Apelsin

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Everything posted by Apelsin

  1. Gamemaker Questions Thread

    Thanks, I'll try it out! The reason I'm using place_meeting rather than the other collision functions is because it actually stops the player object from entering other objects when used in the way I'm using it here, rather than moving it back out of the collided object after the collision has occurred.
  2. Recently completed video games

    For STALKER I would recommend downloading the Complete mod (I believe that is what it is called). Fixes a lot of issues, including balance which might help you out in the beginning of the game. As for gameplay... I was just really careful in my engagements with other Stalkers and creatures in the zone. Trying to give them as wide a berth I possibly could. At least until I was able to get my hands on a automatic weapon.
  3. I Had a Random Thought (About Video Games)

    You only do get paid by Patreon when you publish content though right? I remember seeing quite a few writers having their "wage" be described as $/article or something like that,
  4. Unnecessary Comical Picture Thread

    Survival Shield sounds like a tonic out of Bioshock.
  5. I Had A Random Thought...

    Nah, there are a lot worse out there. Mostly other kinds of alcohol I've found that it definitely is something you get used to. I've gone from completely despising it to being able to have a pint of Staropramen every now and then. I guess I could learn to like coffee after all. Ginger Beer on the other hand is delicious!
  6. I Had A Random Thought...

    I really agree about the people who just pop along for the ice bucket alone. I've started seeing Swedish people on Facebook posting videos of this now and from what I see there are generally no mention of ALS. Of course, it does benefit awareness in the sense that people could become curious why people were dumping freezing water on top of themselves. We did have a similar challenge at the beginning of spring though which had no connection to charity where people were challenged to down a full glass of beer on video before nominating two-three friends, so the risk is that people will just believe that this is a spin off of that rather than an awareness campaign.
  7. Invisible Inc.

    Yeah, that would be nice. I remembered another thing! I mistakenly thought I could purchase augments with one agent at a nanofab and drop it off to another one. I think a warning about that or somehow making more distinction between the different items in the store would be helpful to avoid stuff like that.
  8. Foggy Memories - A Silent Hill Thread

    Those are some very large angry letters. But fair enough! I've mostly heard bad stuff about the titles after 4, but I have to say Shattered Memories(?) sounded interesting. What with the non-combat approach and everything.
  9. Invisible Inc.

    I just assume everything will kill me. Seems to have worked fine so far, getting close to reaching the final mission on my third run. The first two runs ended in the first mission with me knocking out too many guards and sticking around in the level until the alarms killed me respectively. The thing I dislike most at the moment is how the game shows/doesn't show details about items in the game. For instance, when purchasing items from a Nanofab you only get a description of what it does but not all relevant information. One of my agents was carrying a Mark I Cloaking device and opened a shop window where a Mark II was available. However, from the info text displayed on mouse-over I was not able to determine what was the difference between the two. (Turns out it is probably cool-down time). It also doesn't show you if the item you're about to purchase/pick up has a too high attribute requirement for your agent.
  10. Foggy Memories - A Silent Hill Thread

    I had never played any of the Silent Hills until one of my friends decided that it was something I required for my cultural education. So me, him and another game dev friend played through it together, passing the controller over whenever we died or just wanted to let one of the others have a go. This was maybe a year and a half ago, and I thought the game held up really quite well despite its age. I believe the alternate control scheme you mention was part of the PS2 version we had as well, because I don't recall the controls being that much of an issue. I completely agree with you regarding, well, all of the points you've raised above. I was never extremely scared by it either, though that could largely be explained by the fact that I was playing together with two other people during the light hours of the day. I certainly found it very atmospheric and at times quite oppressive. Once I had figured out that I could just run past certain enemies quite easily most of the tension around combat went away.
  11. Invisible Inc.

    So I bought it. It is great!
  12. Invisible Inc.

    So, would you say this is worth the purchase during Early Access?
  13. Twine Recommendations

    The first time I played it I decided to make the same decisions that I would probably make in real life even if I could see that one of the other choices was probably a more healthy one. It was quite enlightening to see how that just took the character deeper and deeper into depression. It definitely helped me. There was one scene in there that I had pretty much experienced in my own life just a few weeks earlier. That was... emotional. But yeah, just knowing that there are other people out there who have experienced something similar is quite a comfort. The solitude that comes from believing you're the only one is quite oppressive.
  14. Invisible Inc.

    From what I saw in GB's quick look Counterspy didn't seem all that stealthy to me. Killing everyone is heavily incentivized, and sometimes unavoidable, though doing it silently gives a bonus and avoids running up the meta-awareness level of the factions.
  15. Gamemaker Questions Thread

    Hello! I'm currently making a platformer and I'm having some issues with setting up the player collision to "danger objects". The way it's supposed to work is that when the player collides with a dangerous object the PC gets thrown back in the direction it came from. I had a solution where I would check for each individual object, but considering that I then would need to write code for each different kind of dangerous object and hoped instead to find a way to write one solution that would look for a variable in these objects instead. I tried this: if ((place_meeting(x+hsp,y,other))&&(other.state == 'danger')) { while(!place_meeting(x+sign(hsp),y,other)) { x += sign(hsp); } state = 'hurt'; hsp = 2.5*(-cDir); vsp = -jump_speed; } //Vertical Collision with danger object if ((place_meeting(x,y+vsp,other))&&(other.state == 'danger')) { while(!place_meeting(x,y+sign(vsp),other)) { y += sign(vsp); } state = 'hurt'; hsp = 2.5*(-cDir); vsp = -jump_speed; } Basically, I have a variable in the dangerous objects called "state" which I assign the be "danger". For some objects the state is always "danger" whilst for others it switches between a few different states. However, now the player character does not react to these objects at all. Am I wrong in assuming that I could use a variable within an object like this or am I just messing up my "detection" logic here?
  16. Ferguson

    Let's not forget that Less-than-lethal weapons also can be quite lethal in some cases. But yeah, it's better than going straight to the M4's.
  17. Life

    This day apparently marks 200 years without war for my country. It's a nice "achievement", although some would argue that we've broken that streak some time ago what with there being Swedish troops deployed in places of conflict around the world (as part of peace-keeping forces). Hopefully we can keep the streak going, although the whole Ukraine situation has worried quite a few people.
  18. Gamescom 2014: Sprechen Sie deutsch?

    I'm fine with "urban fantasy" as a genre, but that game looked very, very dull. The art direction for the big bad monster looked really bland and the game itself didn't seem to be all that interesting either.
  19. Ferguson

    It's really scary to see how the police just straight-up look like special forces. I'm so glad that our police do not receive this kind of equipment.
  20. Well, would you look at that? I've been eyeing it for a while now, so might nab it up while it is discounted!
  21. Hot-livered (Hetlevrad) is a Swedish version of Hot blooded.
  22. I Had A Random Thought...

    One of us! One of us! One of us!
  23. Myst-a-likes?

    I saw a youtube "preview" of it. It is scary good-looking.