atte

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Everything posted by atte

  1. My usual midjam update break was pretty long this time. There was some going back and forth when I tried to figure things out, but I think I now have a pretty clear picture what I'm actually making (well, there's still couple of big unknowns/decisions...) Again, for most of the more complex movement and collision code I borrowed from Heartbeast's GM tutorials. I'm very happy I got that "turning into bouncing ball and back" working nicely. (hmmm, that's a heavy gif - I should just upload video to youtube next time)
  2. Looking good! That kind of all enveloping moody fog is great. Even when knowing it was mostly/partly because of technical limitations I still love the look of games like Tomb Raider and Silent Hill on PS1.
  3. Thanks! I think it's a really cool mix too. I ended up with it kind of by chance when I was just testing different stuff. Speaking of backgrounds, I actually wanted to make one of the rooms a toilet/bathroom, but in the end I wasn't happy how it looked with the creature.
  4. I have done some more actiony stuff in Wiz Jams (like The First Age of Extreme in WJ3) but yeah in past couple of jams the games have been very much about pointing and clicking. I've been very lazy at getting better at programming so designing interesting actiony gameplay can feel sometimes very scary (I should be fine here as I'm not planning any wildly complex mechanics). It is a bit peculiar blend of things I hope I'm able to assemble a somewhat cohesive package in the end. Here's a version of the intro scene. And here's the levels. (Still quite unsure what the action will be like )
  5. Other podcasts

    I enjoy the Experience Points podcast, the two hosts have a good chemistry and it's overall a nice and relaxed show, their slogan is "a serious but not humorless conversation about video games". (They usually focus on one topic so I do often skip episodes that don't sound interesting to me.) http://www.experiencepoints.net/search/label/podcast
  6. I read some Bone when I was a kid, I mostly remember those hairy monsters with big round eyes. A hooded figure without a face is still/always a very cool visual. I have to decide soon are these creatures going to appear in the game like this, painterly and pretty static or will they be in a simpler style (line art and flatish colors) but more animated. I think I accidentally made a Final Fantasy boss now...
  7. I do like drawing weird things every now and then. https://atte.myportfolio.com/this-is-not-my-face
  8. Thanks everyone! The action is still very much a mystery even to me, but one element is pretty certain: At times the level will be bullet hellish and the player can store/absorb the "bullets". There is a limit how much you can store, and going over kills you. Having lots of stored energy is useful in different ways, so the riskiest and most efficient way to play is always being almost full. PS: Fans of the genre should check out that Super Puzzle Platformer Deluxe. Boring name, fantastic game!
  9. WIZARD JAM 7 // Welcome Thread

    Dot Gobbler's rickety boat has safely arrived to its destination, a place where the jam flows like river and gentle baboos fill the air.
  10. WIZARD JAM 7 // Welcome Thread

    Fittingly, it has kind of a magic trick feel to it.
  11. WIZARD JAM 7 // Welcome Thread

    I'm doing a WJ logo jam apparently.
  12. WIZARD JAM 7 // Welcome Thread

    Nice, I love to see seasoned Wizard Jam veterans coming back! (and speaking of veterans, I hope @z_bill will have time to join again too)
  13. WIZARD JAM 7 // Welcome Thread

    Could not resist the temptation. I like how happy DG ended up looking here (as the hat covers most of those worried eyebrows).
  14. WIZARD JAM 7 // Welcome Thread

    All aboard the hype boat! (Had to get that out of my head)
  15. WIZARD JAM 7 // Welcome Thread

    Ooh, that logo looks extra stylish with the 7! Remember to join the jam on itch so... we can look at a number gradually getting bigger.
  16. Binding of Isaac: Rebirth

    I have been playing the recent (final?!) update, and quite enjoyed the new character, unlike the other secret/special characters, I might even play him just for fun! (and not only for the unlocks). I've been playing since the original Isaac, and it's very interesting to step back and reflect what a truly strange life this game has had. After falling in love with Spelunky and Isaac, I was excitedly expecting a wave of copycats - some would certainly end up being great in their own right? Well, there has been lots of (some very good) roguelites after these games but I still feel the core and soul of Spelunky and Isaac are in many ways unparalleled - and thus even many hundreds of hours later, Spelunky 2 was fantastic news and wouldn't mind getting a BoI 2 someday too.
  17. https://bananaft.itch.io/yedomaglobula Currently available version is a prototype (+ a submission for PROCJAM) but I think it's already very interesting! Wander around in huge fractal caverns that are kind of terrifying and awesome at the same time.
  18. Nice to hear. At this point, I really should just trust that if JW is involved, the gameplay will be delicately trimmed and tuned. Oh, I see... That's a kind of a detail that I think some won't even consider and some automatically assume it's in there, so having to leave it out wasn't that bad (though it did make the game sound 55% more appealing to me).
  19. I want to try Minit in part because I'm really curious how they made the 1 minute limit work. It sounds potentially very frustrating, but based on all the positive reviews and reactions, is not. I think one nice aspect that wasn't mentioned in the cast is that you don't have to wait the full minute every time: you can restart a fresh minute if it feels appropriate. + It has a clever website http://minitgame.com/ ++ There's also Half-Minute Hero (which I haven't played either) with a similar concept but very different looking gameplay.
  20. I played the PS3 version 3 years ago and loved it. I think my main criticism was just how confined and strict the solutions/paths to defeating the colossi were. Then again, a more organic and dynamic system would have been probably infeasible here. The discussion about how the original and the new(est) version differ aesthetically is really interesting - at the same time I think a lot was lost in the remake but also that the new game is indeed quite gorgeous.
  21. Recently completed video games

    Celeste is great! I played quite a lot of the single player content in Towerfall, so I was excited to get a whole new game with the same feel. The difficulty and level progression was actually kind of surprising and interesting towards the end: I like demanding platformers, but even in the main path there was rooms where I was at first like "You want me to do what!?" - but almost everything ended up being just pleasingly challenging (...I'm sure there is some true platforming horrors waiting in the secret/optional areas!). Though there was one room in the main path where I totally lost my cool: