france

Members
  • Content count

    10
  • Joined

  • Last visited

Everything posted by france

  1. New people: Read this, say hi.

    Bonsoir ColinZeal, you had me at "huge music nerd" , are you into game music as well (this because you mention the SNES which has some of my favorite nostalgic game music)?, I'm quite eclectic with regards to my music tastes, maybe we can digress and chat about music recommendations some times, stop by the Dancing Thumb in Idle Banter (to do said digression and recommendations), Welcome to the forums!
  2. Just saw the review, caveat emptor(er.. viewer?), the review basically touches on all of the aspects of the game, including some that may be considered spoiler territory. They are also using the new review format (which abandons divisions in the scoring for a unified *magic* total, it also now includes the writer and editor of the review. The score was: ). I believe the review may actually help boost interests simply because of the exposure it will grant the game on the gametrailers site, but I was not a fan of how at times the review is almost clinical in its analysis of the game and certain of its tropes and then switches to more opinion heavy approach. Thanks for sharing Tundra. cheers.
  3. I have not read through all 11 pages (apologies my loved denizens of the Idlethumbsopia), I'm here to do a rather short rant about a game that I really, really wanted to enjoy. Here's what happened: This having happened, I lost all interest in playing the game, why did 'this' break it for me so bad, kind of hard to explain, but I'll give it a shot. The game is too convoluted for its own good, the only saving grace, the comedic writing and that, I'm sad to admit, is no where near enough to encourage me to trudge through it. cheers. (ps. sorry for the bad engrish, its A) not my first language and I'm down two tequila shots and a light beer before lunch, yes its that kind of Wednesday)
  4. Hello everyone: http://steamcommunity.com/id/freusago/ If I have the game you want to play co-op, I'll be glad to give it a go. If I don't and you feel you can sweet talk me into buying it, I'll play too. cheers
  5. New people: Read this, say hi.

    "Hi, Let us fix our attention on one particular digital computer C. Is it true that by modifying this computer to have an adequate storage, suitably increasing its speed of action, and providing it with an appropriate programme, C can be made to play satisfactorily the part of A in the imitation game, the part of B being taken by a man?"
  6. Heard cast, pledged. It feels unreachable though... still pledged and still hoping other will do so. It's the only way. cheers.
  7. Hi guys, I too just finished the game and thought I'd swing by the forums again since it was through the podcast that I was first introduced to, and gained interest in, Miasmata. I'm here to share a bit of my two cents. According to Steam I've played this for 18.7 hours and managed to get 12 of the 27 achievements, I managed to get more than that but there seems to be some sort of glitch with regards to Steam picking up on the synthesis of certain 'items', but that sounds like nitpicking, so I'll move on. I really enjoyed several aspects of this game, and I believe its truly admirable that this game was made by only two persons, two brothers that were able to implement some interesting ideas to a first-person game, things like the effect of terrain and inclination on its traversal, or the implementation of cartography. I also enjoyed the weather effects, and the day-night cycle. I found the cloak and dagger (pun ) mystery and the story premise very interesting. But this 'game' is definitely not for everyone. I have mixed feelings about it due to the fact that all these interesting elements (mentioned above) were not fully realized/fleshed out (a limitation of it being a two man team on a made-from-scratch engine, maybe?), so I'm left with a lot of "what if" moments that will keep this memorable, fresh take on the first person genre, far to obtuse for the 'average joe', and rightly so...? Miasmata is a first person experience (FPE?) more than it is a game, and it is a great one, with truly innovative mechanics, a mixed bag in the visual department (gotta love those vistas, but don't zoom in much) and a hit-or-miss execution, that is never horrible, but it seems anachronistic in this day-and-age, where its innovation only sharpens the lack of certain tropes we've come to expect from the first-person genre. Still if 'you' are still reading this (you know who 'you' are), give it a go, because if you are here, reading this, 'you' are not the 'average joe', and you will likely enjoy the experience. I feel every game developer, aspiring, or seasoned, should give this one a go. cheers.
  8. New people: Read this, say hi.

    Thanks Chris, a pleasure. Hi zero51 & (bonjour) Mington and everyone else that posted here prior! cheers.
  9. New people: Read this, say hi.

    Hello everyone, I decided to come by here simply because of my love for gaming, for my fondness of the truly excellent IT gaming podcast (so far I've stayed away from the book club podcast as I'm still playing catch up, starting with "The Sense of an Ending"), and the hope of finding like minded individuals with whom to have intresting rants/discussions/etc. I'm fond of the art of conversation, even in its written form. I live in Mexico City, so if you are in the neigborhood, let me know, maybe we can have a beer if you are feeling gruffy, or a tea at a local tea shop if you are feeling less so, to chat it up and/or play some games. Online I'm primarily on steam (freusago), but I have an xbox360, ps3 (collecting a little dust), ps2, wii (more dust) snes, tg-16, and there's probably a tandy color computer and an atari 2600 hidden somewhere (probably under a mound of dust, yes, my house is that dusty...). So I'll start reading up on the forums and well, we'll see where that takes us... Cheers.