Just finished Star Wars: Republic Commando for the first time. It was refreshing that while the player character is a grim, tough, space marine-equivalent, the plot does not make the player the savior of the universe. In Republic Commando, you and your AI squadmates are not tasked with single-handedly winning the war against the separatists, but instead your missions revolve around doing things that commandos would actually be assigned to do, such as sabotage, assassination, and hostage rescue. No one discovers that they have secret powers, or are the chosen one, or must fulfill an ancient prophesy. It was a nice change of pace from what seems to be an increasingly common plot structure.