
Dewar
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Everything posted by Dewar
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interesting, playing pseudo-ironman, I haven't wanted to take a risk on that sort of stuff to just see how it works. I guess maybe I should follow you lead Bjorn and save and goof around with some of the tools out there.
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There's an Independence Day sequel?
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One thing that XCOM2 is good at, is moving a character up right next to another character, only to have them see an alien's foot through two windows and trigger a pod, but I also make the mistake of moving my last solider ahead every once in a while. I'm trying to break myself of the habit. It's tough when you've got a constant time limit. Oh, if you buy magnetic rifles in engineering, you get them for everyone? I had no idea. Is it the same for ammo types? I was looking at how much those cost and thinking it was for one soldier, that explains a lot.
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I went ahead and bought the Season 1 pack mere minutes before it dropped off the sale, so I'll take a shot at this tonight.
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I'll keep that in mind, I've generally been restarting my campaign when I hit 2 bad missions in a row, but I do (usually) save the before I quit out in case I want to go back. That Avatar gauge starts filling real fast though when you're failing missions. Where is the permanent upgrade to newer weapon types located? Is it a proving grounds thing or something? I've gotten to magnetic weapons twice and never seen the option. Edit: The worst pod i've run into so far is a two Stun Lancers and one Sectoid. If you accidentally pop that one at the end of your turn, that's possibly 3 people unconscious/mind controlled with little chance to block or avoid. It really sucks.
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I ran into that same thing with the blue blocks and was confused. I also never used it again, but I think that's how the mechanic works. Edit: With XCOM2, I didn't play this at all this weekend, and I feel kinda good about that actually. I'd like to circle back and see that 11 laser ending, but when I saw that hall of new puzzles my brain turned off.
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At least reloads don't eat a full turn anymore so, if you're not moving, you can fire non-stop. I've played a few campaigns about three months in. The problem I'm having now is that once I have one bad mission, more seem to follow immediately. I'm making sure to send a mix of rook and vets in now that I know where to recruit them, so it's not like everyone else on my team is crappy or anything. I can't tell if it's just me going into tilt, or if I've hit a difficulty break point that my setup just isn't good enough for, or if I just have bad luck. Anyway, having a lot of fun now that I don't have to replay the tutorial over and over again.
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I'm counting the tutorial as the first two missions that you get to steer yourself. Basically, until you can choose where to move the ship. I got far enough in now that skip tutorial is on by default, so I'd wager that's about where the line lays as far as the computer thinks too. Stun Lancers were in the mission immediately after the first terror mission. I had a run this morning that did a bit better, until I tried to hit up the first alien facility at the end of the second month. I lost 3/5 of my team, but still made it out with the vial. I felt pretty good about that, but then I didn't have enough troops to fill a full squad. Is there a way to recruit more rookies I'm missing? I've jumped at the only map search icons for rookies, and resistance HQ either has ground crew, or higher skilled soldiers, not just plain rooks. Edit: Oh, and load times have been pretty lousy for me, but I'm kinda used to it. Edit2: Oh, there's a recruit option in the Armory. Weird that the beginner VO kept yelling at me to back to resistance HQ and never told me about this I think I might be too late to recover, but I guess we'll see how it goes.
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I was just trying to get through the tutorial with no fatalities. This time, I had a 3 person wipe followed by a full squad wipe back to back, due to those stun lancers that Deadpan is talking about, which, including injuries, left me exactly 4 rookies for my next mission. I'm a bit envious of people that have been able to make it so much further, but without being able to hire folks whenever I want, I can't even throw more people at the problem.
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Finally got past the first two missions without a fatality, felt like I was doing all right after the first supply drop, then suddenly they dump a bunch of enemies with a bunch more life on me. So now none of my weapons can kill an enemy in one hit anymore and I'm sunk once again.
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Whelp, this time I got mind controlled and lost a soldier on the very first mission, so I'm going through the first half of the tutorial a third time. This game is officially harder than Darkest Dungeon. Edit: And again, Psi panic and dropped a grenade at her feet, and then the car exploded before I even had the chance to move anyone and finished them off.
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Official Giant Bomb Thread Mostly for Complaining About Dan
Dewar replied to tegan's topic in Idle Banter
I imagine Austin's work getting the individual contributors running for articles opened the door to get Best of Giant Bomb in there too.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
- (and 9 more)
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My first impression after my squad wipe (or near wipe and then rage quit) is that on Veteran it feels similarly difficult to the Long War mod for XCOM1. If you're not in full cover, you die. If a sectoid mind controls you and you can't reach him, you die. If you trigger more than one pod at once, you die. I'm generally in for difficult games, but I didn't expect the second real mission, before I even got out of the tutorial, to be so savage. I need some smoke and flash grenades or something, nothing I learned from BeagleRush is applicable here.
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Took my machine 2 hours, so did MGS5. I guess it's just a hazard of having a RAID array. I played the mission you get to control yourself, then stopped. I'm having a weird thing where the audio starts to cut in and out during cut scenes, and then eventually the whole thing starts hitching. Thankfully, game play seems fine so far. Edit: Fixed by unplugging my controller that was still hooked up *shrug* Edit 2: Well my first game ended quickly, the ranger that you get after the first tutorial mission got mind controlled by a Sectoid that then ran back way into a building where I couldn't reach him, and she stabbed the entire rest of my team. I'll just start over tomorrow. Gnight.
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Ah, I would have never found that. Also, was not expecting yet more puzzles. I guess I'm not quite done with this yet.
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Yup, 2 hours to unpack. I need to get an SSD. I wonder if it would have been quicker to just download it now.
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Got my 11th laser, so now come some ending questions:
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I am, unfortunately at times, a Bartle achiever. I love exploring and learning new mechanics, but once the initial shine has worn off, I get this drive to "beat" a game just to say I've done it. I've gotten so mental about it that now I keep a yearly tallied list (which also serves to reduce the amount of games I purchase and don't play, but still.) So I guess once I felt like I had explored most everything there was left to explore, the drive to finish was all that was left, and this game doesn't benefit from that at all.
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I actually got these too Pinball games downloaded at least
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I have not been enjoying the final area. The entire idea of having an open world where you can choose what puzzle you want to do next is completely broken when you suddenly have a single path you must follow. Also, by far the most puzzles that have made me sick to my stomach, hurt my eyes, etc. Edit: Also, it inflames my guilt that I could be something better with my time. Maybe I'm just in a bad mood today. Edit2: And now I'm playing again, I don't understand me. Edit3: All right, managed to get the first ending with 9 lasers. I'm sorta bummed that I needed three hints of varying sizes to get there. Though I suppose if I discounted two of the hints, I'd only have need one (fairly large) one to actually beat the game. I plan on getting the other two lasers, but then I think I'll be done. Not interested in trying to figure out the +1s at this time.
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I would really love a world where things cost what they say on the sticker. No haggling for a car or a discount on something, no worrying about tipping, none of it.
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If I were to post directions for you, then I would be in the wrong thread, so instead you can just post in the wrong thread, and I'm sure people will be able to figure it out.
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Ah, ok, I picked up on what you meant after thinking about it a bit. Thanks for confirming. I would have never figured that out on my own. I have more questions, but I think I'll see if I can figure it from there.