
Dewar
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Everything posted by Dewar
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One thing I can say about Microsoft, they've actually been talkative about their new console. It seems like Sony has mostly kept their mouth shut.
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Hmm, anyone have any opinions on the old Divinity games? What I saw in the quick look made the world look really interesting, but the gameplay maybe not.
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I can't watch it live, but someone toss up a link to a good summary when it's done.
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How about Rockstar's style of story telling then?
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The Other Paradox Games (Europa Universalis, Victoria, Hearts of Iron)
Dewar replied to Gormongous's topic in Strategy Game Discussion
I still have a copy of EU3 laying around that I've never fired up. Is EU4 enough a jump that I should just wait? -
I'm not really into the GTA story anymore, but I'd love to play multiplayer with people who did buy it, so yay I guess?
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Since Saint's Row the Third got similar reviews (84 on metacritic) I wouldn't expect a good review to indicate they fixed what's bothering you about the third one.
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I think it's more likely it will save their team and then you can fight them like they were another in-game trainer.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Dewar replied to Henroid's topic in Video Gaming
I just thought of another way to look at it. I'm OK paying $90 for certain SNES games because it's not practical to print any more new copies (old technology and all.) I'm not OK with the supply of a game that can be reprinted being restricted. These days when disks can be printed on demand, there's no excuse to not print enough copies to go around. I'm not sure if that's Gamestop's, Nintendo's, or the developer's fault in this case, but it shouldn't happen. -
The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Dewar replied to Henroid's topic in Video Gaming
Looking through MSRP information and FTC rulings, almost everything documented there has to do with selling items below the MSRP, not above. All I can say is that it seems dishonest to me to have a run of new games printed and then restrict the sale of those items. It's not illegal, but I'd say it isn't exactly ethical either. I'd be interested to know what the terms of the exclusivity agreement are. If Nintendo were to print up a million more copies, would Gamestop be able to hold them back? Can Gamestop continue to order more games printed in lots of a couple thousand until they don't sell at $90 anymore? Isn't Gamestop basically acting as a publisher in this whole thing? If so, is it a conflict of intrest to have them be both the publisher and retailer? -
I'm happy to talk to someone who is as punctuation pedantic as I am.
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I would be interested. It looks like we won't quite have enough to roll in my other forum.
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Shouldn't that have been a comma?
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As much as I like those guys, it's fairly obvious that all of them save Brad are pretty bad at video games. Part of that I'm sure is about trying to talk and play at once, but they constantly miss the most obvious clues on where to go next. Usually I'm able to not think about it too hard, but watching Alex try to take on that boss was infuriating.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Dewar replied to Henroid's topic in Video Gaming
If that's true, then I'll agree that it's not ethical. However, we have nothing but heresay to indicate that it wasn't just Gamestop stockpiling used copies they bought back and then dumping them all at once, which I don't believe is an ethics violation. I refuse to buy games from Gamestop that don't come shrinkwrapped, because they wouldn't accept the game as new if I were trying to sell it back to them in the same state. If they don't have a sealed one behind the counter, I go to Best Buy. Usually, I order from Amazon anyway, so the point is moot. -
The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Dewar replied to Henroid's topic in Video Gaming
There was a deal for the original exclusivity, but this new wave of copies was simply them buying the games back from customers, not putting them on the shelf, then dumping them all at once. They could do that with any game that had a small enough number of copies out there to make it worth while. -
Not to mention the International bringing in the occasional players like me.
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The Business Side of Video (Space) Games EXCLUSIVELY ON IDLE THUMBS
Dewar replied to Henroid's topic in Video Gaming
I tend to agree with you on this one. There's a lot of stuff in this world that is overpriced, so I just don't buy it. Gamestop doesn't have the monopoly on these games because the publisher could just print more if the demand was really all that great. I'm more mad at them for not printing enough copies than I am at Gamestop for hording the ones they have. Or they could just skip the whole thing and release digitally, which would be awesome. I like Gamestop's angle on this story simply because they are showing some intellegence in pricing, rather than being the place that will happily sell you rare valuable games for the same price as another copy of Assasin's Creed 2. -
Way after the fact but yes, we have a small staging area but most of our problems tend to be inter-app conflicts, which are really hard to test with the hundreds of supported apps around here. Additionally, since this was an emergency deployment it skipped all that. In the end, it only went wrong for 10 people, which I was able to fix fairly easily. So I guess success?
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Quitter's Club: Don't be ashamed to quit the game.
Dewar replied to Tanukitsune's topic in Video Gaming
My wife is really into those, but I feel much the same way that you do. There was a Birdman: Attorney at Law game that works on a similar formula, and I wanted to bust my eardrums with an ice pick by the time I was done with it. -
Nice. that sounds like a really good Miner, Dig Deep type game. After owning it basically since launch, I just finally "beat" Dungeons of Dredmor on Medium difficulty with permadeth and without the extra five floors from Diggle Gods. As much as I've liked puttering around in the first few floors of that before, man this turned into a slog. I lucked out on a pretty good build but it was still slow going, despite pushing aside my completionist tendancies and skipping whole halves of floors sometimes. All told, it took me around 8 hours to get through it and man, if I'd died on the final boss (who has about 5 times as much life as any other enemy as well as a ton of damage resistances) after all that time, I'd have been pretty pissed. If I were to do it again I'd either turn off permadeth or turn on the smaller floors functionality, but I think I'm pretty much done.
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Man, the finals of the tournament were crazy intense.
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Optimally, you want to scan and edit them as large as possible, then compress after for web display.
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Any changes to the environment on the whole are supposed to be reviewed by our Change Review Board before they are deployed to all machines. People are constantly short-circuiting these requirements, meaning that the software isn't as tested as we'd like and there's no documentation for the service desk to support it.
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I wonder if I would get fired or lauded if the next time someone came to me with an emergency deployment, I refused and made them wait the standard lead time. Also, would my work life be better or worse if I stopped writting documentation for these deployments (which is not my job) and left it to the people who's job it really is (who never do it right.)