coaxmetal

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Everything posted by coaxmetal

  1. Lucatiel is summonable for 4 bosses, but she will appear in other areas even if you don't summon her -- as long as you talked to her in the previous areas. If you don't summon her and have her survive 3/4 of the bosses she is summonable for, she won't show up for the last encounter in Aldia's Keep though. Power stancing is something you can do when dual-weilding, if you have at least 150% of the required stats for both weapons. You activate it by holding down the 2h button, same as if you wanted to 2h your offhand weapon, and then you get a different moveset that attacks with both weapons at once, and does more damage. It's pretty fun, and different weapons have vastly different movesets (the moveset seems to be governed by the mainhand weapon)
  2. Far Cry 4: A grenade rolls down everest

    Far Cry 4 to feature Hurk's Iconic Hat
  3. anime

    Been watching Jojos, as a number of people have recommended to me. Never read the manga, but the new show is quite good. Also, managed to make a Nazi a likeable character, while still being a crazy Nazi. German engineering is the greatest, apparently.
  4. Well, I have to say. Caestus build is super fun. Not nearly as good/easy as my previous hex/faith build, but super fun. I think i'll farm for awestones once I get enough ascetics so I can get the vanquisher's seal and bare fist it. So anyway, if you haven't' tried it, make a pugilist. It's a lot of fun. Also easy to make, caestus powerstance only requires 15/10 stats, and costs 1000 souls from melentia.
  5. Far Cry 4: A grenade rolls down everest

    This could be fun, the story of FC3 was pretty bad though, but I did enjoy the gameplay (though I never finished the game, got bored after reaching the 2nd island, and Vaas, the only good character, was out of the picture). It did feel like a poor man's Just Cause 2 though. So really, I just want another Just Cause for my open world tropical mayhem simulation.
  6. On the contrary, i've found that it is almost always worth it, particularly when combined with the appropriate buff spell, since those are a fixed bonus + a percentage bonus, including pre-existing elemental damage (30% for all of them except MW, GMW, and Resonant Weapon). That said, I generally have builds that have faith/int as well as, or sometimes instead of, str/dex, so I get scaling bonuses on elements (lit scales with fth, magic with int, dark with the lowest of int/faith, fire with a combination of int/fth). I think the [stat] BNS on the stats is what governs elemental damage scaling. And, to go with the earlier mentions of the letter based scaling, as Bjorn said, elemental damage on weapons will scale even if there is no letter for that stat at all.
  7. I did it you guys. I beat the hardest/most bullshit boss. And heres how: Now onto NG+. Also check out my cool guy. He's a cool guy http://i6.minus.com/ikAYUIBaSM7es.jpg
  8. SUPERHOT

    oh man that's the best. Super good. I bet that is not what they expected with that reward tier.
  9. Viable, but far more viable with combined with magic. I started my PS3 playthrough as a pure dex build. I got pretty far power stancing falchions, then using an uchi and then manslayer, but ultimately I switched to a DEX/INT build and went with a magic uchi, and it was better, even for pure melee, than just dex (and benefitted more from the buff). I think if you go all into dex you need to lean on poison pretty hard, and that can be tricky. If you want to be pure melee I would suggest a str build (or both) instead. Maybe caestus.
  10. SUPERHOT

    If you haven't yet, play that web demo (its in the OP). For what it's worth, it is only about 15 minutes, but its a much better proof of concept than just a video.
  11. Transistor

    I did end up preordering it after all. Also, if people haven't already mentioned, Greg Kasavin was on the latest Giant Bombcast, and they talked about some dev stuff and making transitor
  12. Ruin sentinels are one of the hardest early bosses, largely because there are 3 of them. Honestly, what I would do is not fight them right now, and go explore a different area. If you haven't beaten dragonrider yet, I would do that, and either go to the copse or the valley.
  13. SUPERHOT

    I'm backing it. $14 isn't a lot to lay on the line to help a really cool looking game get made, been excited for this game ever since the original demo.
  14. Nope! I did find out that gower's ring can protect me, if I position myself exactly right though.
  15. Going to give the game's hardest/least-fun optional boss a shot this evening. Wish me luck.
  16. Transistor

    Yeah I agree with Gormongous. I am excited for this based on the pedigree of supergiant, and because the trailer looked cool, but the original announce trailer is the only piece of material I have seen about the game. I don't necessarily want a barrage of trailers, but seeing the name of the game and maybe what it is would make me more excited. I almost certainly will end up getting it once it comes out and I see what kind of game it is, but the awareness isn't there at all. It seems like it is only exposed to people who went to pax, or sought out coverage from pax independently. I think at least a little marketing would have been a good idea. Still, I'm excited, but based on how little I have seen of it, I think people who don't follow video games press and aren't involved actively have likely never even heard the name.
  17. Recently completed video games

    I did play Demon's First (Had initially dismissed it, but ended up playing it to mess around at a friend's place and fell in love) and have a partially completed replay (I put that on hold for dark souls 2). I think it might be the best in the series as well. Certainly not mechanically, but the world and the bosses is very good.
  18. Recently completed video games

    Does it count if I completed a game that I have already completed before? I did just finish a little game called Dark Souls 2, but on the PC this time. But, I'm certainly not done with it. Grim Fandango is a game on a long list of games that I never played when it was new, but would like to play sometime, and realistically probably won't.
  19. New people: Read this, say hi.

    Hi, hello. Welcome. Also, ill put a quick reminder here that there is an idle thumbs IRC channel, for those who are interested. its is #idlethumbs on Quakenet
  20. Transistor

    Yeah, I haven't preordered because, while I'm sure it'll be great, I don't know enough about the game to purchase it yet. I would preorder just the soundtrack if I could though. I will quite likely purchase the game and soundtrack once it is released.
  21. I recently picked up the game (Kingdoms of Amalur: Reckoning, henceforth referred to as "reckoning" or "the game") on a steam sale, and decided to give it a whirl. I ended up enjoying it far more than I expected to. For those unfamiliar with the backstory behind the "Kingdoms of Amalur" "franchise", it was initially made as the world that the MMO being made by 38 studios, the studio founded by Kurt Schilling with money from the Rhode Island govt, and there was the whole debacle of them running out of money and not paying off loans and getting shut down and never shipping the mmo they worked on for like 7 years or something. Anyway, at some point, they purchased the studio Big Huge Games, who had previously shipped several games, including Rise of Nations, and I think were owned, at the time, by THQ. Big Huge Games made reckoning, the only amalur game to see the light of day. Rerportedly, they had brought in a lot of heavy hitters to write millenia of backstory for this universe, minds such as the esteemed R.A. "Bob" Salvatore, of Drizzit fame, and one of the elder scrolls guys I think. Reckoning benefited from all this backstory, but the game was made, and presumably written, by BHG. So, the game. I had seen coverage of it around when it was released, a few years ago, and was largely unimpressed. It has the cartoonish artstyle of something like Fable, though a bit less exaggerated I think, which is a style I am generally not fond of. They had talked about its incredible scope as comparable to an elder scrolls game, but the bits and pieces I heard made it sound as though it was large, but mostly empty. I never played it at the time. Now that I have started playing it, and quite enjoying it, those criticisms, while true to an extent, don't seem so damning. I still am not a big fan of the style, but I can deal. The game itself, is quite well made, the combat system in particular, though simplistic, is a lot of fun. All the backstory writing seems to have paid off as well, as, despite the cartoonish and stereotypical fantasy nature of the world, if feels as though it has history, that there is some depth there -- something that Fable as I mentioned above as a comparable, felt lacking in, though I didn't notice it at the time. The main quests, and faction questlines are fun, and somewhat compelling. Sidequests, however, while sometimes entertaining, are so common and so frequently not rewarding that I stopped doing them at all. Still, they made a good game and I enjoy it, and a sequel would have been able to address a lot of the complaints. I think there is a lot more to this game than people gave it credit for. Unfortunately, because of the mismanagement at 38 studios (and perhaps the fact that they were trying to make an MMO when the market had moved one), they were shut down, and since big huge games had been purchased by them, they went down with that ship despite the fact that they were a separate studio who had shipped games before, and were the only part of 38 that shipped one. That part is a real bummer, had they not been purchased, they likely would have remained as a studio and still able to make good games. So uh. Anyone else played this game? e: as an addendum, if anyone worked there or knows stories about it, and how that went down and where people ended up, I'd like to hear it e2: thanks to Dinosaurs for informing me that the "one of the elderscrolls guys" I referred to was Ken Rolston (Lead on Morrowind, one of my favorite games)
  22. the regular scimitar's parry isn't quite instant, but there is a very very very rare weapon that does have actual instant parry.
  23. San Francisco Residents!

    I rarely make it farther west than castro, since I live in the mission. Not that I don't like out that way, theres a lot of cool stuff in the Haight (I want to go back to Free Gold Watch, for instance) and there's the park, ofc. I just don't get out there much. May end up moving out west at some point though.
  24. Kentucky Route Zero

    I recall on a recent episode of the cast, Sean mentioned that he didn't like how KRZ hides the personal story it is telling, but that is perhaps what endears the game to me the most. I love the surreal nature of it, the intentionally obtuse nature. I haven't played episode 3 yet, going to this weekend when I have an hour or 2. Really looking forward to it.