zerofiftyone

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Everything posted by zerofiftyone

  1. [Dev Log] Build The Nublar

    Olly is really classing up the place with his AAA-standard props.
  2. [RELEASE] Dot Gobbler

    Synnah I just want to let you know that this is some important work you're doing here.
  3. The thing I most enjoy about private servers and the server browser in general is that it allowed the same group of people to all meet up and play without having a formalised friending and invitation process. I made a few friends in TF2 quite by accident just because we would all frequent the same server every night and chat over voice comm. It was a really comfortable way to play the game that I look back on fondly. It disappoints me a little that I won't be able to have that same experience in Overwatch. Not disappointed in the sense that I expected it to be a certain way and then was disappointed; I'm aware that I'm not owed anything here. Perhaps that's the wrong word... Anyway, it's a shame we won't be able to have an Idle Thumbs Overwatch server is all I'm saying.
  4. WIZARD JAM 2016 // Welcome Thread

    Ah yeah, thanks for pointing that out. I'll fix that shortly.
  5. WIZARD JAM 2016 // Welcome Thread

    You can submit it on the jam's itch.io page. https://itch.io/jam/wizard-jam-2016
  6. [RELEASE] Explode Mode

    Thank you
  7. Idle Thumbs Streams

    I dunno if it'd be possible to reliably get into a game now that those games are several years old. I'm kind of curious to try. Those games were so good though.
  8. [RELEASE] Explode Mode

    Yeah that's a perfect example; it's like a wheelchair. The screenshake in that video probably looks weird because I lazily slapped in a camera shake asset from the main menu instead of making a more appropriate one .
  9. [Release] In Search Of Paradise

    Yeah, I was just going to mention that game.
  10. [Release] You Gotta Have Spice

    Nice dunes!! Welcome to Wizard Jam .
  11. I'm really pleased by that face.
  12. [RELEASE] Explode Mode

    I started work on the actual game last night! There's a lot to explain, so I recorded a video. So basically the player controls a hover tank, which is driven by physics forces (it took me quite a bit of finagling to get the physics feeling nice and not horrible). The controls are based on actual tank controls, where the left and right "treads" are controlled separately. So on an Xbox controller, LT/LB is mapped to forward/reverse movement of the left side; and RT/RB is mapped to forward/reverse movement of the right side. It sounds pretty complicated but in practice, the controls are pretty similar to Katamari Damacy. After messing around with it, it feels really satisfying to locomote; I just hope it's an easy system to pick up as a new player. Also in the video is a couple of the weapons I have planned. Not sure how many I'll implement, but I've got a modular system for weapons that will make it fairly easy to add more as and when I need to.
  13. [RELEASE] Explode Mode

    I don't think this game will be quite as difficult. The control scheme is quite unusual so I'll be dialling down the difficulty to compensate.
  14. I said it in Slack already but I'll say it again here: that Breckon face is hot stuff.
  15. That title screen is so evocative. Interested to see what this turns into.
  16. [RELEASE] Doctor DNA

    Those gifs are looking great. I do like it when two separate projects independently come up with the same idea for a thing at the same time.
  17. [RELEASE] Dot Gobbler

    It's.... it's beautiful.
  18. [Dev Log] The First Great Brand War

    Welcome tinsin! Good to have you here .
  19. [Dev Log] A Person-shaped Thing is a Person

    That is a perfect hype gif
  20. WIZARD JAM 2016 // Welcome Thread

    Aaaand it's time! Wizard Jam is a-go. Best of luck and happy jamming, everybody!
  21. WIZARD JAM 2016 // Welcome Thread

    The jam diversifiers list is now on the front page! The diversifiers are an optional challenge for the jam. Choose as many (or as few) as you like and incorporate them into your game. Uniquely Systemic - Procedurally generate something in your game that’s not commonly procedural. A character’s personality, the game’s secret language, a control scheme, the procedurally generated sky's the limit. Crowd-sourced - Make a game using input from other people. Let the community decide on creative decisions, or take on lots of mini-contributions which will be used in the game (e.g. sound recordings or photos). Shallow Copy - Choose a genre/style to be inspired by, but specifically don’t use certain mechanics or other elements common to it. Designer Notes - Include a director’s commentary in your game. Tone Control - The audio in your game is reactive and directly manipulated by the player’s inputs and actions. Uncle Who Works at Nintendo - Your game has a bizarre cheat code or secret that no-one will believe is real, but it definitely is; my uncle who works at Nintendo told me about it. Ombudsman - During the jam, produce and distribute a newsletter tangentially related to your game. Focused Palette - Make a game using as few colours as possible. Dead to Language - Incorporate words or language as a core mechanic in your game.
  22. WIZARD JAM 2016 // Welcome Thread

    Wow, it's so fancy! Do you mind if I use it on the front page?
  23. WIZARD JAM 2016 // Welcome Thread

    Welcome, new people
  24. Hitman: Steve Gaynor Edition

    Hah, yeah I forgot about that! In this case it's not the most recent, it's a spin-off minigame that was released a few months before Absolution.