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Everything posted by plasticflesh
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This is a fabulous development progress, thank you for sharing. Really excellent flat desaturated color palette. The gradient technique for effects animation is very clever. And I really enjoy the character design progress. Amazing work!
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@TychoCelchuuu
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Just finished. Short, sure, but I very much enjoyed it. I really enjoyed the AR time interface. Very "Last Express" like. Post game spoiler discussion: Less spoiler-full discussion on this technique of story telling:
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Oh right because its a big piece of proprietary hardware that's been adhoc kludged into Amy's space car. Okay cool. Thank you.
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Started Tacoma last night. I really like the Minny AI in Amy's space car. I wish that was the main AI character. (but what the heck is up with the plywood in Amy's space car enclosing ambiguous AI hardware? Will this be explained later?) Otherwise, as I get into the game, both in story content and audio-log-interaction, I get vibes of SOMA. Good vibes.
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Absolver: Well I haven't finished the end boss yet, but I got there so I consider that finished enough. Cool game, slightly Soul Caliber style fighting meets Dark Souls exploration. The skill acquiring system is interesting. Making combo decks is sort of obtuse and took some stumbling around to understand. Interesting punchy stuff. Spoiler-like caveats:
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Bennett Foddy's "Getting Over It" is my favorite game trailer of 2017
plasticflesh replied to Urthman's topic in Video Gaming
That 13 minutes is beautiful Here's an 8 minute one. The skill is really beautiful to behond.- 64 replies
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- bennett foddy
- getting over it
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(and 3 more)
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I've been enjoying this game based on this recommendation. It has all the joy of "cities: skylines" without the pesky budget or city to build. Just the puzzle of traffic management. I've been rushing to finish my world so I can compare it to yours, Henke. Because if I do look at your solutions, I'll never be able to un-see them. One thing I realize is that I'm wont to replicate the highways of New Jersey, which involves a lot of jug-handles and overpasses. My rush-jobs often devolve into a lot of terrible noodle solutions, or fractured tangle of intersections. Which is pretty realistic for New Jersey. Good game. I also recently completed Steam World Dig 2, which pretty good. I swear I also finished the first game but I don't recall the Vectron sequence at all. Strange. I still think "Miner: Dig Deep" has the most pure 2D mining mini game experience, if only because there's no fast travel to the surface beside building a network of elevators. Escaping your own Blight Town is the whole fun of the mining gameplay loop. Edit, oh whoops, it does have some fast travels.
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Important If True 33: The Meme Scream
plasticflesh replied to Jake's topic in Important If True Episodes
Weird food: As a seven year old I would eat "peanut butter, butter, honey, and cheese" sandwiches. This was invented when I wouldn't eat anything while staying with my mother at Cub Scout camp she was working at. Some how I ate this combonation of food stuffs, and it became a staple of my diet through elementary school. I do not consider returning to it. Violators: The water-mark icon of a channels on the lower right side of the screen is often called a "bug". My favorite is when the bugs pile up over each other as footage is aired and re-aired from other sources. wiki refers to it as a more euphemized name. I wonder if there's an equivalent of a podcast sponsorship advertisement violator? -
Bennett Foddy's "Getting Over It" is my favorite game trailer of 2017
plasticflesh replied to Urthman's topic in Video Gaming
totally spoilerific full play that I watched and love because the audio content of the game is so beautiful I don't care that I spoiled it for myself. A true inspiration- 64 replies
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- bennett foddy
- getting over it
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(and 3 more)
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Important If True 31: The Illusion of Control
plasticflesh replied to Jake's topic in Important If True Episodes
I'm also a fan of canned Kippered Herring, but I don't know if they are as universally good as canned sardines. -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
That's also LOST's Daniel Faraday, the season 4 physicist wise in the willy ways of time travel. Very good sciencer -
Important If True 30: The Octopus Affair
plasticflesh replied to Jake's topic in Important If True Episodes
Excellent work @infamous space turtle ! -
Important If True 30: The Octopus Affair
plasticflesh replied to Jake's topic in Important If True Episodes
I love the ending with the alternate universe robot podcast. Really excellent. -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
My only problem with the every body is a Tulpa argument is that lodge spirits, such as Tulpas and Dopplegangers, don't seem to have corporeal bodies that follow normal earth rules. Mr C regenerates every time he dies, and confirmed Tulpas like Dougie Jones and Tulpa Diane warp out of existence when they get murdered. I'd absolutely love to believe that Darya and Ray Munroe are Tulpas conjured by Buella and her wizards. But they die human deaths with lingering mortal coil bodies and had communication with the FBI before they emerged from "back there". -
Last week I picked up Dragon Quest Builders on the PS4 and I love it. It has the griddy detail of Minecraft but a lot of the grind is taken out. So gameplay focuses on just tweaking your build, and resource gathering. A bunch of NPCs populate your town as you build. The main quest seems meaty, and progresses in a quest - mob fight - quest - boss fight structure. It's split into 4 chapters in different biomes where you build a new castle hamlet in each biome. Then you unlock the free mode. It's basically Hyrule Town Simulator, the game. Including knock off music of all the Zelda Snes music. I'm all in on this. Casual, cute, creative, contemplative.
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This isn't exactly the right place to post this, but the shared appeal is obvious: I've been playing Dragon Quest Builders on PS4 the past few days, I enjoy it well enough. The main story is a bit of a very long tutorial / story / adventure / puzzle to unlock the free build mode. I enjoy the games emphasis on building a town for a collection of characters. Unfortunately it seems like its bound to Paystation and Nintendo consoles, nary a PC release.
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Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
@BonusWavePilot I guess in that reading, for Carrie not responding to Laura's existence would be explained by repression. It does make it strange that Carrie would be so eager to hop on board with the alleged FBI man to escape the situation in her apartment. The Diane and Coop crossing over into Richard and Linda does just beg a super natural read. The vortex that Gordon investigates seems to be in the front yard of the house of Carrie Page... even though that house is in Odessa Texas and not South Dakota. The 430 miles location of the cross over point is very visually similar to the strip of highway that Mr C flips his car over on, and that Cooper looks onto from the red room. The vortex point that has only one use that I can see of is the one that immolates Richard Horne. But that could potentially be the way that Jerry Horne got to Wyoming, naked. -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
@BonusWavePilot that is a fair assessment on that article making too many assumptions. I agree on the Jiao Dai explanation being the ultimate evil to thesis of the show. I spoke with a friend today and he had a simpler and less paranormal theory about the ending. That it was the same world, but just one where Laura Palmer creates a new name for herself as Carrie Paige. But is still re-enacting trauma because Cooper intervened before the murder, but after the years of trauma. I guess if they really wanted it to be real life, RR Diner would be Twede's Cafe. Although Twede's does close at like 4pm, so it does track that it'd be closed at the time they passed by. (edit, it's 8am to 8pm, but I visited on Labor Day so it closed at 4pm) -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
Okay so, I'm back on board that episode 17 and 18 are meant to be overlayed. But literally overlayed, when that happens, they create strange new compositions with imagery lining up. (facebook group post) Also check out this syncronisity with episode 1 and 2. This is not an accident, it gives me chills, and is amazing. What a beautiful puzzle. -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
Having now actually viewed episode 17 and 18 simultaneously, I think that theory is a little forced. Sarah stabbing the Laura photo and Carrie screaming at the house do sort of line up. -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
https://medium.com/@onantiad/episodes-17-18-of-twin-peaks-the-return-are-meant-to-be-watched-in-sync-81352ce38e8 this is nuts ^ -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
So now to respond to the podcast's take on "evil" and "good" coop not being truly an evil or good coop. There is the Jungian psychology concept of "the shadow self" which is not good or evil, but is the aspects of a self or identity that an individual's ego does not accept or does not see utility in. So it shoves those aspects into "the shadow". This I feel is legit read because episode two ends with a song that relies heavily on lyrics about "my shadow," this is also the episode that hammers home the Doppleganger existence. -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
I agree it's not an air tight read in that form. But if I extrapolate.... it could be that Richard goes through the Judy world and ends up in the red room and Dale Coopers doppelganger at the end of season 2, merging with Bob there. -
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
plasticflesh replied to Jake's topic in Twin Peaks Rewatch Episodes
Doing a rewatch of season 3 after finishing the first watch, I can't help but see bad cooper as literally Richard looping back around into the story. Richard goes off to find Judy at the end of season 3... and then Mr C picks up right where he leaves off at the start of season 3, neck deep in his search for Judy.