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Everything posted by derbius

  1. The announcement of Victoria 3 and the way this grand strategic "sandbox" game seems to focus on the colonial period from the colonizer's POV caused me to go off on a bit of a rant. I hope I am wrong about the way it's going to go but regardless I would like to hear from the 3MA team and if they can have the PDX folks talk about how history can/should be taught/used in strategy titles:
  2. Three Moves Ahead 522: Suzerain

    Finished a playthrough. Thanks for encouraging me to try it out. I can understand the temptation but you should have tried harder to avoid spoilers - the podcast was full of them by the end - or at least put a warning up front saying "if you want to play through this and you should we will be talking about a number of key plot points"...
  3. Three Moves Ahead 522: Suzerain

    I have really enjoyed playing this so far. Like any semi-scripted game there is the odd time when the dialogue options don't allow you to finesse things the way you might like to or the game seems to "forget" your actions (I tacked centre-left on most things but my lefty VP seems to think I won't get socialist votes. But once in a while there's a real whopper - like this: A drop of 2/3 in GDP over three and a half years? My head would have been on the end of a pike months ago...
  4. Three Moves Ahead 522: Suzerain

    There was some understandable ambiguity over what countr(ies) the game is based on by the GOG description at least suggests it is based on Turkey (which makes sense). Though I definitely see how it also relates to many other countries...
  5. Three Moves Ahead 521: Shadow Empire

    I could never get into Dwarf Fortress but as a big 4X fan and wargamer you guys may have persuaded me against my better judgement to try this again after bouncing off the demo in bafflement. It seems like a sort of Dwarf Fortress in space? Are you trying to get the designer on to the show? I'm sure talking to him would be a fascinating episode whether you approached it as getting him to explain some of his design decisions or even just talking about how he ended up making this quixotic labor of love.
  6. Game mechanic I continue to be baffled by your love for Crusader Kings. Fundamentally, this is a game which you would think would require a robust diplomacy engine and yet I sounds to my astonishment that there is no way at least in the default scenarios to set up formal treaties, to threaten or even to do duchy swapping Etc. All I have to work with aside from brute force is marriages and dirty tricks. I can't even easily find out which of my neighbours or potential enemies dislikes which of the others so I can set them off against one another. Why isn't this even in the reviews?
  7. Haven't listened all through yet but I am guessing you may not have mentioned that this is turning up on Xbox GamePass on the Xbox this month? It would be interesting to do an episode on how/whether these subscription services (and Epic's free games) are enhancing games' findability....
  8. The excitement so many people show about Crusader Kings 3 still baffles me. I really want to get into it but I find that very obvious gaps are hugely frustrating to me. Doesn't it bother anybody that you don't have any diplomatic options with nobles & kings outside of your court that don't involve either intermarriage, hooks or war? At one level the game seem to be largely about the inter-personal but there is no option for even simple horse-trading (stop messing with my vassal or else, trade you this duchy for that one, I will marry your daughter for 500 gold - that kind of thing). Was that impossible in Crusader Kings 2 also?
  9. Did you mention that Phoenix Point is in MS' Game Pass for PC? You were sufficiently critical that I wouldn't have bought it retail but sufficiently positive that I am looking forward to trying it out...
  10. Just for clarity - was the ex-Eugen developer you spoke to saying they were being paid 2k euros a month before or after tax? Neither would really be acceptable but if before tax that's truly awful. FYI minimum wage there is 1500 a month.
  11. Episode 460: Looking Ahead to 2019

    Not enough about Age of Wonders: Planetfall! I'm really hoping that does come out this year and is actually good. (Add it to the top as it was mentioned - if only at the very last minute!)
  12. Episode 460: Looking Ahead to 2019

    I hear about a 3MA discord channel from time to time like in this episode. Is it internal only or can listeners take part too? (or if you'll let me be a "special friend, drop me an email!)
  13. Episode 435: Omnia vincit Roma

    Well I for one looked up Annals of Rome though I didn't actually try to play it because the start screen looks like the attached and goes downhill from there. But the manual makes it sound awesome. I even tried to get interested in Marcus Livius Drusus (I assume Troy meant the younger?) but both the Wikipedia and Encyclopedia Brittanica entries are pretty dry. Any recommendations for a readable pocket bio of the man? PS This show certainly made me want to play a decent Rome-centric strategy game. Pity it seems EU Rome wasn't such a game - maybe Imperator will be a better second chance?
  14. I agree with Hexgrid - I would like to be able to give any units with special powers the autonomy to use them at their discretion if they wished rather than having to micro them. I bought Homeworld:DoK primarily because of this podcast (at full price!) but found the campaign suffered from some of the same problems as original Homeworld - if you have not managed to play well enough early on you don't have enough resources to survive later levels (see this: Admittedly I was trying on "hard" because I was given the impression that otherwise it was too easy. And those un-skippable cutscenes! Ugh! Plus, despite the glowing reviews I am not finding many opponents online yet...
  15. Episode 312: Historical Accuracy

    Was the mention of a Pax Britannica computer game a joke or a real project? It led me to this which looks fun but is not at all the same thing!
  16. Episode 255: Wizard

    the main thing that is likely to keep me from playing this game any further though is just that the maps are so wide open. There doesn't seem to be any real way to play a defensive game as noted here although I haven't played multiplayer yet it seems to me pretty likely in any battle you'll end up with a lot of big stacks walking into undefended cities and burning them to the ground (and once you know that one player has his two or three stacks of heroes and units engaged against an enemy, the temptation for a third party to walk into the undefended rear of that players Empire must be almost irresistible). Can anyone prove me wrong? I would certainly like to squeeze a bit more playing time out of Age of Wonders 3
  17. Episode 302: The 4X Genre

    Thank you - looks fascinating/horrifying...
  18. Episode 255: Wizard

    to return to an old old topic I picked this game up recently when it turned up on half-price on steam. Unfortunately, the AI is lousy – in particular, when it takes over one of my cities it does not think to raze it, sitting around instead until I can assemble an army to take it back. I agree with the thrust of the comments on the podcast – I may be missing some fine points but by and large my cities all feel the same. magic items for the heroes also seem more like chrome then something that it is really important to collect. I'd like to play multiplayer but I have a feeling that as with most such games after a while the multiplayer forums will be full of hard-core gamers who have winning down to a science. where should I go to look for decent strategy guides (ones that do more than state the obvious)?
  19. Episode 302: The 4X Genre

    A small thing – reference was made in the episode to a board game called "dog eat dog" which I thought sounded fun but I couldn't find it via board game geek although I found some other board games with the same name which were not it. Is it still around?
  20. Episode 292: Advanced Squad Leader

    A good episode and one which reminded me of the fun I had 30 years ago when I used to play ASL (and even SL). I think as well as explaining where people could get started with the game though it would have been good if you had pointed out computer games that scratch similar itches. I'm thinking in particular about Combat Mission which to me is ASL for the 21st century in the sense that it offers the same intense simulation (and LOS etc) but without needing to consult as many rules and, being on a computer, brings better graphics, realism and fog of war. But with the same number of “stories” that result about hero squads, unkillable tanks and the like. It's not without flaws certainly, but if you like ASL you may well like CM too. There are other hardcore squad level sims as well though not that I have liked as much (the Russian-made one springs to mind but I can't remember its name).
  21. Episode 289: 2014, King of Years

    I just bought banner saga on Android because of the praise for it on the show. I have to say I am underwhelmed – on my Nexus 7 tablet which I would have thought is moderately enough to handle most things, there are frequent loading screens which take too long to load (not, admittedly, your fault) but I'm also finding the implementation of combat rather opaque. In particular it is super frustrating not being able to rotate the map or get a simple "top-down" view – it is very difficult therefore to properly align one's troops. At least as an Android game it is only 12 bucks and I don't mind too much supporting an indie developer but however pretty the artwork the difficulties in the game make it unlikely I will persevere long enough to get into the plot.
  22. You might also have mentioned the fact that the first mission in the campaign was weirdly and inappropriately a clone of the first mission of the American campaign. Charging up the beach to Stalingrad?!
  23. I largely agreed with your extensive discussion and your disappointment with CoH2 (though I have still played a lot of it over the last few weeks). A few minor points: Relic deserves praise for releasing a AAA title that does not automatically require you to have close to the latest hardware - I have a 3 year Macbook Pro with very basic graphic acceleration and the game runs without excessive lag. The KV-I does 'exist' but only in the 1941 time period Why can't you elect to play multiplayer in a given year? It would allow for more diversity in play styles That said, as far as I can see the balance for 1941 is completely messed up - Russian T-34s and KV-I's once built are almost unstoppable when the Germans don't have 'proper' Pz-IVs or Pzfaust/shreks. This is realistic-ish (for a change) but frustrating! Can you provide a link to whatever it is you mentioned in passing that Bruce Geryk said about CoH2?
  24. Episode 202: Best of the Best 2012

    I fancied a fantasy strategy title so FYI the relevant links for downloads are: (Mac, Linux and PC - free demo avail, quite cheap (£6.99) but lo res) Fallen Enchantress http://www.elemental...len-enchantress (full price, PC only) Warlock - PC only, mid-price http://www.gameranki...cane/index.html for reviews Eador Genesis PC only $6 but there's a Steam greenlight for a 'reboot'
  25. Episode 186: Playing at the World

    You haven't got 186 up on the "front page" either here or at 3MA... I want to know more about Bill Giddes (sp?) - sounds like an interesting character - not in the book's index? What games was he best known for influencing? It wasn't clear. Don't forget to put in a link to