clyde

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Everything posted by clyde

  1. Getting into PC gaming

    This might be a good time to ask. I've been using an aircompressor (like the kind that you plug in and is super loud that you use to inflate car tires) to blow all the dust out of my computer. Is this a bad idea? It seems to work really well.
  2. Shadowrun Kickstarter

    I bought it during the sale too and I'm enjoying it a lot more than I thought I would. I'm not sure how far along I am, I'd call it the beginning of the third act after Immediately after I meet Marie Louise. The way the story has turned makes me really happy that I imagine that they are trying to be true to the Shadowrun system, but I think the decking aspect could be far more fun and world-cohesive if they used a system more similar to Netrunner rather than magical combat with higher numbers. I also look forward to finishing the campaign so I can check out the Steam workshop.
  3. I Had A Random Thought...

    Magnum P.I. looks like a creeper in a hawaiian shirt so I would count that as a success. Cars with moustaches is just silly. Here is a case where the meaning of the symbol may have been forgotten and only the shell remains. If they thought about it for a second, they may have put a periscope on the vehicle and replaced the windows with port-holes. Some well placed rivets would not hurt either. One thing that was great about Athens, GA was the art-cars. I loved seeing them parked at the grocery store or on a residential street.
  4. I Had A Random Thought...

    I love fake moustaches, they are the epitome of a failed disguise. Failed disguises evoke the absurdity of a person trying to manage the way other people see them. It's not quite paradoxical, it's a humor that comes from the belief of the person who is disguised may be able to get away with their impersonation by sticking to the unconvincing illusion. Fake moustaches are like little kids on each others shoulders wearing a trench-coat and trying to talk their way into a speak-easy.
  5. Getting into PC gaming

    This may be anecdotal, but I used the stock fan for the cpu and it caused a problem that could have easily been avoided with a $15, more powerful fan.
  6. Unity Tutorials

    This is the video that I needed to watch on delegates and events. I picked up tips elsewhere, so it may have just provided that last pieces of info I needed. Some things that were confusing me: I did not realize that the method that you are subscribing to the event is in the EventListener script because most tutorials seem to use the same names for the method as they do for the event. It also took me a while to realize that the delegate's parameter is the variable that it is passing to the events and not a variable that it was somehow taking. This is because I'm used to methods looking like that. I'm starting to get it though.
  7. Pedercini proposes that designing games to achieve measurable goals limits the type of change you may be designing for. http://www.molleindustria.org/blog/making-games-in-a-fucked-up-world-games-for-change-2014/ My favorite part of this presentation is when he suggests that we should try to make ourselves obsolete. This is a key idea I've been missing in my fantasies of social justice. My fantasies typically consist of me being a benevolent dictator, telling everyone what to do for happiness.This would just make me the problem. I think the idea of making yourself obsolete (not by becoming less useful, but by making others more capable) is an excellent goal for me to strive for. It makes sense to me that game engines like Twine, freemium pricing models, new methods of capital (like Kickstarter), and mod support do more to create the change I want. When more types of people are making games, the medium is capable of expressing more. Games that show the seams or require creative input from the player may help bridge the accessibility gap too.
  8. Paolo Pedercini on Games for change

    I'm not sure and I would enjoy further clarification, but until then I'll speculate. From Pedercini's talk, I get the impression that he views the Games for Change group to hold a paradigm that depends more on measurability and centralization than that of the Allied Media Conference. For him, this may be a presentation of "This is what I've learned from working with grass-roots organizations" directed at a conference of institutional power.
  9. I think there is a discussion to be had about how playing only short-form games or only long-form games can reduce the amount of potential experiences you can have regardless of motivation. One communicating the experience of another is an interesting hypothetical. Zen Studios seems to be on the forefront of this with their attempts to put long-form persistence into pinball tables like Epic Quest (where you level up your character over the course of many games) and Super League Football (where you play through a season against multiple teams on a bracket); but stat-heavy persistence doesn't add a ton of discoverability. I wonder if it would be possible to communicate a world like Cyrodiil in a game that I was compelled to play in short sessions. I think that the long-form games communicate the qualities of short-form play because there are typically nested gameplay-loops like combat that happen frequently enough to allow for mastery.
  10. Amateur Game Making Night

    Progress Report for Week #13 What were my goals for this week? Which of my goals did I accomplish? - I narrowed the web-player bug down and it also has been the inspiration for my current curriculum, but I did not fix the problem. Failed - I didn't even start to put the keys on top of columns. Failed What happened? - Well, I quickly figured out that the OnMouseDown not working was Chrome specific, and only when I hit the button pop-up to run the Unity Web Player and then don't reload the page. I had a hard time maintaining motivation to fix the bug because it was in such a specific use-case, but I'm a beginner, this is a bad time to adopt poor form. I had already been interested in how OnMouseDown worked and I wanted to get more familiar with raycasting. A question on these here forums led me to find out that delegates and events were involved. This puts me squarely in the intermediate area of Unity's tutorial pages, which I am not wholly comfortable with. I feel like the learning curve has sloped back up after a nice roll down; learning to make games is like playing Tiny Wings (kinda not really). I spent a day at work reading through the c# documentation for generics, delegates,and events just to start getting familiar. Then I found this tutorial that is pretty much exactly what I'm trying to do, so I've been tried to read it a few times, but I've had a really hard time accepting that something is difficult again after I had such an easy time for a while. I can accept this, but first I have to admit it. I also found out that I had some adware installed while trying to troubleshoot the Chrome-bug. I took care of that. I also spent extra time at my job and having fun doing other drek. - I just didn't even start to work on putting keys on top of columns, I want to put dynamic numbers in the menu first anyway, and I didn't even start to do that. I was not operating at high capacity this week. What are my goals for Week #13? - I'm going to learn about delegates and events. What challenges may I face and what can I do to prepare for them? -I think I went through most of the challenges this week, and have now prepared for them by putting on my big-boy pants and deciding that I'm just going to learn it instead of telling myself that I'm just a beginner so I shouldn't have to. My plan is to go through the Unity videos on the subject; type out the tutorial verbatim that I linked above (this is what I did when I had just started scripting and it helped, I feel like I'm in a similar position now); and try to do some experiments with it; and possibly watch some youtube videos on the subject.
  11. How hard would it be to make a twitter-bot for each of them, and have them reply just to each other?
  12. Comics Extravaganza - Pow Bang Smash!

    I suppose it's a broad issue, getting rid of stuff that is more important to you than anyone else. I don't want these anymore, how could I expect anyone else to? https://mtc.cdn.vine.co/r/videos/A8E6A26F451075185390794706944_21e7cd3ccc9.0.2.13426610358050577748.mp4?versionId=yrQ7wFrNhOWS8LXDi6qM6fzg0gn8aPcH
  13. I know that when I go into Spelunky or Titanfall, the fact that I'm starting over makes it feel more convenient. Games with stories or grand-strategy games require me to take a few minutes to remember what was going on when I left. Lately, that requirement has kept me from playing those games. I'm going to try and play Shadowrun with small time-investments as an experiment. I've been playing nothing but Titanfall for the past two months, and I want to see if I can play a story game for 15-30 minutes at a time by not playing anything else when I have a moment to game.
  14. Comics Extravaganza - Pow Bang Smash!

    I've never been in this thread before and I haven't read it. So understand that I am just using y'all for advice. I hope that's not disrespectful. I collected super-hero comics as a kid. I certainly enjoyed them, but the financial speculation aspect was a significant motivating factor. 25 years later, I have a bunch of boxes of comics and comic cards. This is not an ad. I figured that some of you may have had this experience, or because of your current interest in comics you may see my situation as a cliche. I'm at a point in my life where I want to have fewer things. But I'm also a hoarder. A have a bunch of art I did as a kid. For example, I used to take the comic-book trading cards and cut multiples with an exacto-knife to create 3d diarama things. I still have those. As I look through the comics and cards and all that, I'm reminded that I used to be a different person. I'm also reminded that comic-books from that era are worth far less currency than I paid for them in their popularity. What is the best thing to do with them? Even if I found a kid who was into comics, dumping a bunch on her would just take all the fun out of it; searching for issues to get a full run between 1 and 100 was intoxicating. I also fantasize about someone trading a pinball machine for them, but like I said, I want less stuff. The difficulty of getting rid of them is that I feel like they aren't getting credit for any of their value, not what I paid for them in cash and not the inked art super-power no one understands what it's like to be the a teenage mutant paradigm. What's the best way to get any amount of this when you get rid of a collection?
  15. CyberPunk micro-fiction

    Louise was shocked by how much the customized pharm had changed Chaz. He took every extra shift like he was winning a poker-hand; he never complained about the fumes or the heat; he never seemed to eat, or go to the restroom. Chaz seemed to experience a lustful focus while polishing the metal edges to spec, the microscopic shavings that gave everyone permanent itches had turned into fairy-dust. Louise asked Chaz how it felt. "Great, best decision I've ever made. I think I'm happy for the first time in my life!" "What was the procedure like?" "They gave me a marker pill that recorded my brain chemistry for two days, when I passed it, I took it back in, they looked at it and gave me a subscription." Chaz spoke of it as if it was how he met his wife. " I got to get back to milling." "Yeah, ok." Louise watched as the emotions of mastery flooded Chaz's face while doing the most unpleasant possible job. She asked Chaz where the doc was located, wondering if she could get the marker pill during her lunch break.
  16. Life

    Capt. Hastings and I had a lovely night. First we played Netrunner (she was Weyland, I was Kate). She won the game 7-6, but not before laughing uncontrollably about how poor my luck was; I had run on R&D about 8 times, trying to get a final point. That was after I had accessed HQ and picked what she claims is the only card in her hand of 5 that was not an agenda. Then we had a dance party where we watched Youtube videos of EXO's dance practices and tried to mimic them. I need to focus on keeping my posture up and get some foot-work into my muscle-memory and then start doing arm movements. Last night I found out that EXO has a back-story where they are extraterrestials with super-natural powers. One of them is a unicorn, one is a dragon, but yet all of them are wolves somehow. Also, the business model for that boy-band is interesting. They have two groups, one half is chinese, the other half is Korean. They all perform in the videos, but then split up to double their touring capacity. Its brilliant.
  17. The period of time where you are only mildly receptive or not at all interested can help facilitate a eureka moment too. There are songs I heard on the radio as a kid that I'm just now hearing the lyrics of for the first time when they come on. I have to concentrate on the lyrics in order to notice them. It can be really surprising to find out that something I've become familiar with, yet wouldn't think I'm invested in, has a potential whole other dimension of appreciation available to me at another time. An extreme example of this for me is Chuck Close. I've always liked his work, but when I found out he was face-blind (about a year ago), his paintings took a new meaning for me that is just as significant (if not more) as how I appreciated his work before.
  18. Life

    I lose power at my house 5-6 times a year, sometimes for days. One of my favorite things about it is the cold showers. I have a hard time doing it voluntarily, but when it's the only option the experience is fun and novel.
  19. Unity Questions Thread

    Y'all are an enormous help. I'm in a strange spot where I'm starting to understand why I would want to use these more advanced concepts without having a firm enough grasp on the basics to confidently start cramming on the intermediate stuff. Knowing what the terms are in order to research them is helpful, and I wouldn't be able to learn it at all without a use-case that I'm currently interested in. I think I need to spend some time brute-forcing the intermediate section of the Unity learning modules, up to this point, they've all seemed not only complex, but completely unapplicable. I spent the morning reading about generics, delegates, and events. It's not sinking in, but that's ok. I'll eventually ascend if I keep exposing myself to it. Singletons and coroutines are included in the intermediate section too.
  20. As a child, the E.T. game was completely impenetrable for me. It caused this strange disonance because I had developed a faith that video-games on consoles were playable. Every once in a while I would try to play E.T. thinking that I might figure out what to do, but I would inevitably spend thirty minutes to an hour staring at this indecipherable neo-hieroglyph. I think the most frustrating thing was that something would happen every once in a while that gave me a sense of urgency to do whatever was required. I think it was a spaceship hovering or something. Then I had to wait a long time to have a chance to do something different the next time it showed up. That game and the ability to put Pitfall2 into the console partially in order to get a glitchy last level are the two most vivid memories I have of the machine.
  21. Unity Questions Thread

    I'm trying to make my own OnMouseDown type of method. As I'm doing it, I have a hard time understanding how someone made it so that every script fires off its OnMouseDown function without doing a GetComponent to a specific script. that is confusing. Let me use my example. Here is the script that shoots a ray to determine what object I'm clicking on. using UnityEngine; using System.Collections; public class MouseClick : MonoBehaviour { RaycastHit hit; void Update () { if (Input.GetMouseButtonDown(0)){ if (Physics.Raycast (Camera.main.ScreenPointToRay (Input.mousePosition), out hit)) { Transform target = hit.transform; Command command =target.GetComponent<Command>(); if(command!=null){ Command.Click()=true; } } } } } Now I want every script to have the capability of calling its own Click() method. The Click() method may be different on each script. Does that make sense? If I include the GetComponent like I did in the script above, then I would have to put the exact same script ("Command") on different objects and write a bunch of conditionals to determine what to do when Click() happens. How does OnMouseDown() do it?Edit, a few hours later: While looking for alternatives to SendMessage, I kept coming across the phrase "over optimizing" so I'm just going to go with SendMessage for the time being. I feel like I learned some stuff on my search though, not sure what.
  22. Game Dev Talks/Lectures

    I'm reading this chapter over and over again. The introduction to this book makes me think that it contains exactly the type of wisdom I want to internalize at an early stage of learning how to write script, but it's so difficult to do the necessary visualization when I have so little experience. Anyway, I think this may be a useful resource for some of you too. http://gameprogrammingpatterns.com/command.html
  23. Hipsters

    I wanted to make a thread titled "Social Justice Warriors" this morning to discuss the NPR story about the heroin/meth colony in Herat; this Capital in the 21st Century book; and the Frontline documentary that came out last night titled "Prison State", but I decided that I didn't want to push my perceived limits.
  24. Unity: Questions

    When I adjust the gravity or sensitivity in the Input Manager it has an effect when I use the keyboard, but when I use the xbox 360 controller, movement is unaffected. I've tried changing the type value to "Joystick axis" but it doesn't solve the problem. Anyone happen to know what I'm doing wrong? In case it matters, I'm working with the horizontal values.