plasticflesh

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Posts posted by plasticflesh


  1. True, Youtube is a big ecosystem that has its own incentives so there's no need to branch out, and given the plethora of Youtube acts the few that did seep into broadcast is probably a fractional ratio compared to going from stage to broadcast instead of podcast (equivalent).

     

    I can only think of a handful of Youtube to Broadcast such as Broad City, which is UCB anyway; or Awkward Black Girl, which the Youtube being an extension of NY stage comedy as well. 

     

    In conclusion, I concede, and agree that stage is the superior venue over the screen or tube. It certainly has at least almost three thousand years of precedence (greek drama)


  2. 13 hours ago, Cordeos said:

    I lit a boat on fire while two lions were loose on it, was a bit of a mess.

     

    That's beautiful.

     

    9 hours ago, Gwardinen said:

    I am bummed that I'm not level 40 yet and the Anubis event is going away soon. 

     

    That's infuriating. 

    I harbor a resentment towards timed events in games. I want to play games on my own time. See also: Hitman elusive targets.


  3. This is all part of the dialectic. Humans are composed of both good and bad actions, and trying to organize them into purely one or the other is an exercise in futility. 

     

    Edit: To clarify, I do not condone, apologize for, or minimize the bad behavior of these people. They should receive the corrective justice of society's social contracts, implicit and explicit. And this correction should be applied evenly.

     

    It is very unfortunate that positions of power and authority can so easilly be corrupted for malice. Be it politicians, creatives, celebrities, family, colleagues. The corrective forces of the zeitgeist are a good thing.

     

    My initial assertion was to say that the correction can take into account the good with the bad, punishing the bad while accepting the good in an individual is possible. It is an anxious and ambiguous task, yes. This is challenge of the dialectic. The reward is the ability to live in a world with integrity and healing.

     

    I struggle with this polarized view of people, which inspires why I'm being so pedantic about it. As examples in games, I stopped playing RimWorld after hearing that creators views. I still enjoy Fez, but in my mind I attribute more credit to the programmer Renaud Bedard. But Renaud and Phil Fish created that together. Much like Ub Iwerks and Walt Disney.


  4. I was watching a video about speed running this game, and it mentioned that there's a super spoiler for the moon level in side the cave with the giant drop. So I looked up the spoiler...

     

    Spoiler

    ...And it seems that the spoiler is that the drop leads to the a lava filled cave? If the Moon had a molten core, it would have a magnetosphere, and therefore have an atmosphere, and this is clearly not the case.   This is totally unrealistic.

     

    I'm not playing this game but am watching from a distance. The posession mechanic seems cool, like from the Paradroid C64 game, and the character designs are really cute.

     

    Edit: the all-over-the-place design seems like a page out of Wario Ware games. Both in mechanical variety, and in stylistic randomness. I mean, there's a jump rope mini-game. 

     

    Spoiler

     

     


  5. Would an abundance of nipples be thematically inappropriate in a movie ruminating on if replicants can procreate? Replicants clearly eat and bleed, and drink like fishes and perhaps can be sustained by whiskey. Wouldnt reproducing require lactating and nursing the baby replicant?

     

    This film asserts procreation is the only thing that makes replicants different from humans. Well along with super human strength, but not always, Dekard himself has no super human strength beyond absorbing punches and living off whiskey.


  6. This video has a great spoiler-full recap of SOMA, and also TACOMA. I hope its not annoying to cross post this simultaneously but it seemed tidy. Am I an un-feeling message board organizing algorithm?

     


  7. I wonder if the parent hood refers to a Infinity Blade / Rogue Legacy style iheritance reproduction path. To keep it in the style of Spelunky. Perhaps an interesting take on the "bones / graves" of rogue-liking. Where you can "rescue" old playthroughs that get died in the game. This would require some sort of randomly rolled stats of characters, or character progression, for the characters which is antithetical to the original rogue-like / Spelunky premise, though. Perhaps just saving their inventory load out? Or that they become damsels that will give you an option of health or item upon completing the level. Ah, to speculate wildly

     

     


  8. Interesring about the lack of minimap. I definitely have not missed it. I do miss the traditional eagle vision to spot people through walls.

     

    Senu the eagle works as a combination of a minimap and eagle vision, but does not work to see who is indoors. I have taken to using camera mode to spot who is inside a building or in the next room. I don't consider this cheese because the camera is leashed to a few meters from Bayek.

     

     


  9. I jumped into this, I enjoy it. I was trying to find reasons not to jump into it, but then I saw camel riding.

     

    I really dig the Senu eagle / drone / bird eye view. The eagle can basically fly over the whole world map, it's impressive. Also photo mode is fun.


  10. I'm really excited for UFO 50. I love that it's inspired by the premise of share ware compilation disks. I lived off of those in the 90s. And I fully anticipate UFO 50 to have a strange narrative embedded in the secrets across all the games and some sort of meta-game. Miss managed expectations? Or is it realistic based on Spelunky's plethora of secrets?

     

    I'm definitely in the right place for this discussion.
     

    I'm excited by the premise of Spelunky 2 but I never got far in the other two to be fully into it. That game was brutal. Great music, love that music.