times. I knew better than to do that.
  22. Oculus rift

    This is a limitation for me. I won't be able to use the Rift as easily as I would play a single-player game or browse Facebook on the desktop. But I already have to demarcate priorities when I play multiplayer games, so I have a good idea of how often I will have opportunites to use it and for how long. I gotta be real careful about not burning the house down by leaving the percolator on the stove and forgetting about it though.
  23. Amateur Game Making Night

    Boy am I glad that I pasted that script in this thread. That would have sucked.
  24. Oculus rift

    I am not as concerned as some, but I think I can identify. Advertisement has formed a large amount of our reality and it's hard to detect; giving them more power to do this is kinda intimidating. Bottled water is a weird thing. You could say the same thing about religion. Oh shit, can you imagine what it would be like if the Church of Scientology had bought Oculus!
  25. Oculus rift

    I really am not looking forward to the internet demonizing Palmer Luckey.