clyde

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Everything posted by clyde

  1. His eyes are pac-men too. His eye-brows are not only threatening, but they are almost more pac-men. What a strange fractal-creature.
  2. Fan Fiction

    Oh man. That was fucking great. And then I go to hit "Next Chapter" and there is nothing there. I checked the date on the last post and it was in March. That was months ago. I am concerned. Obviously, I need to write some fanfic for the fanfic, but I don't think I have the chops. That was really enjoyable. If you didn't watch the show then it probably wouldn't be very good. But I did. Twice. Ah, so this is fandom. What a frustrated mess. I think I'm going to buy the $5 one because it's the same premise and it's 136 pages long. That will keep my withdrawl at bay for a week or so and maybe I'll pick up some pointers. Aw man, I wonder how many times I can read about them getting together before it gets old. I bet I could easily find more if I could read Korean. hmmm.
  3. Fan Fiction

    I found a free one http://wanderingindie.tumblr.com/touchlove and in the first chapter I was like "Whatever, she wouldn't be that forward"; but by the fourth chapter, I'm like "This is hawt. I think I can get into some fanfic." I've watched the show twice and I now realize that this fruit hasn't been fully squozen. At first I didn't like how the author conflates the personalities of the characters with the personalities of the actors, but now I'm like "Yeah. This is great, it's the characters I like anyway, and I would love to see those characters in a show about making Master's Sun!" Check this excerpt out, it really expresses that this is a great idea for a K-drama in its own right. This makes me want to try playing through the trilogy as as a renegade. Your description is miles away from what my paragon-bias Shep became by the third game.As far as annoyingly capable ciphers being a deeper experience if you have options: When I attempt to roleplay in GTA games specifically, I often do so by burdening my character with traffic laws and common decency. In in this scenario, it has exactly the effect you postulate. Because GTA's lack of consequence and accessibility to guns and vehicles (or inaccessibility to conversation and relationships) I think the default method of play is as an annoyingly overpowered cipher. This default comes into so much contrast with the experience of checking my emails on my cellphone to kill time while waiting for a train and over-hearing a phone call from someone nearby. That contrast does make me feel more ownership over my character.
  4. Fan Fiction

    I think I found my in. It looks like someone wrote a fanfic about the actors in Master's Sun from the male lead's perspective. This is something I might be able to get into. I totally want to read about So Ji Sub and Gong Hyo Jin hooking up on the set. ..do I actually have to pay for this? $5! are you fucking with me??!
  5. Fan Fiction

    I'm currently watching tutorial videos of how to write good fanfic. One of the tutors explains that she didn't just want to write fanfic; she was obsessed with an idea for a story. This goes back to that adage about how if you are unsure of whether or not you can write, then stop. I don't like that adage though, I like to push myself a little bit. Still, I have no idea how to get into the mentality of a fanfic author. First I have to choose source material. The problem is that my favorite stories did it perfectly. Typically my problems with them are that they put useless parts in, not that they didn't include something essential. In Master's Sun, Playful Kiss, Coffee Shop Prince, You Are Beautiful, and Me Too Flower, they already got together and they did it in a satisfying way. I could do My Lovely Samsoon, but one of the things I enjoy about that show is that the eventual romance feels doomed at the end. I don't want to fix that. Hmmm. Edit: One of the tutorials says to "keep it to the fandom". This might be a problem. I'm coming into this as a poser. It sounds like an essential part of being able to write fanfic well is that you are already a part of the fandom community. I wonder if its possible to write fanfic as a lone-wolf. If I do so, I think I'll probably be missing out on a big part of the experience. I guess I need to chose a fandom to become part of. I think I strongly disagree with this. I might get annoyed with perfection faster than other people. Shepard, Hawke, The Hero of Ferelden, my Oblivion character, the Dragonborne, every character I've played in a FPS, all of these characters seem so capable of overcoming tasks through dialogue-tree exploration or combat that there is no room for self-examination through failure. When they try to suggest such, it just bounces right off of me.
  6. Fan Fiction

    What I'm noticing is that demands for agency in games make them particularly suceptible to the creation of cipher characters. I can see your distinction between established universes and new ones, but it doesn't seem like it creates a distinct difference in how they lack of development in these characters. Whether it is an established universe or not, the competence and capability is given to a single character-shell for a measure of self-centricism in the narrative. I wonder if some of the dissappointment in Mass Effect 3 could be seen as Shepard losing too much of her vague/flexible ambitions and demeanor in place of Bioware's attempt to give the character a small amount of development.
  7. Gallergy by Swolf

    I found this game via Warpdoor and I really enjoyed it. Headphones are required, but make sure they are at a low volume because there are sudden changes in sound and some of them are very abrasive. It has a very slow pace and exploration is the main mechanic. It took me about 15-30 minutes to have an experience I was satisfied with. Gallergy
  8. Gallergy by Swolf

    I was vague about the game because the sense of discovery was a big part of what I enjoyed. Unfortunately, saying so could raise expectations far beyond where they were for me when I played. I don't think I'll spoiler-tag my thoughts because that might discourage people from appreciating the simple things this game does well by creating an expectation that Gallergy pays off with something incredibly surprising. It doesn't. Here is why I like this game so much. I've been playing small games on Warpdoor every once in a while. When I started playing small games like Porpentine's offerings and selections from Freeindiegam.es I had to confront my ideas of what makes a game worthwhile for me. I will always put far more hours into large games like Titanfall and Civilization 5, but I find these smaller games can offer some things that the larger titles do not. One of these things is a sense of creative agency and accessibility. Now that I'm experimenting in Unity, I've gained a new dimension of appreciation for computer-games. I find myself looking at the seams and enjoying solutions to simple design problems that could have been dealt with in infinite ways, approached with specific choices and priorities. These ambitions, challenges, solutions, and priorities take much less time to circumspect in small games where you can quickly permute through the system within the first 10-minute playthrough. When the ambition is just to mimic a genre to have made a game, it doesn't usually interest me. There are a lot of 2d platformers or sliding-puzzle games that don't offer me much novelty besides unique art-assets. Warpdoor's curation is especially good at finding small games that feel distinct to me. The games aren't usually fun, but they often chose something different to try or try an established form with content which is divergent from what is typically associated with the mechanical framework. The ability to feel like I've been able to see the entiriety of what these experiments have to offer in less than half and hour is a huge boon. I often compare it to music. Sometimes I want to lay on the floor and listen to an album, sometimes I just want to watch a single music-video. Here is what Gallergy offered me and why I felt it is especially successful. When. I first went into the game, I saw myself in what appeared to be an infinite hall of minimalist paintings displayed on simple rows of simple columns. Even though it was a small game, I assumed that there would be more. I began walking the halls and started asking myself if the paintings were procedurally generated or if they just repeated. Either way, I found myself dismissing them as decoration unworthy of examination; I was blind to them. I had read a description on Warpdoor that you could jump into the paintings so I just jumped into one near me. The texture of the gallery changes dramatically and a simplistic ambient track replaces silence. It is somewhat jarring. I walked around looking for an exit, nothing about this impressed me. I eventually found a sentry of some sort that transported me back into the gallery space. I wasn't sure if I was doing it right. I jumped into another painting and noticed two things almost immediately. The texture was completely different than last time and the soundtrack seemed a bit different too. I found another sentry and teleported back into the gallery. This is when the game began to impress me. Before I jumped into a third painting, I walked the gallery a bit. I wanted to chose a good painting to jump into. I picked one that was drastically different from the two I had jumped into before so I could test my hypothesis that the texture would he based on the the image I jumped into. It was and I noticed that the soundtrack was even more different than last time. I found a sentry and left. I then began asking myself what makes a good painting to jump into and as I walked around the gallery, I started having opinions about which paintings I wanted to participate with. This is where the game succeeds; I started looking at the art. There wasn't enough information to come up with any objective optimization, but there was enough resemblance between the paintings and the world they teleported me into to make me picky. It was at this point that I examined minimalist art in a computer-game and started wondering why I liked some rather than others. That is something valuable to me that I've never seen a computer-game attempt to accomplish. Even with Super Mario 64, I didn't examine the paintings in such a subjective way.
  9. Fallen London

    Fallen London is a browser game that seems to rely heavily on a particular writing style. Some things said about it in the Other Podcasts thread: I just came across a parody via Warpdoor.
  10. Fallen London

    Are you playing Sunless Sea Merus? What is it like? I'm concerned that I'll be driving a boat around aimlessly trying to figure out where I'm supposed to go.
  11. Feminism

    I might have experienced this when my relationship with my wife was just a fraction of what it is now, but at this point it's impossible for me to abstract my success from my wife's contribution or my contribution from my wife's success. We are absurdly tangled at this point and wouldn't be doing anything similar to what we are doing now if we were doing it alone.
  12. I Had A Random Thought...

    Generalities, am I right? I just question the assumed association if I haven't already done so twice in the last two minutes. I'll say something like "I don't think that's why they are [characteristic]" or "Seems like everyone is [characteristic] including myself". Typically, people will stop generalizing around me because it eventually becomes more work instead of less. But I'll just remain silent if I just had this conversation twice because I don't want the trolls to bait me all the time.
  13. Civ 5 Brave New World

    I'm finishing up this war of aggression instigated by the Inca. I'm pillaging every luxury-resource they have in order to make their poultaion unhappy. By doing so, I will recieve a tourism-bonus which hopefully will eventually get them to wear my blue-jeans and listen to my rock-music.I came across this documentary in which dispossessed aboriginies adopt American heavy-metal bands to express tribal idenitities; it and my Civ 5 culture-win plans are informing each other.
  14. Dreams!

    In one of those dreams you have as you are waking up and falling back asleep on your day off... I dreamt that I checked the forums and Tegan had started a Metroid Prime thread. My reaction was "Wow, was there really not a Metroid Prime thread already?" It had recieved one response thus far (I don't remember who) and Tegan had provided a second reply. I hadn't played Metroid Prime, so I just went on my way.
  15. Oculus rift

    Ask for me to get a lot of money. http://www.polygon.com/2014/4/14/5612674/sir-david-attenborough-is-working-on-an-oculus-rift-nature-documentary
  16. Amateur Game Making Night

    I think it is sending a message to the speaker 48000 times a second, telling it how much to move it (between 1 and -1 multiplied by all the volume values of the pc and the 3d sound and stuff that unity and windows is doing automatically) I don't really know though. But the documentation says that the values have to be between 1 and -1 to avoid distortion and it seems that stereo channels share the array, one speaker getting even indexes and the other getting odd. Additionally: I never imagined that I would be reading about why sine-wavelengths are measured in pi, or how interesting that subject is.
  17. Amateur Game Making Night

    Thanks Blambo. Yeah, frequency is how many times the oscillation happens per second which determines pitch. I also contacted my mathematician friend and he told me that sine-wavelengths are measured in pi. He included a diagram to show how a complete sine-wave is two*pi long. That helped me figure out what you said here. It's fascinating isn't it. The line that assigns a value to increment is saying "when we have a sine-wave repeating [frequency] times per second, we need to multiply frequency of the wave by the wavelength ( to get the total length of a second's worth of the repeating sine-wave) and then divide it by how many times a second we retrieve a sample in order to know where to draw the sample from." Then the phase is just a counter for the increments. Coding is so interesting.
  18. Amateur Game Making Night

    I just copied Sinus.cs from this tutorial and I suddenly feel so incapable. I can read much of it, but I don't understand how it works. I feel so envious of Amaury La Burthe and Damien Hen right now. I can't believe it makes sound. I'm just taking a moment to admit that I feel this way so that I can move on. I'm going to try and study SInus.cs until I understand all this math stuff. I can't believe it worked. If anyone wants to point out things in it, feel free. Here are some initial questions I have: -Why the fuck is π involved? -What is the increment doing? -What is the phase doing? I'm so jealous right now. I want to be smart. using UnityEngine; using System; // Needed for Math public class Sinus : MonoBehaviour { // un-optimized version public double frequency = 440; public double gain = 0.05; private double increment; private double phase; private double sampling_frequency = 48000; void OnAudioFilterRead(float[] data, int channels) { // update increment in case frequency has changed increment = frequency * 2 * Math.PI / sampling_frequency; for (var i = 0; i < data.Length; i = i + channels) { phase = phase + increment; // this is where we copy audio data to make them “available” to Unity data[i] = (float)(gain*Math.Sin(phase)); // if we have stereo, we copy the mono data to each channel if (channels == 2) data[i + 1] = data[i]; if (phase > 2 * Math.PI) phase = 0; } } }
  19. Unity Questions Thread

    I'm basically trying to make a music-tracker in Unity so that I can have procedural synth sounds. I made a 1kb .wav in Open MPT and I've imported it, but adjusting the pitch seems to adjust its dominant frequencies rather than its actual frequency/pitch while looping. I was firing it off in Update() and it was giving me a 60hrtz signal (predictably).
  20. Unity Questions Thread

    How would I use PlayOneShot() to play a clip 440 times a second?
  21. Unity Questions Thread

    Suppose you wanted to play a very short audioclip 480 times a second in Unity. How would you go about doing so? edit: I think I found a place to start. http://www.develop-online.net/tools-and-tech/procedural-audio-with-unity/0117433
  22. Is Posting Threads Busted?

    Porpentine just put out a graphical exploration game called "Pink Zone". https://gumroad.com/porpentine If you read her tweets regularly, I recommend playing this just so you can tour a bestiary of her anthropomorphic idioms (I don't have specific ones in mind). If you don't read her tweets regularly, then it'll probably look like a sci-fi cave-painting with minimal interaction and no apparent objective.
  23. I read a book every once in a while in Elder Scrolls games. Sometimes it puts me further into the world, not necessarily because of the subject matter; reading in game makes me feel more patient. So then I put the book down and notice a new detail of the game because I'm no longer in a hurry to get anywhere or kill something. On a related note, one time I decided to call a number that was on a store sign while sitting at a stop-light in GTA 5. It had a similar effect.
  24. Other podcasts

    I find the grinding mechanic really strange. I ended up just asking a rich widow if she would put me up over and over again until my persuasion was high enough to succeed. While that narrative is interesting in this specific instance (and possibly the one where I just continually write articles about mushrooms for cash), the mechanical necessity of clicking on a choice box with a known outcome repeatitively is boring. I do enjoy the writing though. I also think the choose-your-own-adventure format with chances of success showing on mouse-over is interesting. I'd prefer that the player internalize their skills with something like symbolic, visible pieces of a costume or party members providing their assurance or doubts; but still, it was interesting in that it both created motive to gain skills and a little bit of gambling to the choices. The writing is really fun isn't it? The tone kinda reminds me of the one episode of Welcome to Night Vale I listened to.