
Dewar
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Everything posted by Dewar
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I got a chance to play some more of this while watching the archived Idle Thumbs stream. It's gotten about 50 times easier to play, but it's still pretty vauge about how to use the map to create a useful manuver. There are like 6 different things I can drag on and I'm not sure how any of them are different. Any tips?
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Yes, you get a citation for wrongly turning someone away. Giantbomb's Friday stream last week had the section that Argobot spoilered above, and they wrongly turned the person away.
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Let's just say that using one of the triple couplers, then having each of those end in a triple coupler as well, is a fun way to get somewhere* fast *as long as somewhere is a big crater
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That sounds a whole lot easier. There weren't manuver nodes when I played, I think the only automatic feature was the stabalizer that kept your engine more or less pointed at the ground.
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I always had the intention of playing Four Swords. I even went so far as to pick up a couple of used original GBAs after the folding ones came out, but I never actually bought the game
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I could never mesh well with the 3D aiming, target lock, and jumping puzzles in any of the newer Zeldas. I finished Occarina despite that, but gave up very early in Majora's Mask and Windwaker. I'm looking forward to a new 2d Zelda where I don't have to bother with those sorts of things.
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you seriously have to watch this video of this guy playing tetris
Dewar replied to tegan's topic in Video Gaming
I think, while it started as a parody game, they've been putting a lot more work into it to make it an honest to god fighting game. It was pretty clear from some of the Giant Bomb videos that someone who'd played a lot can do some pretty fancy things with just two buttons. They've also talked about having professional fighting game players in to playtest it. I could see it regularly featured at EVO, though as one of the lower tier prizes. -
Yeah, when I looked at the calculations for the thrust required to intercept the moon, my eyes glazed over, and I'm a math and physics minor. At the same time, the mods that my friends use seem to make the whole thing too easy. It's been a while since I played though, maybe some of those functions have made it back into the game.
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How much money would I have to pay to put the cube back where it started?
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I love this game, but the actual piloting parts of it never really felt right. I got as far as getting a rocket into orbit, which then promptly flew out of orbit and into the distance.
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Duoing Borderlands 2 with my wife was truly a pleasure. My only problem with it is that all the class specials besides the Gunzurker felt kind of weak to me.
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I also have always had a dream of doing game design. At first it was Pen and Paper RPGs, now I really want to make a console game of some sort. Thankfully, I saw the horrible crunch times coming and avoid getting into either of those as a career path. Hobby wise, I got about half way through progamming a game for XBLIG using C# and XNA, but then switched jobs to a much more difficult (but satisfying) one and the game has been on the back burner for the last year and a half. Now XNA is being retired. I guess I really should be learning how to program phone games anyway.
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If you're saying that you wouldn't buy the game, no matter the polish, why would your critisim be useful? I imagine a lot of the overall style of the game has been set by whomever is funding the project and is likely not going to change. Taking the approach of "how can I make what we have better" is helping, but "the design of this game is poor and we need to start again from the ground up" is less so.
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That deal appears to still be on.
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X3:Terran Conflict is an Elite style game with a fairly detailed economy setup. You can actually hire CPU truckers to move supplies around to your (designed and built yourself) starbases. Prices are based on real supply and demand. An alien invasion of a crowded production system can totally screw up the economy and make basic necessities like ammo cost up to three times as much. Additionally, there are mods out there that add even more options to the economy game.
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As long as people keep agreeing to work like that, it will keep happening. You've got to know what you're worth I guess. On the other hand, considering the low (or so we're told) amount of actual profit turned on most games these days, I wonder what would happen to the games industry if wages went up. More outsourcing I would guess, but would the big guys be able to even hold it together?
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Wow, It took me like 6. I guess I was too cautious.
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Hmm, I was coming in here to say there might have been enough patches to give this game another try. Now its looking like they're just bandaging the problems with unbalanced advertising DLC. *sigh* Additional dig: I wonder if if the tourists drawn in by these items will actually work correctly?
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Hmm, so I played up to the first bell on my Xbox back when this first came out. It was a rental, and I really just wanted to dip a toe in, but I've found myself thinking about it on and off since. A couple of months ago, I picked up the Xbox disk used for a few bucks and was going to continue playing on that as I didn't want to lose my progress. At this point I'm wondering if I even remember enough about the game to pick up where I left off, if the additions to the PC version are worth it if I wanted to start over, and if there's any multiplayer community left out there, Any opinions?
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Crytek Cevat Yerli: Graphics Are “60% Of The Game”
Dewar replied to elmuerte's topic in Video Gaming
If I never get past the graphics to try the game itself, that renders the rest moot. Real answer: Probably not, but I think his point has merit, even if I don't like the look of Crysis personally. -
Dredging this up up from the depths to note that it's just about a week until Dont Starve officially releases. It's 20% off until then so, if you're like me and wanted to play the finished product without being involved in the sausage making, now's the time!
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Crytek Cevat Yerli: Graphics Are “60% Of The Game”
Dewar replied to elmuerte's topic in Video Gaming
Interesting graphics can make a game. They don't have to be "good graphics" in the high-poly Crysis style, just something eye catching. Games like Fez and Kentucky Route Zero can be really eyecatching wtihout requiring an SLI setup to play. At the same time, I was looking at a couple of games recommended by this very forum and was immediately turned off by the graphics style. I'll probably never play those games. So yeah, graphics are important. -
I finally got around to playing Bioshock 2 this weekend. I liked it, even if it dragged at parts. They did a really good job obsucring the story of the game. I can usually predict where these games are heading, but they had me lost (which is a good thing.) What really ended up annoying me was how long the "hurry sequence" at the end was. If you're going to have voice in my ear every few minutes telling you about how something is exploding and if you don't hurry it's going to be too late, you better make sure that you keep the game moving along at a fast pace. Once I got into the second hour of someone yelling at me that we've got to get out now!!!1111, I was more annoyed than stressed. At first, Minerva's Den didn't seem as special to me as others have made it seem. I think I might have done myself a diservice playing it immediately after the core game. About 3/4ths of the way through, I realized that what made it special is that it had all the same weapons and plasmids, crammed into a game that was 1/3 as long, meaning you get a new toy around every corner. Add to that the focus on the core storyline to the exclusion of most everything else going wrong on Rapture, along with some memorable characters, and you have a winning formula.
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Wouldn't that just be Farcry 3?
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Interesting that Sim City measures traffic at intersections rather than in spans. That seems really backwards to me. If you knew the traffic of all the spans leading out of an intersection, you could calculate the traffic in an intersection, but its not quite so easy the other way around.