
Dewar
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Everything posted by Dewar
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If you can do what you want from your phone, I would avoid the desktop transfer software entirely. Their goal with this iteration was to be able to do it all from your phone, and they managed that fairly well, at the expense of the desktop software.
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Oh god, I forgot that was a cartoon. I recognize that.
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I really like the phone and the software on the phone, my problem with it is how they broke the interface with the computer. Back on Windows Phone 7, you used the Zune client to sync things up, and I guess I'm one of the odd ones who really liked it. The stupid desktop transfer software they created for Windows Phone 8 is almost worthless. Anyway, to answer the question: I've played: I Dig It, Wordament, Flowerz, Solitaire Savant, Glyder: Adventure Worlds, geoDefense Swarm, and Shuffle Party I've heard good things about: Galactic Reign, Skulls of the Shogun I also have some Windows Phone 7 games I've played and liked, but I'll have to get my old phone out to check those out and figure out which ones are Win8 Phone compatible.
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Combine that with my general annoyance with MS over features on Windows Phone 8 and Windows 8, and I'm starting to see a PS4 in my future.
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What if he evolves into a Stopgoat? What will you do then?!?!
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If it isn't life changing and the person who gets it spends thousands of dollars in dlc to "win," does he/she get to sue?
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I liked the multiplayer design of Two Worlds. Too bad the actual game was pretty bad. I hope that Bethesda makes an Elder Scrolls game with small group multiplayer (MMOs don't count.)
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I was interested in this game when it was first announced (not at the expense of a real XCom game of course.) Now I'm super interested. Seems a lot less generic looking now.
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When I saw the Giant Bomb video on it, they seemed to really hate it, but I thought it looked cool. *shrug* I'll probably pick it up next time I'm bored.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Dewar replied to Henroid's topic in Video Gaming
At this point he'd be stupid to say anything that might be used in court. I expect that Epic will rip him to shreds. -
Wait, did they announce a date? I must have missed it.
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Miasmata - Ye Olde Cartography, Falling Down Hills, Drowning, Getting Eaten by a Grue Simulator
Dewar replied to brkl's topic in Video Gaming
Looks kinda like Don't Starve in 3D. -
So I've heard of people locking gimbels, but I don't really know know what they're for, let alone ever used one.
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If a few people have checked in a round, it's usually worth it to bet. Lots of times you'll scare everyone out of the round and just get the pot. Also, it seems like the AI is more willing to bluff if there have been a lot of people checking.
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Out of maybe 4000 people playing, 100 people were buying all the straw they could. The 1000 people in the middle class who could be producing other, more useful things stopped producing those things to start producing straw. That both made those mid tier items very hard to come by and also reduced demand for the precursors of those items, meaning straw outpaced the value of items such as iron ore. That left the poor folks with nothing to create that was worth value besides straw as well. Basically, half the server was producing straw for the top tier of people who wanted camels, leaving most other parts of the economy barren. Edit: And yes, it was super tedious. Edit 2: There wasn't really a "provide for yourself" thing going on since there wasn't any need for expendable items really. No health or hunger bars to worry about or anything. But a lot of the greater quests for character advancement required groups of people to work together as well as a variety of supplies, both of which were harder to find when everyone was farming straw.
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A couple I guess. When forced to, people on the internet can cooperate very well but, even in a game where the cooperators are favored (and thus the bulk of the population) a few people can spoil the cooperation for everyone. Additionally, people on the internet are super nervous about creating new rules for society (which makes me wonder how so many laws get passed in the real world.) Here's one of the few stories I remember from those days that illustrates both: About half way through the cycle, the ability to get camels was introduced. Since a lot of the timesink of the game was travel to place to place, camels were greatly sought after. The mechanic for getting them was to build a stable and stock it with straw. Each night at midnight, the stable with the most straw in a given area would have all that straw eaten, and gain a camel. Straw wasn't particularly hard to come by (being one of the most basic items in the game) but it was a bit time consuming to get, even at higher tech levels, since most techs moved on from using straw at all, rather than creating new ways to get more straw. So all this caused the people who really wanted camels to collect crazy amounts of straw, so much that the developers had to patch in a higher counter for the amount of straw that could be stored in a stable. Literrally millions of straw, at maybe 5 seconds of RL time each. So the people who really wanted a camel would buy straw off the market at crazy prices, which crashed a lot of the market. There was no currency, it was all barter system based on player made price lists on Geocities websites. Supply for pretty much everything else in the game was low since everyone was out harvesting straw instead of doing other things. This caused my trading post to fail due to massive price fluctuations that a little shop couldn't handle (plus, I could have made more profit by spending my time harvesting straw, but who wants to do that?) Eventually, coaltions of players formed where everyone pulled a ticket and everyone's stable was empty besides the winner each night. Unfortunately, someone would always get wind of the plan, move their stable into that area, and swipe the camel one night. The whole system would break down and it would be off to the races for more straw. Finally, people started getting a petition together to create a law stating that you could only add 1 straw to your stable per 24 hour period. Laws in the game weren't breakable, they were hard-coded in by the developers, so there wouldn't be any cheating. It would be a fair way to implement a first-in-first-out queue and everyone would get their camel without crazy amounts of straw. The bill was voted down two seperate times, and by a landslide too. As far as I know, the system was broken until the first cycle closed. I eventually quit because the economy was so fucked. Edit: I'd be happy to chat more about the bizzare and very cool mechanics in ATITD, but I've got to head home from work
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I used to play an indie MMO called A Tale in the Desert. It was basically about a bunch of people researching and crafting civilization from the ground up. I had a ton of fun with it, it reminds me a lot of Minecraft. http://www.atitd.com/
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Dewar replied to Henroid's topic in Video Gaming
CEOs are in someways like sports stars. They'll have a few years of great talent in them, and then they burn out. Both require dedication, long hours, and saying one wrong thing can get you canned. I support paying both groups higher than the average dollar to compensate them. 65 million a year is absolutely outrageous though. Anything over 7 digits is crazy. Edit: Ah, he got 3 years worth of stock at once, that accounts for some of the descrepancy. Still crazy numbers though. -
City of Heroes is finally getting a sequel?
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You can do the Steam conversion for your old KSP purchase now. Just login to the website and go to the store. I forget where the button actually is and I can't look anymore, but it's there.
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To my knowledge, I've never been frozen out of acting. The screen up top might not be focusing on the hand, but I've always been able to look at the bottom display and pick actions (unless its between hands I guess.) In theory if you were to keep folding, you'd eventually run out of money due to the blinds, but the players in the game are awful agressive (probably to make the game quicker) so it could be a strategy. The issue is that you'd be down something like 15k to 85k or so, which is a tough position to win a heads up poker match. Omaha Rules (from wikipedia) The basic differences between Omaha and Texas hold 'em are these: first, each player is dealt four hole cards instead of two. The betting rounds and layout of community cards are identical. At showdown, each player's hand is the best five-card hand made from exactly three of the five cards on the board, plus exactly two of the player's own cards. Unlike Texas hold 'em, a player cannot play four or five of the cards on the board with fewer than two of his own, nor can a player use three or four hole cards to disguise a strong hand.
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Enemy Starfighter: Freespace + Flotilla (or: X-Wing + Homeworld)
Dewar replied to TychoCelchuuu's topic in Video Gaming
He should get on Greenlight, if for no other reason than I can favorite this and not forget it. -
I'm making it into orbit and back home regularly now (besides once where the force from the parachutes pulled my capsule apart.) My next step is to rendezvous with my first orbiting capsule that had enough fuel to get into orbit, but not enough to de-orbit again. I'm going to bring those lost kerbals back to the ground even if it's in a bodybag. So far, matching orbital planes has been super hard. I've run low on fuel each time and had to abandon the mission and de-orbit.
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I don't mind the players talking shit to me, but GladOS is really getting on my nerves.I can't humble her by taking her out of the tournament. She'll always be there, judging. Really, my only complaint with the game is the same as the last one, it feels to easy. Unfortunately, there doesn't seem to be a difficulty slider this time around.
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Hmm, I don't see anything about it that jumps out at me over other city simulator type games, but I appreciate that it's a one-man job and also the depth that his blog entries go into on things like AI programming. I'm cautiously optimistic, but hoping to get a better idea of the amount of options available to the player.