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Everything posted by eot
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If some rich guy enjoyed pretending he was a spy then good for him. It's not like he was out shooting people. Weird to deceive his wife though. You also think the authorities would notice someone buying over a thousand guns, but maybe tracking that stuff isn't allowed?
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I think that's slightly softer and closer to an English "oo" sound than I expected, maybe it depends on dialect. I'm not German, but I say it closer to , which is a sharper sound.
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Gif, as in gift Let me gift you a gif
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I somehow ended up watching one of the mission briefings from the game Ground Control on youtube today and had the sudden realisation that the main character is voiced by Jennifer Hale. Looked it up and sure enough, she is. It blew my mind a little, because it's an old game (from 2000) but one of the things that I remember most about it is actually the main character, which is rare for an RTS. Hale is awesome, basically. The game is pretty great too, and free (on fileplanet of all places).
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For many years there was the Java 4k game competition but maybe that wasn't really a gamejam because it ran over a longer period.
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Every time I hear about how Valve are doing right by DotA I get bummed out. Why couldn't they have done the same for CS? I'll get over it some day.
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Back in my IRC days people would pay for servers (BNCs) to remote connect to IRC with their username when they were offline.
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An old trance track I used to listen to back in the napster days, I still like it
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As usual I wish they had some more classic PC games in there. I enjoyed the Half-Life and Deus Ex runs previous years.
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I think that's hard to answer unless you're intimately familiar with what those inspections entail. My perspective on it is that if they could find reason to believe Iran was developing nuclear weapons when they didn't have the ability to make inspections, then they probably can even with delayed inspections. Plus, if they delay one they'll have a ton of extra eyes on them etc. I think it's more about them being a sovereign country and they don't want to lose face in the negotiations. That could be totally wrong though.
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I think Perseus Mandate is the better of the two expansions, but it's really just more of the same. Getting lost in the repetitive environments wasn't a problem for me (the game is very linear in my opinion). My biggest issue was how the game encourages you to quicksave all the time. The combat is so fast and lethal that you can lose half your health if you're caught off guard for a second, but on the other hand the game is quite easy as long as you're in bullet time. I don't think it's fun to save every time I walk through a door, I wish the game wouldn't punish me for not doing it. Maybe it's just me though, to be fair I was always at 10 medkits etc. I can't help it. I also don't think the combat feels good when you're not in slow mo. The other thing that bugs me are the scripted scares and such during which the enemies are invincible. It happens so many times, particularly in the expansions, and the slow mo makes it worse because you have so much time to not-kill them.
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That's a shame, I've been looking forward to playing SotN one day.
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I haven't watched this movie in ages but ended up watching this clip on youtube somehow. I was taken aback by how bad the green screen effect looks. The actually fight isn't great either.
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Averse / adverse, why does everyone get it wrong? Not here, just in general. I mean, you'd think by random chance it would be at least 50/50, but I almost never see the correct word used.
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Simply navigating the world was one of my favourite parts of DayZ. I only played on servers that didn't mark your position on the map (you had to find a very rare GPS item for that) and it changes the game quite a lot. You actually have to read the landscape and use your compass. Even after several hundred hours when you're familiar with a lot of the map there will still be so much of it you're not familiar with, it's simply too huge to memorise. The PVP aspect makes it even more interesting, because it makes the terrain matter. You never want to walk along an exposed ridge, or cross a large field. There's also the element of hiding your base camp. Fighting in those areas is so different too, in a forest there are no distinct landmark to call out enemy positions etc. You actually have to bring up your compass and use that. I also remember that we basically had pirate maps (in our heads) for how to find things, go to the big rock, face north, walk past the third bush etc. It's the only way you can reliably find things you've hidden in such a massive environment. Ah, I love that game, it's a shame it doesn't really exist anymore. One time a friend of mine had a bike accident (in the game), he didn't know exactly where he was (you don't, when you drive a fast motorbike over massive fields) and was going to die, so he took a screenshot and logged out. I then spent something like two hours trying to work out where his body would be when he logged back in, just based on his general whereabouts and a completely desaturated screenshot that could've been almost anywhere. I managed it in the end, and that was so satisfying. As for Operation Flashpoint, I think that's still a brilliant game, it captures better than any other game what I imagine infantry combat is really like. That also makes it quite frustrating to play at times. A lot of those missions are looong too, there's a speed up time function for a reason.
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Heh, that's funny. He even does the Asylum Demon thing of jumping up to smash you if you take too long. Anyway, I like the Dark Souls season of that show. For Dark Souls II and Bloodborne it feels like they don't quite have enough to say to support the format of disecting the game into tiny parts and talking about them for that long. Partially because people had less time to think critically about them, but also because there's not as much in those games to support that level of scrutiny I think.
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120 Mbit/s = 15 Mb/s Sure you didn't get it mixed up? 120 Mb/s = 1 Gbit/s
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NUMPAD_6 !Did that go over your head? Fair enough, I don't have any perspective on the game anymore. I do like the way it looks though. And that music
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The interface? I think it's quite similar to modern games in the genre, except that there's a bit more inventory management and you can only have two active skills. I don't find the latter to be a big problem though, kinda like it actually. It means they don't have to introduce a ton of skills with cooldowns. Oh man, just visualising the game in my head makes me want to go play it. I did two playthroughs last year and it was a ton of fun. The thing that bothers me with the game now though is that BNet is a really bad experience if you're playing solo, because they put in lots of anti-botting stuff that just hurts regular players. On the other hand, playing offline it's really hard to not cheat. I don't have time to farm for runes for example, at the same time duping them ruins the fun.
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I really want to do an 8-player hardcore Normal-Hell playthrough like the old days (if you die you're out). Hard to get people together though and I suppose most of you are NA.
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I was waiting for someone to bring up Diablo. While it's certainly possible to reach an almost god-mode state with the right gear (which would take endless time if not for duping), a lot of that game (Diablo II specifically) is actually spent in a Dark Souls like state where any situation can quickly escalate out of control. The difference is that it won't be one regular enemy that poses a threat, it will be a combination of your positioning, the random level layout and some particular set of enemies. Often a champion pack, or combination of them with nasty affixes. That's what makes playing it on Hardcore so fun, because you always have to be on your toes. It's similar except the monster abilities are not fucked and actually fun to fight. There are a few exceptions, like fighting Ancients in Hell, but you can reroll their affixes by opening a TP, plus in D2 you can save&exit the game in combat.
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I definitely think FPS gameplay can be mindless, lots of challenging gameplay can be mindless. Serious Sam on low difficulties if often completely mindless, like the level with a thousand Kleers that rush at you while you just hold down the fire button. Tetris can be mindless when you're just playing it on instinct.
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Do you guys refer to enemies (or groups of enemies) as mobs outside the context of MMOs?
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99% of my time with TF2 was spent in 2007 before they added all the stuff that is the game now, but I never liked the movement penalty on the sniper rifle charge. It's probably from having played so much CS where aggressive peeking is very viable even though it's difficult. The charge makes sniper duels so different, because the guy peeking an angle can take a much easier shot and still win, and the guy peeking has the advantage to begin with even without that consideration.