
zerofiftyone
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Everything posted by zerofiftyone
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This is a nice thread, thanks Coods . I watched this video yesterday about competitive Smash as a spectator sport and would recommend it:
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Windows 10: "It wouldn't be right to call it Windows 9."
zerofiftyone replied to Urthman's topic in Idle Banter
Badfinger, you can redownload Windows 7 from Microsoft as long as you have your product key. http://www.microsoft.com/en-us/software-recovery -
This is really great, Joe
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Ah of course!
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Surely you'd still only press the Caps lock key twice for the whole rant, right?
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Back in secondary school (translation: high school), a small group of people who knew what the Insert key did started a dumb prank whereby they'd go over to peoples' unattended desks and press the insert key in MS Word, then watch in amusement as the victim tried to figure out what was going on. It lasted for a while before it was figured out, then it moved on to the lower year group and started all over again.
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Weird, I had totally forgotten all of the older Trackmanias including Sunrise, despite having spent loads of time on them in my youth! Just hearing the name unlocked a bunch of memories. Weird.
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'The Swindle' from Size Five Games for PC and consoles
zerofiftyone replied to Ben X's topic in Video Gaming
I wasn't aware that this came out today! Does anybody have this on PS Vita? If so, how is it? I'm pondering whether to get it for Vita or stick to the PC version.- 103 replies
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- Size Five Games
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Yeah! Tiny Tires is looking great!
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Nuclear Throne: Oh! I accidentally ate my gun.
zerofiftyone replied to erlog's topic in Video Gaming
The chests thing isn't a spoiler, but I think the rad canister thing would qualify as one. Chicken's new special looks really fun. -
Nuclear Throne: Oh! I accidentally ate my gun.
zerofiftyone replied to erlog's topic in Video Gaming
Skipping weapon chests increases the chance of a big weapon chest appearing on the next level. From the wiki: -
David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
zerofiftyone replied to TychoCelchuuu's topic in Video Gaming
Natellite, please. These memes will be bespoke and artisinal. -
Thanks for the summary. I saw that video linked elsewhere but I haven't been able to watch yet as I'm at work.
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Idle Thumbs 214: Ship It, Droopy
zerofiftyone replied to Chris's topic in Idle Thumbs Episodes & Streams
Here is the link to the archive.is snapshot. It was captured before all of the author's comments were removed. -
I've tried beam particles before, but I also need the trail to detect collision. I'm sure there's a smarter way to do it than placing a trail of invisible boxes behind the player, but I haven't figured it out yet. Ah, I totally see the four wheels now; I don't know how I missed that . I'm incredibly envious of your ability to put this together in 2 days. You must have a pretty good work ethic! Do post up a build whenever there's one ready.
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Aaaa this looks great. How long you been working on it? Also, I've never gone too far into vehicles in UE4; how did you make yours? Is it a wheeled vehicle class, or did you build a custom thing? Also (again): are those trail lines actual trails, or just debug lines? I've wanted to get into making some sort of Tron lightcycles thing but I never thought of a good way to handle that part.
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Also interested in doing heists!
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It only briefly grazed on the topic, but I had to do lots of reading around the subject so I'm familiar with Bartle. My dis was based around teamwork in online games, and investigating various design elements that can help promote cooperation. If I can find it, I'll share it; but it's just struck me that it's been years since I last saw it.
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Post Your Game for Playtesting and Feedback!
zerofiftyone replied to Jason Bakker's topic in Game Development
That's great news! Congrats dude! -
Haven't heard that name in a while. You just gave me a flashback of doing my uni dissertation.
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Post Your Game for Playtesting and Feedback!
zerofiftyone replied to Jason Bakker's topic in Game Development
That sounds like an interesting job interview, Grayson! -
As an addition to the earlier article on camera systems, here's a quick breakdown of the camera system in 4 player local multiplayer game Push Me Pull You. It's pretty useful; it didn't occur to me that ring buffers could be used to smooth out camera movement. (I also may have had to look up what a ring buffer is) http://pmpygame.com/post/118198964272/our-camera
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No Thumbs, Especially Chris! Just a dev log, don't worry.
zerofiftyone replied to gerbilsinspace's topic in Game Development
Oh goodness. That picture is excellent. How long have you been working on this so far? -
Hm. I thought I'd heard or read somewhere that it uses AA batteries. Edit: It says it on the store page.