atte

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Everything posted by atte

  1. The threat of Big Dog

    Added. At least they are not kicking them anymore (my robot sympathies have been revealed now).
  2. The threat of Big Dog

    Subscribing to Boston Dynamics' Youtube channel continues to be a great idea.
  3. I changed the word gene to meme in various concepts, here's some goofy results that could add flavour to the story: - Meme Patent (should you be able to patent a human meme!?) - Memetic Engineering - Meme Therapy - Memetype (the memetic material of an organism) - Meme Pool - Human Memome Project (identifying and mapping all of the human memes) - Essential Memes (the set of memes thought to be critical for an organism's survival) - Memesis? (Genesis)
  4. At 23:48 Jake says "It's the first Zelda game with a jump button"... *pushes glasses up and waves a Zelda II cartridge* I wish I actually had a a Zelda II cartridge.
  5. WIZARD JAM 2016 // Welcome Thread

    Soon a world of wonders will be revealed to Nick and Chris.
  6. Like the ending screen says, Thank you for playing! Your comments have been very rewarding after staring at sprites and code for two weeks. Thank you for such extreme compliments! I really like games that allow the player to go very fast if they want to test their skills, so there's a speedrun timer now in the game (for a brief moment we even discussed some speedrun strats in the jam slack!). My current best time is 25.71 seconds - so it is quite short. For some reason that's what I like to do in these jams: create a lot of different assets and stuff and then make a dense experience out of them. Even though most of the stuff I did in this project was already very familiar to me, it still was a great learning experience. So I'm now a little bit more confident in this stuff and hopefully soon start developing a bigger/non-jam game. I blame Ducktales for giving me bouncy goat ideas. Yeah, this could be seen as The Wizard III: The First Age of Extreme, sequel to The Wizard (from Introduction to Video Games) and The Wizard II: Dishonored Winter Solstice. I uploaded a new version recently that adds the essential Internalization Meter TM to the game: https://atteo.itch.io/thefirstageofextreme The meter also has Nick Breckon's face next to it... I hope Nick doesn't feel too weird about it, I deliberately made it just 32 by 28 pixels so it's a pretty indistinct fake facecam. Here's some sturdy gifs.
  7. I hope Imbroglio comes to PC sometime soon (the time between iOS and Steam releases of 868-HACK was almost 1.5 years). The way Chris described it feeling more like an action game than 868-HACK, sounded really appealing to me. I had to check what imbroglio meant: - confused mass - an intricate or complicated situation (as in a drama or novel) - an acutely painful or embarrassing misunderstanding - a violently confused or bitterly complicated altercation : embroilment - scandal 3a <survived the political imbroglio> ...what a good name for a video game!
  8. [Release] In Search Of Paradise

    In Search of Paradise was featured on Wap Door! http://warpdoor.com/2016/05/25/in-search-of-paradise/ I really liked the dreamlike atmosphere and the vastness of the desert.
  9. I love love love that this pretty full-featured 3D driving game is literally what the nonsensical episode title describes. + Great audio and use of Thumbs voice samples.
  10. [Release] World of Blanks

    I was ready for some random fun bouncing but I soon noticed that the game was actually pretty tactical/puzzly in a way that felt novel to me. The typical action movie/game imagery on top of the silly and bouncy gameplay created a nice humorous atmosphere!
  11. It's great how the strangeness is not only a surface level thing (unusual look and sound) in your games, but that the mechanics and progression feel peculiar too. From the beginning I was very curious how the "20 year old" part of the title would be incorporated into the game, so when the text just abruptly declared: 20 years later (with the house staying the same), for some reason I found it really funny.
  12. "Corpse juggle the ghosts!" Well there's a tagline for my game! Thanks for the nice observations.
  13. The Age of Extreme is here: https://atteo.itch.io/thefirstageofextreme There is even audio! For the music I modified some of my old tracks to fit the loose retro/Amiga theme. Recycling your old stuff is not very jam-like behaviour but I'm happy that I found an opportunity to use those tracks somewhere. I hope there's nothing really messed up with the game at the moment (one annoyance was that xbox one controller started lagging but 360 controller works fine). I probably do some very minor updating sometime soonish (fixing weird graphics/adding details) but for now, I'm very happy with the jam result.
  14. Effect creation can sometimes be really fun. I wanted a simple way to show some info and start the game, so I changed the title screen to this.
  15. From my last year's WizJam thread: It seems I'm getting good at evoking memories of NES soundtracks! Here's a pretty complete Somekind of Drifter (The Wizard is red because of invincibility mode).
  16. Hmmmm... A fan of Mario, fan.. phan.. Phanto! The coolest enemy in the series (<- my creative process)
  17. Yeah, one of the big reasons why I'm so attracted to making lo-res 2d games is that adding interesting and fun details is usually extremely simple. Here's a title screen (there's no dragons or broken swords in the game...), ending screen and a testing room where I can now easily test/check enemy animations/behaviour/graphics.
  18. Thank you, thank you, I really appreciate all the kind comments. Here's finally some hot in game action: One hit kills and deaths because it is the Age of Extreme... And because now I don't need to worry about health systems and good feeling knockbacks. I try to do the audio myself. First I was really excited about this huuuge archive of old Amiga samples but after testing them in Reason, it is really stressing me out how many of the samples are in different pitches (+there's some other minor inconveniences). Music creation is something I'm not super confident about, but I still really want to try something out here (...and I might be a boring cheat and just modify some of my old tracks for this).
  19. Of course, WizardJam 4 Life! (I couldn't find a blushing emoticon, so now my true feelings remain hidden) I will update more frequently next week when I have some of the enemies working in game, but for now here's a player run cycle that I copied from was inspired by Shadow of the Beast.
  20. [Dev Log] Build The Nublar

    Don't forget this: http://www.propstore.com/product/jurassic-park/ray-arnolds-samuel-l-jackson-severed-arm-leg-set/
  21. Yeah, that gif is pretty rekall.me (= really good)!
  22. Here's a couple of essential Arnold compilations: + but still pretty motivational...
  23. WIZARD JAM 2016 // Welcome Thread

    That video was a great idea and really well done! It's kind of silly how much fun it (still) is to stare at the Thumbs episode list and think of different game ideas and interpretations.
  24. Could the game that Nick was trying to remember at 31:20 be the excellent Invisible, Inc. (aka Austin Walker's GOTY 2015)? The new theme is pretty Wizardesque