atte

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Posts posted by atte


  1. I changed the word gene to meme in various concepts, here's some goofy results that could add flavour to the story:

    - Meme Patent (should you be able to patent a human meme!?)
    - Memetic Engineering
    - Meme Therapy
    - Memetype (the memetic material of an organism)
    - Meme Pool
    - Human Memome Project (identifying and mapping all of the human memes)
    - Essential Memes (the set of memes thought to be critical for an organism's survival)
    - Memesis? (Genesis)


  2. Like the ending screen says, Thank you for playing! Your comments have been very rewarding after staring at sprites and code for two weeks.

     

    Super extreme! I don't know how you are so good. Everything just looks, sounds, feels great! And just like effortlessly fluid.
     

    Thank you for such extreme compliments!

     

    9.5/10. Minus .5 because dibs doesn't like the goats. I could see this becoming something you could speed run. Have you considered making, or have you ever made, a full game? Cause you are good at making games.

    I really like games that allow the player to go very fast if they want to test their skills, so there's a speedrun timer now in the game (for a brief moment we even discussed some speedrun strats in the jam slack!). My current best time is 25.71 seconds - so it is quite short. For some reason that's what I like to do in these jams: create a lot of different assets and stuff and then make a dense experience out of them. Even though most of the stuff I did in this project was already very familiar to me, it still was a great learning experience. So I'm now a little bit more confident in this stuff and hopefully soon start developing a bigger/non-jam game. I blame Ducktales for giving me bouncy goat ideas.

     

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    This is excellent! You're getting a lot of mileage out of this wizard character.

    Yeah, this could be seen as The Wizard III: The First Age of Extreme, sequel to The Wizard (from Introduction to Video Games) and The Wizard II: Dishonored Winter Solstice.

     

    I uploaded a new version recently that adds the essential Internalization Meter TM to the game: https://atteo.itch.io/thefirstageofextreme

    The meter also has Nick Breckon's face next to it... I hope Nick doesn't feel too weird about it, I deliberately made it just 32 by 28 pixels so it's a pretty indistinct fake facecam. Here's some sturdy gifs.

     

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  3. I hope Imbroglio comes to PC sometime soon (the time between iOS and Steam releases of 868-HACK was almost 1.5 years). The way Chris described it feeling more like an action game than 868-HACK, sounded really appealing to me. I had to check what imbroglio meant:


    - confused mass
    - an intricate or complicated situation (as in a drama or novel)
    - an acutely painful or embarrassing misunderstanding
    - a violently confused or bitterly complicated altercation :  embroilment

    - scandal 3a <survived the political imbroglio>


    ...what a good name for a video game!


  4. I was ready for some random fun bouncing but I soon noticed that the game was actually pretty tactical/puzzly in a way that felt novel to me.
    The typical action movie/game imagery on top of the silly and bouncy gameplay created a nice humorous atmosphere!


  5. It's great how the strangeness is not only a surface level thing (unusual look and sound) in your games, but that the mechanics and progression feel peculiar too.

     

    From the beginning I was very curious how the "20 year old" part of the title would be incorporated into the game, so when the text just abruptly declared: 20 years later (with the house staying the same), for some reason I found it really funny.


  6. The Age of Extreme is here: https://atteo.itch.io/thefirstageofextreme

     

    There is even audio! For the music I modified some of my old tracks to fit the loose retro/Amiga theme. Recycling your old stuff is not very jam-like behaviour but I'm happy that I found an opportunity to use those tracks somewhere. I hope there's nothing really messed up with the game at the moment (one annoyance was that xbox one controller started lagging but 360 controller works fine). I probably do some very minor updating sometime soonish (fixing weird graphics/adding details) but for now, I'm very happy with the jam result.

     

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  7. From my last year's WizJam thread:

    I really like how you used the Zelda 2 soundtrack for The Wizard, though in retrospect it may have just been playing in my head and not through my speakers. Still! :tup:

     

    It seems I'm getting good at evoking memories of NES soundtracks!
    Here's a pretty complete Somekind of Drifter (The Wizard is red because of invincibility mode).

     

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  8. Yeah, one of the big reasons why I'm so attracted to making lo-res 2d games is that adding interesting and fun details is usually extremely simple.

    Here's a title screen (there's no dragons or broken swords in the game...), ending screen and a testing room where I can now easily test/check enemy animations/behaviour/graphics.

     

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  9. Thank you, thank you, I really appreciate all the kind comments.

    Here's finally some hot in game action:

     

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    One hit kills and deaths because it is the Age of Extreme... And because now I don't need to worry about health systems and good feeling knockbacks.

    I try to do the audio myself. First I was really excited about this huuuge archive of old Amiga samples but after testing them in Reason, it is really stressing me out how many of the samples are in different pitches (+there's some other minor inconveniences). Music creation is something I'm not super confident about, but I still really want to try something out here (...and I might be a boring cheat and just modify some of my old tracks for this).
     


  10. Atte! Really happy you're doing something for this jam.

    Of course, WizardJam 4 Life! (I couldn't find a blushing emoticon, so now my true feelings remain hidden)

     

    I will update more frequently next week when I have some of the enemies working in game, but for now here's a player run cycle that  I copied from was inspired by Shadow of the Beast.

     

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  11. Game is here now: https://atteo.itch.io/thefirstageofextreme

     

     

    The First Age of Extreme - An action platformer inspired by NES and Amiga games like Rygar, Castlevania, Turrican and Shadow of the Beast.


    I love traditional 2D platformers, and this is another chance for me to practice making them. I'm using GameMaker again and for the scary movement/collision stuff I'll probably use HeartBeast's Movement Engine. It took me this long to start this thread because I was away for the start of the jam and then for some reason decided that I needed to finish a rough version of the complete map before posting anything... Here's what I have done in Photoshop so far.

     

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