Tirranek

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About Tirranek

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  1. Haven't heard such wonderful 'byyyye' related content since early 2000's Jam. Am definitely loving it.
  2. Richard Horne is basically Joffrey in the 21st century with a cocaine habit.
  3. I don't know if this is just symptomatic of binge watching stuff these days, but this show has been really interesting with how it plays on expectations week by week. If often feels like the response to an episode directly informs the next. This isn't just in terms of plot points, but also reactions to certain characters and scenes. Doris's nagging and Hawke's heritage come to mind. They sit uncomfortably for about a week or two, then they're revealed to not be what we expected.
  4. I just had a horrible thought: What if Janey-E is there when Dougie becomes Cooper again, and it's like that damn squirrel scene from Sword in the Stone? My heart's not ready for that again.
  5. Really enjoyed this episode! Some things I jotted down while watching: - The 'speed' of this episode felt much more like a normal TV show. Dialogue seemed more natural, despite the situations being absurd. - Going to school theme. I think Cooper was crying because he saw how miserable Sonny was. Cooper getting out of the car for work seemed to evoke this feeling as well. - 'Damn good Joe'. More teasing. - Ridiculous car explosion. Everyone was too close to the blast. It was cut really choppily. Very funny. - Truman's wife is a condensed cliche, like the recurring Hill Street Blues "Hello Fay." moments, which Mark Frost wrote. - Setting up a new Laura Palmer, smiling upward in a similar way to the end of FWWM. - Jacoby was like someont straight ouf of Bioshock Infinite. Laughed out loud at the shit-digging shovel. - Taking the "Oh, this rebel bad boy is kind of charming." trope and killing it. That part shocked me, and then I felt stupid for being lulled into it. - Tammy looks like she's floating in water. - Lastly, it's interesting to have this meet or defy expectations over a longer period of time. It's different from his films where those questions are contained in a couple of hours, and everyone discusses the whole thing afterwards. Sorry for the choppy notes! Overall I really enjoyed this episode. It's one of my favourites so far.
  6. I feel the same as Jake, that the Lucy and Andy stuff isn't working for me at the moment. It's interesting though that the new staff isn't having any of it either. Just her and Andy's presence seemed enough to annoy Chet, which might be a common attitude in the department.
  7. Ever tried tequila with a worm in it? It feels like if TV is the tequila, and 90s Peaks was the worm first being dropped in, then we're now taking out and eating the worm after 25 years of it suffusing and soaking at the bottom of the bottle.
  8. Recently completed video games

    Dishonored - Really enjoyed it. Tried to not game the systems to much and just went with what felt natural. Ended up being a very nice hybrid of stealth and action. XCom - Great game. I've only played one so far where I ended up losing horribly, but that made it no less enjoyable. Bioshock Infinite: Beautiful and a lot of fun, but was also too long and lacked almost any kind of subtlety.
  9. Dragon's Crown: Gaze past the giant witch tits

    Not annoyed at all, just to be clear. But yes, I'll admit I do find it a stretch to think that it wasn't solely for titilation. If you look at the artwork outside of the game, I think the intention is pretty clear. Maybe I'm wrong, but it's not difficult to come to that conclusion.I also think the point about consistency is an interesting one. In my opinion, it doesn't strengthen or weaken any points raised against it. If there was a game called 'Naked Crusaders 3: Fukugadame' or something, would it really make a ifference if one or all of them ran about with no clothes? It doesn't impact the quality of the underlying game, but it's hard to say it's not exploitative. I also don't see how this is actually typical of high fantasy. It seems more typical of the banner ads you see for internet games that are kind of about fantasy. Thanks for the links though, I'll check them out. EDIT: Checked them out. The Forbes article was really interesting. I can see that context for how everything fits together and works off each other, but it's still very targeted exaggeration. An alternate example of an absurdist female character design is Millia Rage from GGXX. Everything in that game is crazy and super exaggerated, and so is she, but in this case it's because she fights with her hair. It's very different kind of effect.
  10. Dragon's Crown: Gaze past the giant witch tits

    You're quoting me literally, which is kind of dodging the point. And if the purpose is really open to interpretation, what reason would you put forward for it? Is the purpose of some of those screenshots really to suggest she's clumsy with a soup spoon? Also, consistency doesn't actually validate the choice in my opinion. I'm not saying it's not a good game beneath the breasts, but it is pandering hugely.
  11. Dragon's Crown: Gaze past the giant witch tits

    The designs were obviously chosen for a purpose, and if the choice happens to be giant breasts and touch controls, then said purpose seems pretty obvious. I don't think it's possible to wank ironically.
  12. (IGN.com)

    "This game will blow you to the next visceral level with its back to basics complexity and meat meets potatoes meets more meat gameplay. Compelling." (Ign.com)
  13. Mass Effect 3

    On a lot of boards ME1 seems to be held to some sort different standard to the other two. Sure, there were big open spaces but they were horribly sterile. You barely get a sense of place other than 'room with boxes'. Also people say that 2 and 3 pander to the fans, but ME1 is just as guilty of this with moments such as Benezia being introduced rack-first.
  14. Curiosity – What's Inside the Cube?

    It could be a cash prize for $50,001.
  15. Why you so bad: Dialogue in Video Games

    One of the things I think Alpha Protocol and the Walking Dead did really well was create a time limit for giving a response. It's not a replacement for overlapping voices but it does make conversations flow much better. It also models the stress/importance of giving an answer within a specific timeframe.