Dewar

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Everything posted by Dewar

  1. The other way that it's a poor comparison is that there's no direct interaction required to finish a movie or TV episode. I could have started playing around with my tablet 10 minutes in and yet still say that I "finished" the movie. As for the replayability aspect, I am not interested in replaying a game and experiencing a different story due to making different choices. Like others have already said, I made those choices and I generally stand by them. What interests me is a story built from different puzzle pieces that are assembled different ways regardless of my choices. For instance: The first time I play I walk into a room and there's a stand-off going on between two other characters. I make the choice on who to side with and the story moves on. The next time I play and walk into that same room, instead one character has already killed the other, or maybe they're working together this time, or maybe it's completely empty and I meet those characters some other way later. Maybe who's "bad" and who's "good" changes every time you play so you can't rely on the same choices you made last time. Those are the sorts of replayable narative that intrests me. Basically Spelunky, but instead of randomized platform tiles pasted together, it's random story tiles.
  2. Unity Questions Thread

    So you're saying to set up an enum with all the planet names in it as members, then make a 3d array (one 2d array for each planet, the third dimension being the enum) and then have each planet individually call PlanetInfoModel and provide its name, which then spits back out the 2d array for that particular planet?
  3. I Had A Random Thought...

    I saw GB do a quicklook of a real actual mahjong game on the Japanese PS4 store. Seeing that my wife can both read Japanese and is craving a real mahjong game, I might set up a Japanese PS3 account and see if I can find anything good on there.
  4. Unity Questions Thread

    So, in my space trading sim, I have multiple planets (5 now, up from 3 last week) with multiple commodities for sale (7 at this point, up from a single one last week.) Each commodity has several relevant stats, so I created a 7x6 array inside the PlanetEcon script to hold all the pricing, stock, and production information. Back when I was working with just one commodity, it was easy to create several public variables that I could set in the inspector different for each planet. Now that I'm working with a 2D array, it doesn't show up in the inspector anymore, so I've had to make seven 1d arrays, set the values in the inspector, then push those values into the 2D array that I'm actually working with. All this has shown me that I really shouldn't be using the inspector to set initial values for these variables anyway, but I'm not sure how to go about doing so. Since the same script is used for each planet, I can't set the variables inside the script. Should I be setting up an initialization script floating out in the scene somewhere, or maybe a different initialization script attached to each planet? How to I handle this without making the entire array public?
  5. Amateur Game Making Night

    Nice, I wonder if you could take that idea, and mix it with the original Flappy Bird, where you have to fly though colored gates, and also match that color. Make the gates a little wider so it's not impossible of course.
  6. Amateur Game Making Night

    Looks good to me. I think the Unity plug-in is somehow broken in IE11, as a few different games that people have posted here have bombed out in IE11 but worked in Chrome for me.
  7. I Had A Random Thought...

    If you're going that far, you might as well go all the way. http://www.sealandgov.org/
  8. I Had A Random Thought...

    I believe the saying goes back quite a while to when pots and kettles were made of cast iron. I don't think that the phrase itself implies that black is bad or good. You could as easily say "That's like the frog calling the tree green" and, while a strange saying, I don't think it looses its meaning. Sometimes black is just black. Edit: Whoops, I missed that there was another page. Oh well, I'll just leave this here I guess.
  9. Unity Tutorials

    Personally, I don't learn very well from listening.
  10. Amateur Game Making Night

    You can get some really wierd bugs from removing or adding items in an array when trying to loop through it, that's for sure.
  11. Unity Questions Thread

    I should say that the one question I asked on the Unity website actually turned out pretty well. The folks there can come off a bit curt, but they know their stuff and they want to help. That being said, I'm decent at C# so I'd be happy to help with that at least.
  12. Quitter's Club: Don't be ashamed to quit the game.

    There's a spell that reduces projectile damage down to near zero. That plus the paralyze spell (and maybe Earthquake) will get you past this hump. Later, it'll be the melee people you fear, which is a harder problem to solve. I mostly take care of that by cramming Alistair into whatever choke point I can find, having him mash on taunt, and then paralyzing anything that gets past him.
  13. DOTA 2

    We should have a rematch in the LoL thread.
  14. I Had A Random Thought...

    If there's one thing I've learned, it's that people fail at reading/listening comprehnsion. I'm inclined to believe that at least some of those people weren't paying close attention or didn't read/hear the question correctly. Some of those other questions that didn't make the headline are mired in religious issues as well. As for the seasons thing, I'll never forgive Mr. Wizard for teaching that backwards. Edit: Incidentally, physics states that from the Earth's frame of reference, the sun does go around the earth.
  15. Quitter's Club: Don't be ashamed to quit the game.

    I've kinda gone back and forth on this one a few times. At the point I'm at now, combats are generally pretty easy, just time consuming and boring. At the start of the game, also playing as a mage, they were very hard and frustrating. My mage strategy has been to have another mage along, both of us with paralyze spells, and a lot of AOE. Is there a specific type of enemy or area you're fighting that are causing you particular problems?
  16. Dark Souls(Demon's Souls successor)

    I decided I'm going to wait to get Dark Souls 2 on PC, since Titan Fall is coming out the same day and it sounds like it should only be a month or two between the PS3 and PC releases. That also buys me a little more time to make it through Demon Souls, which I stopped right before the first boss because I spent an hour searching around trying to figure out how to level up and become human, only to find out it's impossible until you beat the first boss. I guess that's the disadvantage to already knowing how the game works before I started. Edit: Took care of the Tower Knight tonight. Now that I've played some and unlocked most of the features, I'm getting sucked in again
  17. Titanfall

    Respawn has promised that they won't be doing microtransactions, premium like BF, etc. Supposedly, they're only going to do map packs. However, it is very possible that those 15 maps in the link above aren't all going to be available at launch. There are three Titan Bodies, all of which you can get in the Beta with burn cards, with a few weapon options for each. I would have liked to see more personally, but I die within about 15 seconds of getting in one anway so *shrug* The possbility of server problems worries me a bit, as well as the stupid lobby system they've setup. Why is it so hard to just do the same thing that Halo 2 did ten years ago? I just want random opponents each time. How it's setup now encourages a team that's doing well to stay together and just keep getting matched up random trash. You end up in a situation (at least in the beta) where there are 10 rooms up and hosted, all with teams of absolute destruction in them, and there's no way to get in a fair match. In the end, I pre-ordered, simply because if I didn't I wouldn't get to play any online games with friends for weeks,
  18. The Last of Us

    That's more or less how I felt after two hours as well. I've heard it gets much better as the game goes on, but I haven't really felt like going back as of yet.
  19. General Video Game Deals Thread

    I have three more
  20. Earth Defense Force 2025

    Hmm, I'm interested, but I'd most likely need two copies, so I'll wait until it's 30 bucks.
  21. Amateur Game Making Night

    Animating a sprite is basically making one picture with all the different poses that a sprite could do, and then displaying different parts of the image depending on what's going on. The Spelunky thread has a pretty good example on how the Chris Remo, spelunker extrordinare, sprite is assembled. If you mean actually drawing it, that's not exactly my forte.
  22. Amateur Game Making Night

    I thought the goal of object oriented programming is to not have these random scripts floating out there not attached to anything in particular? Maybe I just misunderstand the methodology still, I still have problems with the object oriented part as most of my programming experience was in QBasic. Regardless, I think what I'm going to do is throw all the producing/spending of resources into LateUpdate. This might make a few strange instances of a planet having plenty of stock right next door to a planet that's in an emergency shortage but, in the end, that will just make more trade opportunites for the player anyway.
  23. I'd like to think that investors won't fall for the same trick twice, but it's already happened like 4 times right?
  24. Can IRCCloud connect to multiple server groups at once? I have one group of friends on Blitzed, and then these other folks that are sometimes good for a laugh on Quakenet.
  25. Life

    Everyone I see working in Half Price books always looks soul-dead, maybe that's just the area I live in or something.