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Everything posted by melmer
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http://youtu.be/u6rDh-pGxfM This ad that's running at the moment makes me laugh
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The game really made me wonder how much the games story changed dependent on your choices and the buddy system, I really got a sense that I was getting a tailored experience, but I wouldn't be surprised if its mostly smoke and mirrors. For example: When you can first pick a team, i just happened to pick the 2 female members and they called me a pervert which made me lol And I liked it when one of my team gave me a hard time after I picked them to fight when they had just been injured in a cut scene
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Eurogame have just dropped loads of specs for the ps4 and I don't understand a god damn thing http://www.godisageek.com/wp-content/uploads/vaultcontroller8megadrive.jpg
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My first love. That d pad was a thing of beauty
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Teraflops is my word of the week
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Sausages burgers pork chops
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Maybe they're just dong a wii U and it'll be a vita with bigger sticks n buttons. And you'll be able to take it away and use it as a handheld with vita games. How boring. I WANT VR!!!!
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DmC has just given me a dragon punch! My favouritest of all punches. The combat in this game is still a bit confusing with triggers remapping the face buttons, i still haven't got my head around it 100% yet. but i have to applaud them as they've managed to fit (what I guess will end up being) 6 entirely different weapons all accessible by the flick of the d pad or holding down triggers. So you could switch between all six on the fly during the same combo without having to go to a weapon select screen. No wait 7 weapons
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CVG sources: Sony to abandon DualShock design for PS4 A senior games studio source working on an upcoming Sony game says the new system's controller has undergone numerous iterations, few of which resemble the DualShock build that has become synonymous with PlayStation. Experiments within Sony's R&D department are thought to have been extensive. Versions of the new PS4 pad include biometric sensors on the grips and an LCD touch screen, the development source claimed. A second source, working in a separate part of the industry but still connected to Sony, said PlayStation engineers are "trying to emulate the same user interface philosophies as the PS Vita". This is likely a reference to the touch-screen capabilities of the PlayStation handheld, and a suggestion that Sony will tightly integrate its portable and home systems. The new console - codenamed Orbis - will be revealed in a matter of weeks, not months. http://m.computerandvideo games.com/387287/cvg-sources-sony-to-abandon-dualshock-design-for-ps4/ I hope these new console do get revealed soon as I'm a big impatient baby.
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Singapore last year I made a photo stream https://www.icloud.com/photostream/#A6JtdOXmGiDdMH
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<del>Snow day</del> VIDEO GAME DAY \o/
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One thing that's hugely important in any kind of combat is enemy feedback, there's nothing worse than hitting an enemy with a 10 ton war axe for them to just stand there and act like you've slapped them with a wet flannel. http://youtu.be/A9nNOS6FET4 Skip to 54sec My favourite example (and one of the most extreme examples) are the giant robots in EDF2017, they practically bend over backwards as you pelt them with rockets and machine gun fire. It feels fantastic, you really get a sense that you're doing some damage. Stupidly the American made spin off 'EDF insect Armageddon' dropped this feature and had 50ft bullet sponge robots with no hit feedback whatsoever it was most unsatisfactory.
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DmC is sooooo good, i started it last night. i'll write more when i don't have to pretend to be working
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I read a blog post by Jonathan Blow yesterday. Interesting read, one thing that stood out for me was the section about experiencing work burnout Talking about the first game he worked on: "That game was never very successful. It had design problems, but also, we didn’t really know how to talk about or promote a game; lastly, this was before many people played games over the internet, so the potential audience was pretty small. Back in those days I worked very hard. When we started the company I knew nothing about building 3D games; we learned very quickly. I would work long hours, late into the night, intensively. At some point we all burned ourselves out, I think. After we closed down that company, I went on to do a number of contractor things, game industry lecture things, magazine article things, and working on various independent projects that I never finished. Through that time, I was still very burned out. If you have never experienced burnout, it’s hard to explain. Burnout is not just “I don’t feel like working right now”; it is about your mind refusing to permit you to work, because it has seen what happens when it lets you work." Have you ever experienced this? It really struck a cord with me, i pretty much felt like this the entire time i was at university. I did a 3D computer animation degree back in 2001 at Portsmouth uni (UK). At the time there were only three universities in the whole country that did courses of this type, with Bournemouth being the flagship, and Portsmouth (as i soon found out) had just jumped on the bandwagon to milk money out of students. The course was run by three art or film lecturers that probably got forced into the job, you could tell none of them had any interest in the subject. They had no idea how to use any of the software we were using (3D max 3, photoshop) with one of them being completely computer illiterate. So my first project/animation i decided to create a homage to the evil dead. I built and furnished an exact replica of the cabin, the iconic Oldsmobile car, the destroyed bridge... i went to town. I had never put as much work and effort into anything as i did that project.... i barely scraped a pass. To be fair, it was an animation course and the animations were marked on their artistic merit, but nevertheless it was soul destroying. My second project was half arsed garbage and by my third project i had given up completely, making an animation in 4 hours the day before deadline (of a 2 month project) and getting a better mark then my first. Fuck you Portsmouth university i could've been a game designer If only i was mature enough to ignore the grades and just concentrated on building a portfolio of work i was proud of who knows where i'd be now.
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"self-portrait - a high-resolution mosaic of 55 images taken by its Mars Hand Lens Imager (MAHLI)" Still none the wiser Ah "The arm was moved for each of the 55 images in this mosaic, so the arm doesn’t show up in the mosaic." http://www.universetoday.com/98287/curiosity-rover-takes-an-incredible-self-portrait/
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I imagine my realisation to go somewhat like this But instead of a solar system it'll be floating text that reads "Congrats Nick"
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Who is Nick Breckon and why should I hate him? This for me is the illusive final missing puzzle piece to understanding idle thumbs
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I have just discovered that astronauts had velcro stuck on the inside of their helmet so they could scratch their noses and some girls are bigger than others some girls are bigger than others some girls mothers are bigger than other gerhals mothers
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Bonjour zut alors les carottes sont cuites
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when you start clicking on space links it opens a rabbit hole of awesome
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The Hottest Space Porn of 2012
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As there is a super shit hot version coming out for the PC, i wonder if a super shit hot next gen console GOTY version will be released around next Christmas? no brainer really