clyde

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Everything posted by clyde

  1. I am also at work so I can't watch the video. But as I understand it, one of her premises is that the default female character is physically unattractive? Does she give examples of what attractive women look like in games? Maybe I have weird taste in digital ladies. The only physical attribute I find unattractive is that she looks like she might snap in half when she wears Angarian armor. She looks like a half-finished fried chicken-leg that some art-schooler spray-painted flourescent colors on. The colors are probably my fault. She's such a weird character though (regarding her responses and voice acting). She does come off as an adrenaline junky who just wants to shoot stuff, but she also wants to be liked. Spoiler regarding themes based on missions up to and including Aya: Is anyone playing as Scott Ryder? Is the character interesting or just kinda a reluctant leader bland space dude?
  2. I just found out that this game has Nvidia Ansel support. I'm trying it out now... It works. Pressing alt+f2 opens tge interface. I can take stereoscopic 360 screenshots and then look at the stills in VR. The Remnant structures feel much larger. I haven't tested any otger spots yet but I will. Seems pretty cool.
  3. Havarl compared to Voeld
  4. This game is so broken. The noise of having so many quests mixed with the ability to do them without getting the quest in the first place mixed with apparently having no sort of plan for when that happens is a mess. I guess I'll leave the planet and come back later and see if anything changes.
  5. Life

    sounds intense as fuck.
  6. For me, the experience of playing Mass Effect: Andromeda could not just be replaced by playing through the original series again. I'm discovering new things I find interesting every time I sit down to play. If I helped make this game, I would be incredibly proud of it. A lot of pieces can be reduced into generalities in text, but in reality I'm finding neat quests constantly. Personally I have no problem with leaving the mess of the previous game in another galaxy, but I can understand how one could be disappointed if that was their expectation. And conflating Liam with Kaiden is so misguided. I didn't spend much time with Jacob, I just remember that he had daddy-issues rivaled only by
  7. Y'all don't know what you are talking about. If it was up to you I mean, there are new planets, new characters, new species, new cultures, new politics. Mass Effect: Andromeda provides a lot of new canon to enjoy in a shooty-shooty RPG in the Mass Effect Universe. AND having new party-members of the already established species helps me get a more wholistic understanding of what is inherent in their species and culture. I am really surprised that there are people here who believe that the game should not exist. Beyond that, saying that fantasy universes require more and more labor with every iteration just seems so anxiously capitalistic and limiting to me.
  8. I think it is fair to say that I'm offended by what he said. I don't know how much of that is in defense of Mass Effect: Andromeda specifically or if the absurdity of saying a game shouldn't exist is just more apparent to me when it is said about a game I'm currently enjoying. I interpret his statements more as "They shouldn't have made this game because it has sullied the franchise." than as an opportunity-cost. I have no respect for that opinion, I think it's pathetically egocentric (especially in the context that the game is probably being enjoyed by a lot of people outside of his particular corner of the internet). I like Gerstman, I think he is funny and genuinely enthusiatic in an inspirational and exciting way, but I lose patience with appeals to the purity of an intellectual-property over the creative freedoms and efforts of people making computer-games and the enjoyment by a portion of their audience. If he was talking about the opportunity-cost of the game, then I don't agree with it, but I wouldn't think it was nearly as pretentious. That's what I was trying to get at by mentioning the hypothetical that he is financially invested in EA.
  9. It's not like I typically agree with the sentiments expressed on the Giant Bombcast, but Shoemaker's universal reductionism of the side-quests and Gerstman's marketing/psuedo-moral analysis that the game shouldn't have been made are both so ridiculous that I feel the need to mention it. I was thinking of Shoemaker's claims that all the side-quests are cookie-cutter generic filler as I was trolling around on Voeld last night and the cognitive dissonance of seeing so much convenient evidence to the contrary of an opinion stated so confidently makes me convulsively shake my head. I'm not claiming that the side-quests are the most compelling and well-executed interactive narratives I've seen, but atleast half of the quests on Voeld are far beyond kill-three-boars in ambition, audience-engagement, and relevance to the broader in-game world. I don't have any problem finding the types of bugs he complained about though. It's just when he starts to generalize about quality of narrative or aesthetic aspects it becomes apparent that he isn't very skilled at it. And unless Gerstman is motivated purely by financial investment in EA and assuming that ME:Andromeda doesn't make a financial profit, I have a hard time imagining what possible authority he has in his own mind to suggest that the game shouldn't have been made. I shouldn't have listened to their podcast maybe. Austin Walker's opinions on the Waypoint podcast were really interesting though. The comparison between the narrative hooks in ME:Andromeda and ME:1's were well thought out. I find myself missing the cinematic skeumorphic qualities for ME:1 the more I play ME:Andromeda and I am constanty missing the style of and focus on music from the first game.
  10. The end of that mission was super buggy for me.
  11. I made a fan-game. Spoilers for the "Liam Costa: Armor Diplomacy" quest. http://www.flickgame.org/play.html?p=bfcaa789e75d09b67db74f71587b61de
  12. I am consciously trying to manage the pace of the game and failing to be able to do so. Though I can assign beacons, I'm having a hard time figuring out how much time to spend dialoging with crew, doing main-missions, and doing side-quests in main-mission areas. I constantly feel like I'm either bee-lining the main-quest, missing opportunities for dialogue, or getting completely side-tracked on areas I haven't gotten the fetch-quest for yet. I'm still having fun with it. Honestly I think I'm enjoying the absurdity of the genre form more after reading some of thecatamites meandering essays on the RPG genre. I don't play many and this is my opportunity to see how right he is. Here's an example of his take on the medium of computer-games being interesting largely based on what they promise and how they fail to deliver: http://myfriendpokey.tumblr.com/post/152813051380/dumptxt For some reason Mass Effect: Andromeda's single-player campaign is providing me with a helpful example to have in mind.
  13. I'm starting to get to know the crew a little more and I'm becoming fond of a few of them. Typically it is not because of their reactions to me, but because of their reactions to each other. Ryder as a character does make me grimace, but it's less awkward if I think of her as socially inept. I kinda like the idea of a socially inept space-captain making dad-jokes to aliens that want to stay on her good side but never know when to laugh. Speaking of the desire to please the captain, flirting feels inappropriate due to the power-dynamic on the ship; I find rejection more comfortable than acquiescence. I don't remember feeling that way in the other games.
  14. I tried participating in the Apex multiplayer thing and the strike-team thing from within the context of the singleplayer campaign. These things aren't really relevant to the singleplayer campaign are they? If it's just going to give me upgraded weapons then it's not something I want to do, but if there is some sort of narrative accent here, then I'm willing to try and figure it out a little more.
  15. Just wanted to chime in and mention that I'm enjoying the single player a lot. I think the pacing of the main mission on Eos was perfect for a Mass Effect game. I allowed myself to get a bit lost from time to time, but the waypoints were always available and I enjoyed finding my own ways to them. I'm not attached to any characters yet, but that is fine for now. I'm happy to be back in this world.
  16. The Big VR Thread

    Yeah. It has tutorials in it if you get confused or overwhelmed.
  17. The Big VR Thread

    Make sure to try Medium.
  18. Rainbow Six: Siege

    I now have a full collection of G.I. Joes! Does ps4 have the Ubisoft Club challenges too? We get some weekly challenges along with the typical ones and it has really helped me earn credits way faster.
  19. Thanks for the write-ups.
  20. The Big VR Thread

    I'm using a 970 and I think a 6600k? (might be 6500k) and everything works good enough. The other day I was getting lag and I realized that I had left the geforce experience save-last-5-minutes recording thing on. I turned it off and it became fine.
  21. The Big VR Thread

    I have a 9x5foot space and it isn't comfortable, but certainly worthwhile. It varies per game. In Oculus Medium or some of Dead & Buried's modes you can easily play just standing in one spot. Dead & Buried's main multiplayer mode is horrible for me though because I want to jump behind cover physically and I simply don't have room in physical space to do so. During the Budget Cuts Demo I have to move slowly (it's a stealth game so that is mostly fine) because I need to be aware of my space. Robo Recall is fine, but as I posted earlier, it makes the third camera very attractive; without it, you have to manage which way you are facing a lot. Everything I've played in The Lab is fine in my space. Paint-ball in Rec Room is downright dangerous, but I play anyway. The issue for me isn't so much walking around as it is wanting to physically duck behind cover that is two feet away from me in some games. I would say that if you can turn slowly around in a circle while standing with your arms outstretched, then there is a good amount of stuff to enjoy with Touch; you just won't be able to play all the games comfortably.
  22. The Big VR Thread

    I don't know what your financial situation is or your interest in sculpture, but Oculus Medium is easily my favorite thing in VR and it comes free with the Touch controllers as does Robo Recall, Dead & Buried, Quill. The Touch controllers are a substantial addition to the experience of being in VR. Not to mention that you then open yourself up to being able to play things like Steam's Lab and the Budget Cuts Demo. I highly, highly recommend the Touch controllers for anyone in a similar situation as my own.
  23. Solitaire: The Lonely Hearts Club

    I've gone through the tutorial and played two matches against A.I. I like it. I like the art and the relationships between the mechanics and the theming is fun to discover. It's pretty neat how as a player you can make plans for how to allocate your cards on your journey across the board, but then you have to adapt, sometimes you realize that you no longer have the reason for the journey once you are there. It's neat.