Patrick R

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Everything posted by Patrick R

  1. [Dev Log] That Mechanical Meat

    I enjoyed playing this for about ten minutes, until my clicking hand got sore.
  2. The moment you get the tri-shot is really cool.
  3. This is the most fun I've had playing a game jam game yet. Those quarter pipe walls are so insanely fun.
  4. [RELEASE] The Eyes of Luigi

    Yeah, the singing along to Drake was really really funny.
  5. [RELEASE] Rigid Body Rat King

    God, I loved the art and control of this so much. Lot of fun!
  6. Ok, I started to do a little better and the music changed. Then I realized I could just spawn T-Rexes everywhere and it became even better. Fun game!
  7. So far my record is the park being open 33 days, though I must admit at a certain point I started destroying all the paddocks just so I could watch things fall apart. I never did hear the other layers of music though. I wonder what kind of threshold of success/failure one has to hit to hear them.
  8. The real question is, does anyone have any Thumbs phone numbers to prank call them with themselves?
  9. I've made hundreds of pieces of electronic music over the years that I've never been able to do anything with, so I figured I'd upload the best ones to SoundCloud and post them here, in various categories.. You are all free to use any of these in any way you see fit. Most of these weren't recorded with video games in mind, so if you want me to go back and edit any of these tracks so they'd loop better let me know. If you are a composer/sound person who wants to do something similar, just leave a post to where people can download your work. Energetic Music Jujyfruit - Fast, brief, glitchy Space Invader - Very fast, percussive, sounds like old internal computer speakers Crows - Intense, driving, fat synths, brief Train Loadin' - Friendly, piano and drum driven, has a slower middle section Chipamunk - Friendly, marimba and drum-based, with a synth solo in the middle Chirply - Quick, danceable, simple, drum-based Windy Windy - repeating synth sample with growing percussion, chill, groovy The Big Furry Monster - atonal noise opening, Massive glitchy percussion, like a giant industrial computer having a drug-fueled dance party Skitterpip - noisy, jittery, spinning percussion, abrasive synths Mucha Much More - A single sample from an R&B song, stretched and pitch shifted into lunacy. This is weird. Goodbye Horses - This is just the instrumental track for a Goodbye Horses cover I never ended up doing. Dancey! Copyrighty! Pressure Cooker - Slow build to an explosion of chintzy percussion, repurposed orchestra hits and 8-bit detritus. Unlovable - Fast, fun, friendly. Whistling synths with a driving backbeat. Dulcet Rush - Aggressive, noisy, fast, glitchy, big distorted kicks, shuffling white noise hits Folded Artery - Just odd, frankly. Aggressive, schizophrenic, fat synths and an inconsistent tempo. Experimental. Hip-Hop Instrumentals Knives in the Back of Me - 808, synth driven, very short, very loopable Walk Tall - Based on a Frankie Valli sample. Very repetitive but I like it. Chandelier - Opulent? I dunno, it's big. Tickets - Relaxed, slowly builds, based on a simple sample Push-Pull - High impact, airy, building, sprinkled synths, BOUNCE THIS BOUNCES Dubna 48K - Beat made of basic wave shapes, sounds like floppy drives, dot matrix printers and an internal speaker jamming out Beasts and Blades - Jittery percussion, squeezing synths, high impact snares, distant booming background hits The Plow - Driving, detuned, backwards percussion, bass-heavy Blinding - Horns, drums, boom-bap, all samples no filler, long Dripping - Slippery dripping synths falling off the bone Ambient Music Paredolia's Heart - long, repeating distorted kick drum sounds like heart-beat, kinda spooky and sparse, slowly the synth pads get fuller Spirals - eerie, languid, distant percussive echoes, high-pitched synths lead with a bed of lower-pitched pads Hype 1 - Cheap toy-sounding spooky synth, distorted 8-bit percussion, creepy mood, inevitable, creeping insect squawks Must Be Right - Stretched tape loops, sliding backwards, piano recordings twisted out of shape EBE - Slow, cycling, simple bassline that supports scratchy glitched boulders of samples Hemiptera - Vaguely Metroid-y. This is the end credits music after the movie where the grasshoppers have devoured Earth. Sound Effects Clicksaw - Brief 6 second clip, sounds like a computer crashing Death Truck - 20 second clip, sounds like a giant piece of machinery failing and exploding
  10. Wizard Jam Song and Sound Bank

    It seems like most people have released their games, but as it's the last day I wanna go ahead and bump this thread anyway, for anyone wanting some last minute music.
  11. [Dev Log] Build The Nublar

    I always associate tessellations with Macs not just because of the wallpapers but because the Macs at my grade school had a program called Tesselmania which, as a 7 year old who loved MC Escher, was seriously the first thing I ever did on a computer that felt like magic.
  12. [Dev Log] Build The Nublar

    I love those tessellated cats.
  13. [Dev Log] Yet Another Build the Nublar

    Build The Nublar: The 90's Cockpit Freakout of 2016.
  14. [RELEASE] Rigid Body Rat King

    I cannot wait to play this. I love everything about this.
  15. [Dev Log] Build the Nublar

    So here's a round-up of the music I made for this game (all links to soundcloud) Sound Demo I first made this as a sort of demo, to show nkornek the direction I wanted to go. The idea was to demonstrate how different tracks could layer on each other, so that the music became fuller as the player did well, but became crazier and more synthy as they did worse. I'm not actually capable of making music where the instruments are genuinely convincing and natural, so I went back and listened to the soundtracks of Theme Park, Theme Hospital and Sim City 2000 to see how they made naturalistic sounding music in a low fidelity context. Theme Hospital ended up being the chief inspiration. Base Track I futzed around for a while trying to figure out ways to incorporate John Williams' score into the main gameplay music, but ultimately without sheet music and more time it didn't seem doable. So after taking about a dozen stabs at various simple chord progressions and melodies, I finally settled on this. The trick was to make the base track work on it's own as a piece of music while still being able to be built upon, and to make it loop simply enough that layering new melodies on top would be easy while at the same time not being so simple that it ends up annoying the player. I think I did alright finding that spot. Base Track Plus "Happy Layer" So after I finished my base track, I went back and added a new track where all my "Happy" layer elements (that is, the music that's added as you do a good job) would be. I decided the lead instrument on my "Happy Layer" would be the "Hot Air Flute" plug-in, because it's pleasant, it's light enough to not overpower the track, and it sort of implies that Central/South American vibe of Isla Nublar. I also added a cowbell because cowbells make me happy. For the purposes of the game, this Happy Layer had to be rendered as it's own separate audio track to be crossfaded in at will. But for the purposes of demonstration, this is what it sounds like layered on top of the base track. Base Track Plus "Angry Layer" This was really fun to do, in part because it's closer to the kind of cacophonous aggressive percussive electronic music I like to make, and in part because it's a lot easier to make a track sound worse than it is to make it sound better. I decided a manic and fevered mood would really hammer home that the player is fucking up (and be a funnier backing track to watching dinos break free and roam around your park), so I went for a drum n bass approach. All the textures of the synth sounds had to be rough, so I used a lot of fat saws and deformed detuned leads. There's also a layer of total noise and random blips and bloops, but you can probably only hear it if you wear headphones and listen really carefully. Menu Music I figured someone playing a game jam game isn't going to spend a lot of time in the menu, so I went with simple rising action on a Marimba because it's an earthy natural sounding instrument, but it also implies a certain level of darkness or danger. Game Over Music I had to slip some John Williams in here somewhere, and this felt like a no brainer. This is a "Tin Trumpet" instrument (which I think refers to the percussive echo that plays at the start of each note), with an echoing bell under it.
  16. [DevLog] Flash in the Pan

    As another adult living with ADHD, this is very accurate.
  17. Movie/TV recommendations

    It's hard for me to remember if I've talked about it here before because I watch it at the video store at least twice a month, but Mistress America is probably the best comedy of the decade. Flew under most people's radars but if you get a chance, seek it out. Fucking non-stop incredible writing,
  18. Does Overwatch have a mode that's the equivalent of Payload?
  19. The Dancing Thumb (aka: music recommendations)

    Yeah, I should say that I don't know anything about jazz because I don't like it that much. I've certainly put in my due diligence listening to classic albums like Kind of Blue and Bitches Brew and A Love Supreme and Bird & Diz, but none of it does much for me. I do like Thelonious Monk, though, especially when he plays without a band.
  20. DOOM

    The Giant Bomb Quick Look makes it seem completely stupid in the best way. I still sporadically play about a dozen hours of Doom/Doom 2 a month, and even though I don't think I'll ever own a machine that can run it I'm glad that those games' stick and move philosophy has been maintained to some extent.
  21. Movie/TV recommendations

    Controversial opinion: Laura Dern is better in Jurassic Park than Jeff Goldblum.
  22. [Dev Log] Build the Nublar

    So I am going to be doing the music for this, which will be a good challenge for me. The goal is to have a music system that's reactive, so that it dynamically changes whether you are doing well or poorly. My current idea is to have a good base loop of percussion, bass and piano that maintains throughout, with other instruments dynamically layering on top of those. So if things are going bad, maybe things get darker or dischordant or more manic, and when things are going well the music sounds more pleasant and harmonious. I think maybe my approach will be to first write the music at it's fullest and most prosperous state, then work backwards to establish the foundational track. Because it will be much easier to make the track sound worse than better.
  23. Silicon Valley

    I imagine you guys would get a kick out of Mike Judge's new show. https://www.youtube.com/watch?v=VvkmsI54ss4 Pretty broad interpretation of Silicon Valley, but it's satire so it works.
  24. I Had A Random Thought...

    Does anyone have digital access to the New Yorker they can allow me? I need to read one short story from 1951 and I can't afford to subscribe at the moment (even though the current rate is only 12 dollars for 12 weeks). Even if you could just, like, screenshot the short story in question it'd be a big help.
  25. Silicon Valley

    Silicon Valley feels like Entourage for nerds to me.