Patrick R

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Everything posted by Patrick R

  1. Your troubles with the AI remind me of how each ghost in Pac-Mac actually has it's own unique personality, to avoid bunching up. http://gameinternals.com/post/2072558330/understanding-pac-man-ghost-behavior Maybe reading that could give you some advice or ideas.
  2. Where in the World - Idle Thumbs Map

    Oh man, I missed this. Hope you enjoyed your time in Chicago anyway.
  3. I Had A Random Thought...

    One of the most disappointing things about 90's music is that the Cranberries only ever had one singer, so there are no live performances of "Dreams" that have the harmony done properly. Even in live performances where they have a back-up singer, they're always away in the shadows with their volume way way down.
  4. Life

    I think offering a supporting ear and empathy is always good but there always have to be boundaries, especially with that age gap. Not saying that he's a shitty 14 year old boy but as someone who was once a shitty 14 year old boy on the internet, I know how shitty 14 year old boys on the internet can be, in terms of unchecked emotions and infatuations and such. I don't think there are any strong practical approaches you personally can take to stop his bullying but you can always offer advice and support and let him know that it gets better and all that.
  5. [Release] The Mind-Tech Contingency

    I will say right now that you should work with Twine 1.4.2 and not Twine 2.0.4 since a vast majority of tutorials and scripting macros you'll be able to find will be for Twine 1.4.2. I started my project in Twine 2 only to discover that it handles stylesheets and scripting in a completely different way from Twine 1.4.2 which made most of the tutorials I found irrelevant. Also, of all the scripting stuff I've had to learn (including setting timers and setting tagged style sheets) audio is still the thing that I can't quite figure out. It's definitely doable in Twine but it's tough. I'd make a test game and start monkeying around with the audio implementation concurrently with writing your main game.
  6. Life

    I don't make enough and have too many debts to have a savings account. Right now my income is somewhere around 7,200 a year.
  7. Life

    For some reason my last job withheld waaaaaay too little from my taxes all last year and now I owe 375 dollars to the IRS. I wish I had some kind of recourse because it's not the kind of thing I knew enough about to notice when I was getting my paystubs, but there's no reason they should have withheld so little.
  8. Books, books, books...

    I read Norwegian Wood and loved it but it's the only one I've read. Everything I've heard about Murakami seems to imply his work gets less special the more of it you read, because it tends to reveal a quirky formula of sorts?
  9. [Dev Log] What Happened To Us - a Twine game

    I've decided to rescope the game, which will lead to 20 different endings instead of 40. The game ends with the player "writing a song" and originally the idea was that the player chooses three chords (from a list of six) and whether they want the song to be fast or slow. I figured giving a binary (fast or slow) control of tempo would be a reasonably easy way to double the amount of possible outcomes (since it wouldn't increase the number of songs I had to write), which in turn would make the experience more impressive and personal to the player. But what I've found is that it's really hard to write a song that sounds equally good fast and slow. A lot of the songs I've already written sound terrible if they're any faster/slower, and I'd rather have the player have less possible outcomes if it means that there's less chance for them to be really disappointed by how their song comes out. Also, the way I scheduled the game turns out to make no sense because until I write all the songs I can't really write good text about the songs. So right now the priority is writing the music and figuring out the technical side and then writing the text once it can reflect the music properly. Also also, on a dev side, I've decided that I'd rather have people play my game and give me advice for the final product that "surprise" everyone, so I'll just upload builds. Here's the first build.
  10. [Release] Beppo's Hole

    Today I begin foley work on Beppo's Hole. This game is going to sound so gross.
  11. Wizard Jam Song and Sound Bank

    Awesome!
  12. I Had A Random Thought...

    He has a Lamborghini, so he must be the most important. I watched the first 20 or so seconds of that ad a couple times because I was always convinced that it was going to be a "FAIL" video where the bookshelves fall onto the Lamborghini and destroy it, and then it's an ad for insurance or something. This was the first time I stuck around long enough to realize he's selling a get rich quick thing.
  13. I Had A Random Thought...

    Tai Lopez
  14. I Had A Random Thought...

    Every time I watch a youtube video I see an ad with this douche: This isn't the video, I can't find the ad. But the ad is him in the same garage pitching his get-rich-quick scheme, bragging about his Lamborghini and books. YouTube ads are the worst.
  15. Welcome to WIZARD JAM

    Sounds like a game that'd be doable in Twine, at least as a prototype.
  16. [Dev Log] What Happened To Us - a Twine game

    So I have my game scheduled out. I'm going to write 3 pieces of music a day, each recorded two different ways, for a total of 6 recordings a day. This should have me finishing the music for the game in a week. That's of the utmost importance because it'll likely be the hardest and time consuming part of the job. Concurrently, I need to do the rest of the game. So the schedule for the rest of the jam right now is: Day 3 (Today) * Write 3 pieces * Record each twice * Continue working on game text Day 4 * Write 3 pieces * Record each twice * Record all additional audio Day 5 * Write 3 pieces * Record each twice * Finish game text Day 6 * Write 3 pieces * Record each twice * Implement Background/text color changes Day 7 * Write 3 pieces * Record each twice * Implement variable tracking for ending Day 8 * Write 3 pieces * Record each twice * Implement Timers Day 9 * Write final 2 pieces * Record each twice * Being Implementing audio Day 10 * Continue implementing audio Day 11 * Finish implementing audio * Play-testing Which should give me 2 days wiggle room, in case I go over-schedule. Which I probably will.
  17. Wizard Jam Song and Sound Bank

    No, unfortunately I don't have any of the FL Studio files for any of these so I can't see what I had the BPM set for. But I can find out with a tempo tracker in Audacity. Give me five minutes. EDIT: Looks like it's 140 BPM, the default tempo in Fruity Loops. Here's a version of it that starts immediately, without the tiny delay at the beginning. Hopefully that should help you sync it.
  18. [Release] Beppo's Hole

    This is actually the game I'm most excited for. If you need help with the sound let me know, I'd love to chew pasta into a microphone and try my hand at other general foley stuff.
  19. Team Building Thread

    I am doing a Twine game entirely on my own (at least that's the plan), but I would also be interested in contributing sound/music to other people's games. I have a huge library of electronic music I've made and done nothing with that people are welcome to use, I'll be posting a thread with all of that in the next couple days. I'm not sure I'm prepared to write new music for a game, since I no longer have the program I used to use, but I would be interested in other sound design. I have a pretty good mic/soundboard set up, and have experience with sound editing, so voices or SFX would be totally in my realm of experience.
  20. [Dev Log] What Happened To Us - a Twine game

    Ah, it's in the full editor. Ok, cool.
  21. [Dev Log] What Happened To Us - a Twine game

    Ah shoot, how do you edit thread titles?
  22. [Released] ROBOT NEWS by me, Dinosaursssssss

    Can you link to an example of this? The game sounds really cool. I remember when I was 7 my neighbor told me that he knew a cheat code that would give Paperboy a machine gun, but he never showed it to me. Now is finally my chance!
  23. I think a dedicated sub forum would definitely help us start teaming up, so people with strong ideas could start to make threads saying "Here, I need someone who can do sprite animation and a jaunty soundtrack."
  24. I have figured out a Twine idea based on the episode title "What Happened To Us". I should be able to do it solo, give or take a few problems I will need help with, being a dummy programmer who can't do math. BUT I have compiled a list of music tracks I've made over the years that could potentially fit in a video game setting, which anyone here should feel free to use. I'm going to upload it all the Sound Cloud and post links here sometime soon.