-
Content count
4673 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Everything posted by clyde
-
I enjoy reading about your technique.
-
Idle Thumbs 151: A Fascinating Experience
clyde replied to Sean's topic in Idle Thumbs Episodes & Streams
They need to take that robot way further. I want to see what it can do that a human cannot. It's got a pole going into its chest, why would the choreographer try to maintain any semblance of humanity? I was hoping it would spin on its z-axis and shoot a hand 20 feet away only to retract it back with a cable. -
In MonoDevelop (the scripting program that comes with Unity), if you press ctrl and ' while a variable or method or whatever is highlighted, it'll take you to the webpage where there is some example code. That in combination with the detailed errors I get in the console and the way MonoDevelop auto-suggests the parameters it is expecting get me much farther than if I had to remember how everything has to be written. I'm not sure if that's what you are asking though. Do you have an example of what you would want the guide for?
-
I love foot-chases in GTA5, when I'm being chased.
-
I think the sample is an 808 bass-drum (I found out that music tracker modules are a super deep hole last night). I'm planning to make it so that a bunch of variables will be manipulatable by the player because it's really fun to play around with that stuff. I just sat there for an hour playing with variables. That's a good sign.
-
https://mtc.cdn.vine.co/r/videos/93B1604BBB1061729399407304704_1e44513076c.4.8.7571257716039982179.mp4?versionId=paX1DszXx_kqjqw2hl6gklyHp3xpwCFE
-
The radar vision is great for Capture-the-flag and Hardpoint when you going into the enemy base or taking an occupied hardpoint. I stand outside for a minute and check to see if there are any spidermen inside.
-
https://v.cdn.vine.co/r/videos/8A646E7A001061541280372445184_1f31c153ad4.4.8.6490640263603901969.mp4?versionId=hatBBQRgHizQ9XdrDLn3K8p07tjLli6k
-
Your game sounds neat. I have a very large quantity of similar material. I'm attracted to ink and watercolor with geometric compositions on paper so my stuff tends to look like like illuminated manuscripts or alchemical diagrams. I go through phases and the longer lasting ones tend to leave more of an impression. For a while I was obsessed with alchemical drawings, then perspective-views of cubical rooms with shelves, then early 20th century newspapers, then I got into golden rectangles, then stacks of things, then bottles... and so on. Mostly I'm interested in ways of organizing asunder items in ways that imply meaning.
-
At least "lerp" has meaning. I had a hard time finding much on "frob", but it looks like some sort of replacement word for "manipulate".
-
I do think about making music-centric games frequently. Here I was struck by the amount of engagement I feel when listening to "Idle Moments" for the hundredth time. As I listen, I find myself visualizing character-movement. Duke Pearson's piano chords that come in around seven minutes are a massive pay-off for me. I'd like to figure out how to make those chords in games. So I was trying to draw inspiration from the organization of the form in a metaphorical way rather than in a direct way.In your game, will the player motive be making something that sounds good? Or have you devised a more objective rewards-system? That is a design problem I continually find myself trying to deal with as I fantasize about making music-centric games.
-
'Get Out Of Jail Free Card' Solutions to Design Dodginess
clyde replied to dartmonkey's topic in Video Gaming
I think that the greatest thing about Adaptation is I don't have much use for a work of art whose sole purpose is to make its audience a stooge. There is a difference between subverting expectations and wasting the audience's faith. -
This is a good place to mention that a just recently found out that lerp was a thing, and now I think it's the unsung hero of games like these. Lerps are so visually pleasing to me. For those who know even less than I, lerps are basically the reason the objects in games move from one place to another rather than just disappearing from the origin and reappearing at the destination. Think about how much better this game is because the tiles lerp instead of just appearing somewhere else.
-
http://doodle-plans.tumblr.com/image/80878965032
-
I haven't tried it yet, so my imagination fills the blanks generously. I'm expecting to be able to wander something like Florence in Assassin's Creed 2 and pretend I'm there and be afraid to jump off buildings because it's so real. Talk me down, what is lacking about it?
-
This is so cyberpunk. Next thing you know Google and Facebook merge and labor in wealthy countries will be done by rift-controlled robots operated by low-paid workers in poor countries. It's a race between wages in poor countries and A.I-advancement. Facebook is just making it happen sooner.
-
I got the lerp on the text-box working. I learned a few tricks. I found that if you use the target-position of the lerp to test a bool, you might need to consider that it'll just barely not make it all the way there. https://v.cdn.vine.co/r/videos/D21A41330B1060724446563889152_17a5e14e92b.4.8.2536498241051319297.mp4?versionId=MSZPZdT2yTl5Lmb9kV.3vpilwViED2Rm I still need to do something about the portrait which is a massive pain due to it's viewport nature and add a parameter to Say() so that it only lerps in and out when the character changes. That'll be another day. I'm actually kinda excited about trying to use the TextAsset thing for my dialogue at some point. It seems glamorous.
-
I just decided to open up the script to look at it non-commitally which led to a small change that I had to save to run, and that led to another. An hour later I had erased an re-written many parts to discover that the plan would not work and I had saved over many times. I knew better than to do that.
-
This is a limitation for me. I won't be able to use the Rift as easily as I would play a single-player game or browse Facebook on the desktop. But I already have to demarcate priorities when I play multiplayer games, so I have a good idea of how often I will have opportunites to use it and for how long. I gotta be real careful about not burning the house down by leaving the percolator on the stove and forgetting about it though.
-
Boy am I glad that I pasted that script in this thread. That would have sucked.
-
I am not as concerned as some, but I think I can identify. Advertisement has formed a large amount of our reality and it's hard to detect; giving them more power to do this is kinda intimidating. Bottled water is a weird thing. You could say the same thing about religion. Oh shit, can you imagine what it would be like if the Church of Scientology had bought Oculus!
-
I really am not looking forward to the internet demonizing Palmer Luckey.
-
He also got hung on a cross and was used as an excuse for all sorts of inhumane shit. Maybe you aren't doing so badly after all.
-
Pretend I don't know the first thing about making games
clyde replied to Architecture's topic in Game Development
I know that the free version of the water is supposed to be unimpressive and that you can't use the render viewports as textures? So like, jumbo-trons and active-camo are out until you pay. I assure you that there is plenty in the free-version to make it worth your while. It does not look like, act like, or taste like a free program. -
I'm optimistic. I think the reason Facebook invested is because they believe that the value of Oculus will increase greatly. If you just keep money sitting in a vault, it loses value. They are betting on a winning horse. Oculus will have far more resources, have broader appeal and VR as a whole just got a huge reputation boost from capital. VR has a chance of being much more influential, much faster. Anyone seen Sleep Dealer?