ObligatorySpiderQueen

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Posts posted by ObligatorySpiderQueen


  1. I agree with the overall "Fuck Kenny" sentiment

    I was planning on killing Ben because he was a liability, and then when Clem said she liked him I tried to postpone the whole ordeal. I tried to save him and then when it gave me the option to let him fall I let him fall. He was going to go out sometime, and I thought the fall would kill him. ...sorry, Ben. And then fucking Kenny? Right in front of Clementine he says that I "did what had to be done." She's not stupid, Kenny. God dammit, Kenny. On the other hand, Kenny is the only one I brought with me because I figure we're both dudes with nothing left to lose at this point. If someone needs to shoot me in the head... good old Kenny will do it.


  2. I am really, really loving this game. I love the silent protagonist thing because it allows me to develop Corvo in my head. In my head, Corvo is a nice guy who had a rough time in prison and he really just wants a drink and a bath. And no one will give these things to him. People are like "Oh, are you murdering someone RIGHT NOW? Then go sleep, recharge your murder batteries."

    I tend to panic when I switch weapons and I thought that I really finally had it totally down while i was crouching up in the rafter at the distillery. I was just going to fire off a shot to alarm the guards so I could separate them and pick them off nonviolently, and I didn't realize I had the wrong ammo equipped. So, now there's a guard on fire, screaming, and all his friends are wondering where the sick bastard who set their buddy on fire is.

    ...oops.

    Also I enjoy flirting with Granny Rags, which probably says bad things about my overall character.


  3. This game has a way of throwing a charater under the bus right when I've been remarking to my S/O how much I like that character.

    I guessed pretty easily what happened to Molly, and when she wanted to leave I encouraged her. Everyone's going to die, but I don't have to watch and feel horrible and she'll probably do better without us. But then, we were waiting for Clem to leave. And I told her I was sorry about her parents as a kneejerk reaction and then I was like "WHY DIDN'T I HUG HER? I'M A MONSTER." But then when it was time to pick up the walkie talkie I told my S/O that I was afraid there would be a zombie in the trash but that it would probably just initiate a QTE so I would be juuuuuust fine... and then I screamed. And then Lee took care of business. And then my S/O complimented Lee's effeciency. And then I noticed my wrist and we were just... horrified.

    To me the best and worst part of the game is that I really like Lee. I'm an artist/bartender and I love intelligent patrons. I bet Lee's a good tipper, even. I would make him an Old Fashioned and ask him why specifically he chose American History, because I've always been more taken with European History. Don't die, Lee. I love you.

    I think it was dirty pool for Idle Thumbs to have that 'countdown to tears' when they were basically secretly sitting on weeping plutonium. It's them, they are the tear-jerkers.


  4. Like I said, the combination of Dota2's derivative (to be charitable) character concepts with the excellence of Valve's art design makes for some really unusual results. It's like seeing a brilliant but faithful remake of Manos: the Hand of Fate.

    The voiceacting really doesn't help. It seriously sounds like they hired a disinterested phone-sex operator. I don't even really believe she's enjoying all this pain!

    His wife is pretty much hearing her husband's computer make an awkward seduction attempt at him. If I have to listen to my husband's computer try to seduce him, he better at least be listening to Shodan.


  5. I tried getting into Dota2 and this was exactly the issue that hit me. Some elements, like the unintuitive gameplay and the derivative characters seems contrary to Valve's traditions of quality and player friendliness, which are highly visible in other parts of the game. And while I can't be sure because I don't know the inner workings of Valve's magical Shangri-La, it seems like there are two conflicting internal goals:

    1) Create a faithful upgrade of the original Dota - which means keeping all of the derivative chracters, recreating gameplay that was based on rough edges of the Warcraft 3 engine, and generally catering to the hardcore fans.

    2) Make it "a Valve game" in all the inclusiveness and polish that it entails - meaning brilliantly informative character design, with friendliness for new players and a strong attempt to encourage good behavior in the community.

    Yeah, I was hesitantly looking forward to DotA because I kind of liked League of Legends but it wasn't all the way there for me with the character designs and I was thinking 'Heh yeah Valve is gonna show them how it's done!' and then when I saw the hero screen on the website I was so disappointed. I didn't realize it was going to be such a clone of the original that they weren't going to redesign the heroes much except to polish them up a little. So, it gets to inherit all the boring sexist designs decisions of DotA which inherited the boring sexist design decisions of mid 90s Blizzard. Kinda weird.

    I really want to like that genre too. Except I don't, because I don't want to get sucked into a game that competitive. But I love character design and monster design, so I love the concept of a game that's just various character designs hitting each other. But no one has made one with designs that really appeal to me yet.