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Everything posted by melmer
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Idle Interviews #1 Sean Vanaman (Designer, writer)
melmer replied to maximusfuller's topic in Video Gaming
But has he done the ice bucket challenge? -
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Idle Thumbs 172: http://malaise.ennui/
melmer replied to Chris's topic in Idle Thumbs Episodes & Streams
After next to no inner turmoil i have finally decided. The question no one asked. Who is your favourite thumb... fucking Nick Breckon of course! Vote Nick -
Remember Del Toro was working on a trilogy of games called Insane which got cancelled (proclaiming it would be a trilogy before even releasing the first one was a bit presumptuous) I wouldn't be surprised if a lot of the conceptual work and ideas from that game have been merged in to this baby. I've heard rumours that this will be open world (taken with a huge grain of salt as its so early in development) but that makes a lot of sense to me if they're using the new fox engine considering the size of the map they've created in MGSV
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Obligatory Comical YouTube Thread II: The Fall of YouTube
melmer replied to pabosher's topic in Idle Banter
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exactamundo
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She just rode the shark Lara croft cradle of life That's the most ridiculous shit I've seen in my life
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Alas, I haven't a 3DS. But a link between worlds would be top of the list. I think I'm all zeldard out for the time being God I hope the Wii U game doesn't incorporate the touchpad too much. Just give me tight normal controls, there's a time and a place for gimmicky controls and it's not in a zelda game
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Bloodborne (Dark Souls 2 successor (Dark Souls successor (Demon's Souls successor)))
melmer replied to melmer's topic in Video Gaming
JESUS CHRIST -
horse
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nah, new name new thread!
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Old thread for old name I'm still dubious about it being procedural. whoa deja vu
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The Dancing Thumb (aka: music recommendations)
melmer replied to Wrestlevania's topic in Idle Banter
Pallbearer – Foundations of Burden This is pretty great, contemporary doom metal -
Finished. like 36-37 hours completion time That sure was a zelda game The dungeons and most of the bosses were fantastic! The overworld stuff? not so much, too much backwards and forwards. Flying and swimming was and absolute chore. I gave up on side mission about half way through although cute were not worthwhile for the amount of time/effort it took to complete them. I had to google what the bug were for as i was walking around with like 60 bugs in my underpants for no reason, found out they were for boasting potions.... POTIONS? What do you think i am? some filthy casual? ( i did stock up and use multiple potion on the end boss, but no where else in the game) I quickly gave up exploring the smaller islands in the sky as they were all utterly pointless Fi was fine, not as bad as i expected Harp's are lame Overall but the formula needs a serious overhaul. There's just no surprises or stand out wow moments. Thank god the waggle era is over, hopefully the new zelda wont have any gimmicky bullshit
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Venus Mars I'm glad to see some enemy diversity
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You aren't. I feel like a lot of people are missing the intent here. Only a "chosen" few we're supposed to succeed. Kojima said he expected it to take a week before any one person completed it. If that's the case, it was created intentionally so that tens of thousands of people would spend hours upon hours aimlessly trapped in this looping corridor with a ghost lady. And those chosen few that do succeed only do so through complete random luck. If you sit one thousand monkeys in front of one thousand typewriters one of them will eventually see the silent hills trailer
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Is this real life
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Is there a video game CGI/Cinematic appreciation thread?
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David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
melmer replied to TychoCelchuuu's topic in Video Gaming
Damn straight, I'm finding it hard to image that moving Will there be a transition between this bright blue sky and the burnt orange dusk? I kinda hope not actually, it'll be more effective if Henry pop's in a cave for a bit and comes out as the suns setting -
David Lynch's Josh Brolin's Campo Santo's Fire Watch With Me: A Motion Picture Event
melmer replied to TychoCelchuuu's topic in Video Gaming
very-first-in-engine-never-before-seen screenshot -
Idle Thumbs 171: The Curious Case of the Rhode Island Reader
melmer replied to Jake's topic in Idle Thumbs Episodes & Streams
I wonder if anyone has ever been taken out by that thing? I wonder if they also have a giant sized ice cream scoop water flinger, you know, to continue with the "giant church shit" theme, or perhaps they just chuck whole buckets of holy water over the congregation -
Idle Thumbs 171: The Curious Case of the Rhode Island Reader
melmer replied to Jake's topic in Idle Thumbs Episodes & Streams
Epic smoke orb -
Idle Thumbs 171: The Curious Case of the Rhode Island Reader
melmer replied to Jake's topic in Idle Thumbs Episodes & Streams
4 way head mounted GoPros! -
Oh shit, he's wearing a hoodie under a jacket. The legacy continues I think we can consider that representative of what the game will look like, or "in game graphics" if you will. It looks about on par with MGSV which does all of it's cinematics in engine. Look at me talking about things I haven't a clue about like engines, the only engine I'm familiar with is the little engine that could, and even that's a completely lie for the purposes of this joke, I never even read it, you can check my goodreads
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Completely pointless press briefings? find out for yourself Microsoft Press Event: 12 Aug - 2PM CET // 1PM BST // 5AM PDT // 8AM EDT livestreamed on Xbox Live, Xbox.com, Windows Phone and Twitch Sony Press Event: 12 Aug - 7PM CET // 6PM BST // 10AM PDT // 1PM EDT http://blog.eu.playstation.com/gamescom/ Twitch EA Press Event: 13 Aug - 10AM CET // 9AM BST // 1AM PDT // 4AM EDT http://www.ea.com/gamescom Metal Gear Solid V : The Phantom Pain - August 13th, 11am PDT / 2pm EDT / 7pm BST / 8pm CEST. http://www.twitch.tv/KONAMI