Reyturner

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Everything posted by Reyturner

  1. Tyranny, RPG by Obsidian

    This sounds great! Motivation for me to finish Pillars of Eternity first tho... Also, this makes me want to see Obsidian take a crack at making a CRPG set in the 40K universe. This sounds like a great setup for an Inquisitor focused game.
  2. Manilla Major is coming ps: as far as I can tell "Pinoy" is not an offensive term
  3. Pod of inspiration: Terminal7 Episode 18: Smash That Brain with a Rock This is going to be a dumb physicsy twin stick brawler thing about a disembodied brain named Smash who has a rock on a chain which he uses to hit bad guys. I guess he does this so he can hack the Gibson or something, to stay in keeping with the cyberpunk theme of Netrunner. As I see it, the Minimum Viable Product is: an isometric arena an object that resembles a brain, if you really squint your eyes, which has a little rotating arm. Twin stick controls. One will control the direction Smash moves, the other will rotate the arm, which (I hope????) will confer physics power upon the rock on a chain evil BLACK ICE (which will probably be represented by cones with angry eyes), that spawn in and come at you, which will disappear when they are hit with the rock a score that increments when you biff evil BLACK ICE difficulty (represented by number and speed of evil BLACK ICE) that ramps up over time a health value for Smash that will decrease when the evil BLACK ICE touches Smash a failure state when you lose all your health Stretch Goals assets that look like anything sound effects sweet cyberpunk music hi-score leader board immersive screen shake Title Screen To accomplish this I'll be using Unity for the first time.
  4. STREET FIGHTER 5 (PS4/PC exclusive)

    It's Guile Day! Let's get ready for some EZ Urperations!
  5. STREET FIGHTER 5 (PS4/PC exclusive)

    Mington, I appreciate you keeping it real in here. That Mike compilation is great.
  6. Game looks pretty! Song is pretty! Looks like Dota Rocket League????????????
  7. Striking damage was extremely strong as a lot of enemies were heavily armored, I found. Once I got a mace early on in DS2 the difficulty plummeted.
  8. The Kay Plays series mentioned on the show (about the first time Souls player making he way through the game blind) got a good write up on Kotaku by Keza MacDonald.
  9. Hyper Light Drifter

    I think it should still recharge when you hit enemies. I just want to reliably have full bullets at the start of every fight without having to break boxes.
  10. Hyper Light Drifter

    The health pack refill change is really nice. I'd like to see a "gun ammo recharges slowly on it's own without having to wack every prop all the time" change.
  11. Hyper Light Drifter

    Oops, I was unclear. What I meant to say is that the chain dash shouldn't have been an upgrade and instead should have been the default behaviour.
  12. Idle Streaming Community: Twitchy, Tasty

    yo, good thread title.
  13. environmental tutorialization is having a dog walk towards a toilet. I should say, I went north first, but I finished the western area first. But it was the last area I went too, because I reached what I thought were dead ends in both of the other areas, but it turns out I just didn't see the exit in some rooms in both of North and East area.
  14. I went north first because this little graphic used the north most gem thing
  15. WIZARD JAM 2016 // Welcome Thread

    I did the random title a couple of times and it was a theme that I was thinking about doing anyways! Now to figure out Unity!!!
  16. Hyper Light Drifter

    I haven't 100%'d it but I've seen credits roll and I have some thoughts! Warning, there are some spoilers in the following. Visually, I love how the game looks. To me, video games are supposed to look like the way I remember SNES games looking. It's entirely a taste thing. That said, the readability of the game world is not great. Frequently I would get stuck in areas because I didn't see the exit, which is something that you'd think would be blatantly obvious. A couple times I thought I was in some kind of challenge room or a place where I'd be deposited after going through some other area, only to discover I'd just missed a hallway or an elevator after exhausting all over avenues of investigation. In a weird way, the secret passages were better marked, as they'd always be telegraphed by some prop partially obscured or an item you couldn't obviously reach. If I saw a clue I knew something would be there. The difficulty of the game is, of course, a hot topic. I personally found it just about right, but again that's a matter of taste. Because you can go any of 3 directions (and arguably, the 4th direction might be the easiest area) and since the upgrades definitely make you more powerful, as opposed to just opening up options, the hardest the game ever is is at the beginning. I think everyone probably has a different first boss they beat and I wonder how powerful people typically are before they beat even one. Due to the confusing world map and level design I, by happenstance, pretty much cleared out all 3 starting zones and got a few upgrades before finding any boss. If I'd found the bird boss in the first couple of hours as I would have if I'd noticed a certain hallway I might have experienced the show stopping difficulty spike as was described by John Walker at RPS. The obtuseness of the upgrade system is also something I have mixed feelings over. I've said it elsewhere, but I feel like a lot of my success in Hyper Light Drifter is due to a literacy in a certain type of ambivalent game design I developed playing Souls games. Wanting to exhaust every nook and cranny before moving on. Even then, the sheer number of shops in the village where you start was kind of tedious and the iconography wasn't immediately clear. The Gun and Sword shop where not the first ones I saw and so I didn't know what I was looking at. And when I did explore the first couple of shops (the grenade shop and the dash shop if I recall correctly) I thought what I was seeing were tutorials and was really confused when doing the button prompts displayed in the previews didn't work. Once I got it, I got it, but I'm not sure if it was an insight any player would be guaranteed to have. As for the upgrades themselves, I found a couple were true upgrades, and a couple were basically mandatory. Particularly the chain dash upgrade felt like just a quality of life upgrade more so than a combat upgrade like most of the others. The ability to either reflect shots or dash through them feels like something that should have been given to you at the start. Even if the reflection ability was changed to just absorb a shot and the upgrade caused it to reflect, I think that would have been better. Otherwise the early game was largely defined by eating shots I couldn't avoid either because I couldn't dash enough or because I was trapped by bullets. If the dash gauge was something that you could upgrade to be larger, that might mitigate the balance of having those abilities by default. But that's all just backseat game design so whatever. Ultimately, this is a very strong and interesting game. The style and animation is gorgeous and the melancholy environmental story telling is wonderful. I got a similar joy from this as I did from Titan Souls, which is a title that seems to have been forgotten but which I dearly loved when it came out last year.
  17. I know it's boring to compare every video game to Dark Souls... but: I think I'd also find HLD extremely frustrating if it hadn't played hundreds of hours of souls games. Not that the muscle memory is 1:1, more that the mentality of observing, sticking and moving and lots of dodging around. Similarly, I find myself pushing up against all the barriers and attacking objects that are in any way suspicious as you would in a Souls game. Weirdly, there are some issues with the readability of the level design so that it can be difficult to know how you leave a space. A couple times i've found hidden hallways that lead me to upgrade items and secret messages, while completely missing the exit and just assuming I'd either hit a dead end or that I haven't flipped a necessary switch somewhere. Also, Chris (and I'm just going to assume you haven't already been deluged with this information), when you find 4 of those yellow glowing pick-ups, they turn into an upgrade coin which can be spent in the shops in town. Most upgrades take 2 - 4 completed coins. I recommend the bullet reflecting sword attack in the shop with the sword and the chain charge in the shop with the arrows on the sign. These skills opened up the game the most for me. Regarding the A/B testing chat. Everyone else heard Nick say they were getting the 'A' version, right?
  18. STREET FIGHTER 5 (PS4/PC exclusive)

    please tell me that Macho Gief costume is real and not just a reskin
  19. Dota 2 - SEA Major - Pinoy Doto: Best Doto?

    Aui listening to PPD offering him a place on EG and then answering.
  20. Dota 2 - SEA Major - Pinoy Doto: Best Doto?

    If they had a player's union, they could have things like contracts which could mandate steps that would need to be taken before a player is cut loose. Right now it seems like the captain can wake up on the wrong side of the bed and remove someone. Multiply this problem by 1000 when everyone involved is a child and there are millions of dollars at stake.
  21. STREET FIGHTER 5 (PS4/PC exclusive)

    http://www.capcom-unity.com/haunts/blog/2016/03/24/sfv-march-update---release-date-and-new-details Patch details and release date
  22. Android Games

    I've been playing Clash Royale for a couple weeks as well. Hovering around 800 trophies (low zone 3). Do you guys have a clan going? It's a nice way to get gems and profile XP.
  23. eSports has forever tainted what "salt" means to me in relation to video games. And I'm not entirely convinced I'm not supposed to make that connection here.
  24. Stardew Valley

    Do you need a specific skill or tool to get seeds out of trees? I've felled a bunch in the first couple weeks of the game with the starter axe and only seem to get sap and wood out of them.